Dforce granny gown question
Wonderland
Posts: 7,133
in The Commons
Is dforce on the granny nightgown supposed to take forever? I rarely use dforce but now I need it and I just hit simulate on the dress and it's loading a bunch of .dsf files, only one quarter done at 10 minutes. Is this normal? I only used dforce once or twice before and the simulation seemed to start right away, I don't remember all this downloading. I'm using it on G3 if that makes a difference with a template from Syckleyield I think.. I have to admit I know very little about dforce and the last two times I used it, I just clicked simulate and it was done in seconds...

Comments
Well, I obviously did something wrong. I was hoping I could just hit simulate and not have to read a million of pages on dform in the forums. I thought dForm ready meant you just hit simulate? Or did conforming a G8 outfit to G3 destroy that?
Probably because she's sitting in a chair so there are extra precautions before you hit simulate. I was also in the dark about this so I started a similar thread:
https://www.daz3d.com/forums/discussion/264431/dforce-for-sitting-figure
I deleted the first dress, added a new one and now it just says "Error preparing objects to simulate."
And now DS crashed...
Generally if dForce errors out it's a good idea to restart DS.
No matter what I do, I can't get the granny gown to work. She is sitting on a chair and her bum is not even touching the chair. Anyone else have this problem?
Does it drape without the chair? I'm guessing that it is still some sort of intersection issue. Seems to me that dForce has zero tolerance of that compared with other cloth sims.
hide the chair and the slippers/socks and the hair. I had this happened to me once and as soon as I hid those things that would collide with the surfaces of the props it worked for me.
But don't you have to have some floor surface? Or is that only for a gown that touches the floor?
I haven't heard that and I have ran simulations with no flolor and no problems. I also set up the beginning pose in a posotion that gives the figure and garmet the least about of traveling area to the final pose to give the simulation less to calculate.
I would make sure you have a little bit of space between the figure and the chair on the final pose to help with collision.
I wouldn't turn off the chair because the gown has to collide with the chair. Are you doing a sim with the timeline or from memorized pose?
Simulate with the timeline and turn off memorized pose...make maybe 50 frames, put the pose in the chair at frame 30; from frame one to 30 slide the chair in behind the figure until it's at the point where it is supposed to be at frame 30 (like you're pushing in a chair for someone). To clarify: at frame one, put the chair quite a bit behind the figure. At frame 30, have the chair where it's supposed to end up under the figure.
To answer ALLIEKATBLUE's question: if the clothing will be touching the floor then yes, you'll need a surface there to collide with.
Laurie
The reason I suggested draping without the chair was to determine whether it exploded without the chair too. If so, try to fix that and then add the chair back to the scene (or make it visible again). Maybe there is already some problem with cloth intersecting with a body part?
@wondeland, here's my rough render of the Granny Gown. Yes, unfortunately you have to make some painstaking adjustments to get it to drape nicley on the body as well as the chair, and even in my image as you can see it's not perfect draping. I hid the hair, eye lashes and eyebrows, as well as the background wall. Anywhooo...it's not just the simulating settings that I made adjustments to, some body parts of the gown allows you to set bend/twist/side-side adjustments on some of the gown itself ahead of simulation process.
This isn't the granny gown, but instead a similar type of garment. Here, I pushed the figure onto the chair rather than the other way around. I also had to scrub thru the timeline to see what was intersecting, make adjustments and turn off "Visible in Simulation" for the right arm and hand which was tucked in there and intersected no matter what I did. Since it wasn't imperative that they collide with the dress, it wasn't a big deal thankfully.
FWIW, I've simulated conformers and other dynamic clothes alike and have had an item explode only a handful of times (and that was right after dforce was added to DS). It almost seems like I can't make something explode no matter what I do, so it mystifies me that so many are having problems with their meshes blowing up ;).
Laurie