Eye Problems

ap0kap0k Posts: 3

is this the right forum?

i just notice this, when trying to rendering using CTRL+R

i usually using IPR preview, 

here,

the eye got grey square and black square in grey area in pupils area, 

i try to change the eyes materials, lights, camera, render size, nothing change, 

thank you

Comments

  • Silas3DSilas3D Posts: 736

    I don't think that's solid grey, but a cutout so you can see the inside of the sclera - I'd check your iris surface opacity and make sure you don't have an transparency/alpha map in it.

  • ap0kap0k Posts: 3
    Its look like transparency map problem, I remove all eye opacity map, and still like that. I tried, iris corrections, pupil bulge, etc, but nothhin fix it. changing pupil into slit in parameter, but only the shape change into slit, but not the black dot/iris still rounded, And i tried to create new character, in case my morphed character cause the problem, And now..... its normal again :D maybe its just morph problem, So, how to know which morphs is who cause the problem?
  • Syrus_DanteSyrus_Dante Posts: 983

    So, how to know which morphs is who cause the problem?

    You can have a look at the Parameters pane on the left column there is a All, Favourits and a Currently Used section. The Currently Used list will show all morphs that are used to shape your character, you can turn them down one by one to see which one has the eye problem. If you have identified the morph that is causing this I can tell you how to fix the morph by yourself, but its also a good advice to inform the product vendor / PA of this issue if its some morph from a Daz Store product you are using.

  • ChangelingChickChangelingChick Posts: 3,361
    edited July 2018
    ap0k said:
    So, how to know which morphs is who cause the problem?

    Is this Genesis 3 or 8? 

    If it's 3, I would guess there was an Iris size morph involved or a character morph that altered it.The Iris is a separate geometry bit than the sclera, and many morphs would accidentally separate them a bit. I remember one in particular caused a square pupil because it would put the iris behind the pupil geometry, but it's been too long since I've used it.

    If it's 8, I would guess that the materials used for the eyes were from a G3 product. G3 often used transparency maps on the cornea, iris and eye moisture layers to handle certain overlaps. Particularly the iris in this case seems to have a cutout map. 

    Edit: From the looks of the second image, I'm guessing G3 and it looks like the eye has been morphed significantly, but the pupil has not been (or vice versa).

    Post edited by ChangelingChick on
  • ap0kap0k Posts: 3

    noope, nothing to do with morphs i guess :'( 

    i try to show hidden morphs in paramater, but nothing is used, in recently used, 

    i guess it's really the map problem,

    between pupils and iris map,  idk

    ------------

    after some testing,  if i load new character, the eye will be fine, but if i change the skin, the problem happen, 

    i try to load new character with lydia skin, it fine, i give it grey material, and then put other skin, shappire skin, and its fine too :D

    maybe its left over from previous skin?

    Eyye.jpg
    400 x 320 - 92K
    different skins lydia.jpg
    400 x 320 - 59K
    LydiaSkin ori.jpg
    400 x 320 - 67K
    Saphite Skin.jpg
    400 x 320 - 75K
  • ChangelingChickChangelingChick Posts: 3,361

    Shot in the dark-- check the UV map on the eye mat zones. It could be set to something other than Base Female and not all mats will automatically change the UV to the one it uses.

  • ap0kap0k Posts: 3

    thanks everyone, i finally figure itout, it's because i change "edge interpolation" in my character, :D

    that thing make things rounded on the corner, try it with cube primitive ( Object - Geometry - Convert tu SubD )

    So, once again, thank your for your time, and effort to help me, it's really encourage me to find the solution, even it's my own mistake

    it's really frustating, but it's SOLVED

     

  • ChangelingChickChangelingChick Posts: 3,361
    ap0k said:

    thanks everyone, i finally figure itout, it's because i change "edge interpolation" in my character, :D

    that thing make things rounded on the corner, try it with cube primitive ( Object - Geometry - Convert tu SubD )

    So, once again, thank your for your time, and effort to help me, it's really encourage me to find the solution, even it's my own mistake

    it's really frustating, but it's SOLVED

     

    HUZZAH!! :D

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