Morphs editing etc.

I am trying to learn morphs and everything says to keep the poly's the same. The issue is you cannot do that with some. I have seen products here where people turn into flipping hedgehogs how is that even possible if you keep the poly's the same. Is there something I am missing? Is it really true that people have kept the poly's the same with all the morphs I have seen here mostly the flipping hedgehog one and animal people? 

Comments

  • Vendors creating items for the daz store have access to a tool that allows them to load HD morphs - morphs that move the vertices created by the SubD process. We don't have that, so must limit out morphs to the base resolution if we want to keep the figure posable (it's always possible to load a higher-resolution sculpt as a static statue) and add detail via displacement or nomal maps.

  • MalusMalus Posts: 370
    edited August 2018

    Yep just figured out how to do a bird head for a character without using their tools. It is not animate-able but it will suffice for I want. 

    It highlighted automatically because my auto correct does not get that word. I cannot find the none button for highlights. 

    Post edited by Malus on
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