about Marvelous Designer and Daz Studio
oomu
Posts: 175
Hi everyone.
I'm interested to learn how to make cloths for genesis 2/3/8 figures for Daz Studio content. More exactly, wedding dress, fantasy dress with lot of "froufrou" and details.
I have a reasonable understanding about modeling, 3D mesh, UV, Normal maps, shaders, rendering. I dabble with ZBrush (but alas with no artistical flair...). I can create morphs for an existing product. I know Photoshop and similar softwares to edits materials, maps and whatever. I'm completely baffled by Blender's interface and incredible number of functionnalities.
So,
I'm reading about Marvelous Designer.
I would like to know what is the workflow I have to expect with that product to create content for Daz Studio.
Is it overly complex (many settings to change ? a lot of manual work to fit on figures, many external softwares to use to compliment Marvelous Designer and Daz Studio ? Weird interfaces decisions and esoteric wording to learn ? and so on). Of course, the MD website says it's totally easy with a "real life" pattern-based workflow....
My major worrying I guess would be rigging the cloth and weight mapping (for I guess buttons, belt and stuff like that?). It seems to me weight mapping in DAZ Studio is very slow, prone to mistakes and I may have still not understood how to automatize most of the work for common needs.
Thanks for your advices and feedback about your use of Marvel Designer to create contents for DAZ Studio.

Comments
Thanks Sickleyield for your always great advices and feedback. And also products ;)
I guess, I could manage ZBrush to compliment MD, not a problem. I have yet everything to learn about rigging from scratch in DAZ (beyond transfer rigging from a figure... )
I will look at your Ultra Templates product.