Question About Strange Cave
Fae3D
Posts: 2,846
in The Commons
I'm always looking for a good cave set, and I haven't really found one yet. I noticed the layout of Strange Cave (https://www.daz3d.com/strange-cave) looks like what I'm looking for, except it has a lot of... extras.
Does anyone know if the "hands" and/or columns can be hidden? If not, does anyone know of a good open cave enviroment?

Comments
Yes, all the "extras" can be hidden. Hands, colums, torches, stone platforms, extra rocks, water, lily pads...
Oh good, that's perfect! Thank you! ^_^
Here is a Carrara render done using Strange Cave a while back:
I seem to remember that textures didn't show well in Carrara and I switched off various render settings (eg bump map). I don't use DAZ Studio and can't say how it looks rendered there.
I play around with cave environments for some reason or other ...
What I often use is the background mountain from this: https://www.daz3d.com/mandgadfor
I generally put in some stones - they were free at one point and I think were called 'morphing rocks' ?? Emma and Jordi ?? - sorry, I'm writing in haste and trying to remember.
Then I use Carrara's ocean primitive for water and bits of vegetation from other sets.
Thanks, it helps to see it in a "real world" render, as promo images often don't show things off as I would render them.
Morphing Rocks... I think I have those somewhere. They would definately help as well. I think I made a wolf den with them one time.
I took a quick look through my Strange Cave renders and loaded the item again in Carrara to have another look at it.
My very first render was a fly-through animation and much of the cave's textures looked speckled. My still renders, after some tweaking in Carrara showed the main body of the cave looking mostly a smooth grey/white. I could show these here but it would be a dis-service to the vendor - the blame will lie with Carrara's differences in texture handling.
The old render I showed above has a rocky texture on the main cave walls. I must have done some further tweaking in Carrara to get that - I can't remember whether I used a texture from another part of the set or found some stone texture elsewhere.
I don't know why the cave walls are a smooth white/grey in Carrara. I fired up DAZ Studio, which I have but rarely work in (translated this means that my best renders are terrible and no example to others) and the cave had nice textures as in the promotion renders.
In short, please take the vendor's promotion renders as a guide to the product rather than my poor effort.
There is another product I bought (from another main site) called Abyss Vertical Dungeon. As the name suggests it is a deep vertical shaft with rocky sides but it has a terrain with a pit and a number of rope and stone bridges crossing the deep places. I haven't tried it in DAZ Studio.
Incidentally, the dinosaur skeleton in one of my renders came from a set here at DAZ: https://www.daz3d.com/dark-tower
EDIT: thinking about it, the rocky landscape in Dark Tower could be used for the inside of a cave, perhaps. I just get rid of all lights and add my own low down so that no ceiling is needed.