Can someone with Facegen Pro tell me the correct way to get the same look in daz as in Facegen?

Hi. I am getting some distortion on the head morphs with almost every face I create in facegen? Everyone ends up looking like a gelfling from the Dark Crystal! I call it muppet syndrome. Well, it occurred to me that some of the fine minds here might be able to help me to work out this problem.

Thank you!

Comments

  • nicsttnicstt Posts: 11,715

    Depends on the images you use.

    If the perspective is off, if there are slight expressions - even very slight.

    Using a profile and front view if they don't match can result in poorer results.

    ... finally, just don't dial in the full morph; dial in what feels right.

  • N-RArtsN-RArts Posts: 1,605

    I usually export out of FaceGen. Open Daz Studio, load character, add the morph, refine using other morphs, and save as a character preset (as I can't save morphs). 

    Sometimes imperfections in the images can also be copied by FaceGen when creating the morph. I found that out when I found a line running down my character's chin. I haven't tried to alter it. I just edit it with GIMP or another image editing program.

  • PaintboxPaintbox Posts: 1,633

    Its very important you add the face to a neutral character like base g8f/m or whatever your fav gen is. 

    So check if no other face dials are on. Like nrarts mentions, refine using morph kits. 

     

  • nonesuch00nonesuch00 Posts: 18,729

    Actually my 1st attempts with FaceGen had similar qualities because of

    1) Execessive brightness in the original picture or via one of the image editing software's 'autofix' features or a combination of both would elimate geometry details the eye doesn't notice but the camera did or would have if not for the excessive brightness. So excessively bright light is like reducing the number of colors from millions to hundreds or similar even if the image still claims their are millions of colors in the image.

    That might be your problem. I've noticed in DAZ Studio generally that human models, despite iRay still have a hard edge to there skin that isn't present in most real pictures of people. It has improved though since Genesis 8 but is still lacking.

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