Import Marvelous Designer clothes that suits different poses?

Hello, anyone knows of any tutorial or can you give me some tips on how to create clothes in marvelous designer that when importing it to daz suits the different poses of my avatar? One way I find to do this is creating an avatar morph and modifying the pose in MD, simulate in MD and then export the clothes with the new pose, but this is very cumbersome if I want my avatar to wear the same clothes for many different poses/renders.
Does anyone know if there is a way to make my clothes adapt to different poses in DAZ from MD?

Thank you very much!

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    If I am understanding you correctly, the clothing needs to be rigged (skeleton created) in daz studio of you can make it dynamic or add dforce to it.

  • Oh, then I export from MD to DAZ and in daz I add dForce? It's a good idea, I'm going to try it.

    If I am understanding you correctly, the clothing needs to be rigged (skeleton created) in daz studio of you can make it dynamic or add dforce to it.

     

  • grinch2901grinch2901 Posts: 1,247

    You can use the transfer utility to give the clothing a simple rig. Load the figure you designed the clothing to fit want it to be rigged for and import the clothing OBJ. Open the transfer utility and for Source pick your figure (G8M, G3F, Genesis, whatever) and for Destination select the clothing. In the dropdown you can select the type of clothing item it is, for G8 that offers me basically no options other than skirt of full body, in prior generations I had lots of choices but I guess I had add-ons that helped. Anyway, if you modeled this using the base unmorphed figure then you can select okay. If not, you need to open the advanced properties in the tool and click "Reverse Deformations".  Then accept it. 

    The result should be a very basic conforming clothing item. To make it professional quality you'd have to do a lot more (joint controlled morphs, etc but I am not a pro so I don't know all the ins and outs).  Hope that helps a little.

  • You can use the transfer utility to give the clothing a simple rig. Load the figure you designed the clothing to fit want it to be rigged for and import the clothing OBJ. Open the transfer utility and for Source pick your figure (G8M, G3F, Genesis, whatever) and for Destination select the clothing. In the dropdown you can select the type of clothing item it is, for G8 that offers me basically no options other than skirt of full body, in prior generations I had lots of choices but I guess I had add-ons that helped. Anyway, if you modeled this using the base unmorphed figure then you can select okay. If not, you need to open the advanced properties in the tool and click "Reverse Deformations".  Then accept it. 

    The result should be a very basic conforming clothing item. To make it professional quality you'd have to do a lot more (joint controlled morphs, etc but I am not a pro so I don't know all the ins and outs).  Hope that helps a little.

    Thanks a lot, I am testing it and it looks promising, although it is positioning my item in the wrong place so far, but I will play with the settings to see if I can fix it. I couldn't find the Reverse Deformations setting under the advanced properties. Any idea where it is in daz 4.10? 

    Anyway, thanks a lot for your help!

  • grinch2901grinch2901 Posts: 1,247

    Sorry, it's "Reverse Source From Target".   You can only select that if you set the shape to "Current" instead of "Default" first. Then the you are able to put a check mark in the "reverse source from target" box

  • Sorry, it's "Reverse Source From Target".   You can only select that if you set the shape to "Current" instead of "Default" first. Then the you are able to put a check mark in the "reverse source from target" box

    Thanks agian!

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