I really wanna buy Single Home 13 but...

I really want to buy Single Home 13, but will it fit on my GPU with at least two G8 characters, one male and one female? My GPU is a GTX 970 4GB. Does anyone have any experience using the GTX 970 or a card with a similar amount of memory? Even though there are some beautiful scnery based products, I have had to avoid them because CPU rendering is just not ideal.

Comments

  • I have the same type GPU. Since my scenes have become quite large and detailed, I have learned to break them down into several renders and composite in Photoshop. I also remove ANYTHING which doesn't create needed light and shadows and remove displacement, bump, and normal maps if not needed. I also make good use of the Geometry editor too. I'm so use to my techniques, I doubt I would change my habits even if I was able to upgrade my GPU. I've also found interior scenes are easier on my card than detailed, outdoor scenes. Less geometry perhaps.
  • frankrblowfrankrblow Posts: 2,052

    This may become indespensible for you: https://www.daz3d.com/scene-optimizer (I recommend this for anyone, regardless of what gpu you use)

  • AtiAti Posts: 9,185

    I haven't bought it just yet, but this is what the description says:

    "This home has been crafted with system resources in mind.

    The house is only 9,830 Quad Polygons so adding multiples houses will not be hard on your computer."

  • Ati said:

    I haven't bought it just yet, but this is what the description says:

    "This home has been crafted with system resources in mind.

    The house is only 9,830 Quad Polygons so adding multiples houses will not be hard on your computer."

    Is there a difference between Quad Polygons vs Polygons? I beleive G8 is around 17000 polygons, so would the house use less resources than a G8 figure?

  • HavosHavos Posts: 5,582
    Ati said:

    I haven't bought it just yet, but this is what the description says:

    "This home has been crafted with system resources in mind.

    The house is only 9,830 Quad Polygons so adding multiples houses will not be hard on your computer."

    Is there a difference between Quad Polygons vs Polygons? I beleive G8 is around 17000 polygons, so would the house use less resources than a G8 figure?

    Quad Polygons are four sided, which many models use. Polygons can in theory have many sides, but in 3D modelling they normally have 3 or 4. A G8 figure at the normal loaded subD-1 uses 80K polygons, so yes it would use more geometry resources that the house. However the textures are likely to occupy far more space in you GPU VRAM than normal geometry data (unless the figure is a million polygons or something like that). G8 figures use a lot of large texture files, and depending on the number and size used by the house, that would be the main determiner for which one consumes more resources. My guess is that the house will have more individual textures files, but most will be lower resolution than the 4Kx4K texture files of G8.

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

  • Havos said:
    Ati said:

    I haven't bought it just yet, but this is what the description says:

    "This home has been crafted with system resources in mind.

    The house is only 9,830 Quad Polygons so adding multiples houses will not be hard on your computer."

    Is there a difference between Quad Polygons vs Polygons? I beleive G8 is around 17000 polygons, so would the house use less resources than a G8 figure?

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Thanks for the explanation on the polygons. How do you manage to get 4 figures into the scene with 4GB? I can get two in with clothes and hair, and even then sometimes it falls back to CPU and I have to restart DAZ.

  • DaWaterRatDaWaterRat Posts: 2,885
    Havos said:
    Ati said:

    I haven't bought it just yet, but this is what the description says:

    "This home has been crafted with system resources in mind.

    The house is only 9,830 Quad Polygons so adding multiples houses will not be hard on your computer."

    Is there a difference between Quad Polygons vs Polygons? I beleive G8 is around 17000 polygons, so would the house use less resources than a G8 figure?

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Thanks for the explanation on the polygons. How do you manage to get 4 figures into the scene with 4GB? I can get two in with clothes and hair, and even then sometimes it falls back to CPU and I have to restart DAZ.

    Get the scene optimizer and reduce the texture sizes.  I've found that those are the biggest culprit for Iray having rendering issues.  And unless you're really close up or your final image is that large, you really don't need the textures to be that big.  It's just easier to downsize textures than work with ones that are too small.

  • MistaraMistara Posts: 38,675

    would love a single home with yard space fot 2 dogs smiley or 2 dog 8s and a faery dragon

  • jardinejardine Posts: 1,215
    Mistara said:

    would love a single home with yard space fot 2 dogs smiley or 2 dog 8s and a faery dragon

    may your dream come true!  and may your dogs and dragon get along like ham and eggs.  :)

    j

  • TaozTaoz Posts: 10,259
    Havos said:
    Ati said:

    Polygons are four sided, which many models use. Polygons can in theory have many sides, but in 3D modelling they normally have 3 or 4. A G8 figure at the normal loaded subD-1 uses 80K polygons, so yes it would use more geometry resources that the house. However the textures are likely to occupy far more space in you GPU VRAM than normal geometry data (unless the figure is a million polygons or something like that). G8 figures use a lot of large texture files, and depending on the number and size used by the house, that would be the main determiner for which one consumes more resources. My guess is that the house will have more individual textures files, but most will be lower resolution than the 4Kx4K texture files of G8.

