Zbrush autochange geometry... Very frustrating.

Hey,

I have tried to bridge a G3F base model into Zbrush. I keep resolution and deformers and export it into Zbrush. From there  I create the model in the workspace using the Load Tool and dragging it out. Without making any changes to the model, I export it back into daz studio. With no changes Daz says  I can't use morph loader pro because it says its changed the geometry, I can visually see that it also looks like Zbrush subdivided once by default or something. How do I prevent Zbrush from changing geometry?

Comments

  • MelissaGTMelissaGT Posts: 2,611
    edited August 2018

    When using "Send to ZBrush", you want to make sure that you uncheck the "keep at current resolution" option. Otherwise you won't be able to send it back to DS as a morph. 

    Another tip I learned the hard way as a new ZBrush user, is that you need to make sure you aren't working with the brushes in a dynamic state on the mesh. Any changes to the total polygon count will result in you not being able to port the mesh back in as a morph. You can subdivide up and back down, but you can't use any of ZBrush's dynamic brushes to build morphs, as they will change the total count (you can turn off dynamic mode on each brush by double-clicking the word "dynamic" until it greys out). GeoGrafts are another matter. 

    Post edited by MelissaGT on
  • lobdaislobdais Posts: 3

    Oh this seems to happen whenever I select export at current resolution as well.

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