about Marvelous Designer and Daz Studio

Hi everyone.

I'm interested to learn how to make cloths for genesis 2/3/8 figures for Daz Studio content. More exactly, wedding dress, fantasy dress with lot of "froufrou" and details.

I have a reasonable understanding about modeling, 3D mesh, UV, Normal maps, shaders, rendering. I dabble with ZBrush (but alas with no artistical flair...). I can create morphs for an existing product. I know Photoshop and similar softwares to edits materials, maps and whatever. I'm completely baffled by Blender's interface and incredible number of functionnalities.

So, 

I'm reading about Marvelous Designer.

I would like to know what is the workflow I have to expect with that product to create content for Daz Studio.

Is it overly complex (many settings to change ? a lot of manual work to fit on figures, many external softwares to use to compliment Marvelous Designer and Daz Studio ? Weird interfaces decisions and esoteric wording to learn ? and so on). Of course, the MD website says it's totally easy with a "real life" pattern-based workflow....

My major worrying I guess would be rigging the cloth and weight mapping (for I guess buttons, belt and stuff like that?). It seems to me weight mapping in DAZ Studio is very slow, prone to mistakes and I may have still not understood how to automatize most of the work for common needs.

Thanks for your advices and feedback about your use of Marvel Designer to create contents for DAZ Studio.

Comments

  • SickleYieldSickleYield Posts: 7,649
    MD is not as easy as its docs claim, and you can't do solid bits in it (you will need another modeler) but it's not too bad. I have a couple of basic tutorials for using it with DS on my YouTube,and there are many others out there. Best practice with it is to build your cloth piece in MD, quadrangulate, and export to obj. It's not a huge amount of workup. Then if you don't like the geometry flow you can use Zbrush to retopo. Sometimes I don't because if you do that on a very complex folded item it'll be very hard to UV map as opposed to using the map MD makes. There are definitely other PAs who will yell at me for saying that, but the products I've made that way still work and still have sold. At that point you have to rig for movement in DS just as you do all other clothing - at least some movement is needed for posing before sim even with dForce. This is not an easy process but there are tutorials and products (I put in a plug for my Ultra Templates for fast skirt rigging).
  • oomuoomu Posts: 175

    Thanks Sickleyield for your always great advices and feedback. And also products ;)

    I guess, I could manage ZBrush to compliment MD, not a problem. I have yet everything to learn about rigging from scratch in DAZ (beyond transfer rigging from a figure... )

    I will look at your Ultra Templates product.

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