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Interesting. Just 4 randomly selected G8 characters with no clothes or hair or anything uses 3.6 GB VRAM on my system (Windows 10). What OS are you using on the laptop?

  • HavosHavos Posts: 5,582
    Taoz said:
    Havos said:
    Ati said:

    Polygons are four sided, which many models use. Polygons can in theory have many sides, but in 3D modelling they normally have 3 or 4. A G8 figure at the normal loaded subD-1 uses 80K polygons, so yes it would use more geometry resources that the house. However the textures are likely to occupy far more space in you GPU VRAM than normal geometry data (unless the figure is a million polygons or something like that). G8 figures use a lot of large texture files, and depending on the number and size used by the house, that would be the main determiner for which one consumes more resources. My guess is that the house will have more individual textures files, but most will be lower resolution than the 4Kx4K texture files of G8.

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Interesting. Just 4 randomly selected G8 characters with no clothes or hair or anything uses 3.6 GB VRAM on my system (Windows 10). What OS are you using on the laptop?

    Windows 10

  • TaozTaoz Posts: 10,259
    Havos said:
    Taoz said:
    Havos said:
    Ati said:

    Polygons are four sided, which many models use. Polygons can in theory have many sides, but in 3D modelling they normally have 3 or 4. A G8 figure at the normal loaded subD-1 uses 80K polygons, so yes it would use more geometry resources that the house. However the textures are likely to occupy far more space in you GPU VRAM than normal geometry data (unless the figure is a million polygons or something like that). G8 figures use a lot of large texture files, and depending on the number and size used by the house, that would be the main determiner for which one consumes more resources. My guess is that the house will have more individual textures files, but most will be lower resolution than the 4Kx4K texture files of G8.

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Interesting. Just 4 randomly selected G8 characters with no clothes or hair or anything uses 3.6 GB VRAM on my system (Windows 10). What OS are you using on the laptop?

    Windows 10

    The GTX 1070 is the only card in the machine and no onboard graphics, can that be why it uses so much VRAM?

  • HavosHavos Posts: 5,582
    Taoz said:
    Havos said:
    Taoz said:
    Havos said:
    Ati said:

    Polygons are four sided, which many models use. Polygons can in theory have many sides, but in 3D modelling they normally have 3 or 4. A G8 figure at the normal loaded subD-1 uses 80K polygons, so yes it would use more geometry resources that the house. However the textures are likely to occupy far more space in you GPU VRAM than normal geometry data (unless the figure is a million polygons or something like that). G8 figures use a lot of large texture files, and depending on the number and size used by the house, that would be the main determiner for which one consumes more resources. My guess is that the house will have more individual textures files, but most will be lower resolution than the 4Kx4K texture files of G8.

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Interesting. Just 4 randomly selected G8 characters with no clothes or hair or anything uses 3.6 GB VRAM on my system (Windows 10). What OS are you using on the laptop?

    Windows 10

    The GTX 1070 is the only card in the machine and no onboard graphics, can that be why it uses so much VRAM?

    i am fairly certain that a 1070 will hit 3.6 GB faster than a card with 4GB of VRAM. I noticed that if I render the same scene on my desktop, which has a 1080Ti with 11GB then this reports are far higher VRAM usage. I am guessing that Iray will perform a more aggressive compression algo when a smaller amount of memory is available, and this could account for the difference.

     

  • TaozTaoz Posts: 10,259
    Havos said:
    Taoz said:
    Havos said:
    Taoz said:
    Havos said:
    Ati said:

    Polygons are four sided, which many models use. Polygons can in theory have many sides, but in 3D modelling they normally have 3 or 4. A G8 figure at the normal loaded subD-1 uses 80K polygons, so yes it would use more geometry resources that the house. However the textures are likely to occupy far more space in you GPU VRAM than normal geometry data (unless the figure is a million polygons or something like that). G8 figures use a lot of large texture files, and depending on the number and size used by the house, that would be the main determiner for which one consumes more resources. My guess is that the house will have more individual textures files, but most will be lower resolution than the 4Kx4K texture files of G8.

    I will add that my laptop GPU also has a 4GB GPU VRAM limit, and I can easily handle 4 G3/G8 figures in the scene, plus a fairly complex environment, and this is before doing any optimization.

    Interesting. Just 4 randomly selected G8 characters with no clothes or hair or anything uses 3.6 GB VRAM on my system (Windows 10). What OS are you using on the laptop?

    Windows 10

    The GTX 1070 is the only card in the machine and no onboard graphics, can that be why it uses so much VRAM?

    i am fairly certain that a 1070 will hit 3.6 GB faster than a card with 4GB of VRAM. I noticed that if I render the same scene on my desktop, which has a 1080Ti with 11GB then this reports are far higher VRAM usage. I am guessing that Iray will perform a more aggressive compression algo when a smaller amount of memory is available, and this could account for the difference.

    Oh, OK. Thanks!

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