Eye Problems
in The Commons
is this the right forum?
i just notice this, when trying to rendering using CTRL+R
i usually using IPR preview,
here,
the eye got grey square and black square in grey area in pupils area,
i try to change the eyes materials, lights, camera, render size, nothing change,
thank you

Comments
I don't think that's solid grey, but a cutout so you can see the inside of the sclera - I'd check your iris surface opacity and make sure you don't have an transparency/alpha map in it.
You can have a look at the Parameters pane on the left column there is a All, Favourits and a Currently Used section. The Currently Used list will show all morphs that are used to shape your character, you can turn them down one by one to see which one has the eye problem. If you have identified the morph that is causing this I can tell you how to fix the morph by yourself, but its also a good advice to inform the product vendor / PA of this issue if its some morph from a Daz Store product you are using.
Is this Genesis 3 or 8?
If it's 3, I would guess there was an Iris size morph involved or a character morph that altered it.The Iris is a separate geometry bit than the sclera, and many morphs would accidentally separate them a bit. I remember one in particular caused a square pupil because it would put the iris behind the pupil geometry, but it's been too long since I've used it.
If it's 8, I would guess that the materials used for the eyes were from a G3 product. G3 often used transparency maps on the cornea, iris and eye moisture layers to handle certain overlaps. Particularly the iris in this case seems to have a cutout map.
Edit: From the looks of the second image, I'm guessing G3 and it looks like the eye has been morphed significantly, but the pupil has not been (or vice versa).
noope, nothing to do with morphs i guess :'(
i try to show hidden morphs in paramater, but nothing is used, in recently used,
i guess it's really the map problem,
between pupils and iris map, idk
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after some testing, if i load new character, the eye will be fine, but if i change the skin, the problem happen,
i try to load new character with lydia skin, it fine, i give it grey material, and then put other skin, shappire skin, and its fine too :D
maybe its left over from previous skin?
Shot in the dark-- check the UV map on the eye mat zones. It could be set to something other than Base Female and not all mats will automatically change the UV to the one it uses.
thanks everyone, i finally figure itout, it's because i change "edge interpolation" in my character, :D
that thing make things rounded on the corner, try it with cube primitive ( Object - Geometry - Convert tu SubD )
So, once again, thank your for your time, and effort to help me, it's really encourage me to find the solution, even it's my own mistake
it's really frustating, but it's SOLVED
HUZZAH!! :D