Ran Into Strange Issue With SimonWM's Genesis 2 Alive!
During the recent Victoria's Birthday sale, I bought quite a few SimonWM's aniBlocks items including Genesis 2 Alive!, Genesis Alive! and Victoria Alive. As I tried them out, I noticed something strange happened. Whenever a G2M character's pose involves hands behind back in some way, either one hand or both hands, the character's shoulder becomes deformed or distorted with any aniBlocks, e.g. Breathing, Muscle, etc. applied. I tried the same aniBlocks on a few G2F characters as well and the deform and distortion were exactly the same as long as the pose involves character hands behind back. Genesis Alive! has exactly the same deform problem with the same pose when I tried it. I am attaching two images showing before and after an aniBlocks is applied on a G2M character with hands behind back pose and ensuing shoulder deform. I understand Genesis 2 Alive! is supposed to work in conjunction with Muscularity Morphs for Genesis 2 and I do have it on my DAZ Studio as well. It didn't seem to have made any difference as far as the shoulder deform goes. Interestingly, I tried the same pose with Victoria Alive. Everything worked fine. No shoulder deform of any kind. Also, I notice that the two demo video for both Genesis 2 Alive! and Genesis Alive! also have similar hands behind back pose element yet seem to work just fine without any deform issue. I thought maybe there is supposed to be some kind of step I am not aware of that should have been taken when using these aniBlocks. I wonder if anyone can shed some light on why this happened and help me find out if this issue can be solved in any way. Thanks!

Comments
After contacting SimonWM who graciously offered to help and look into the issue that I had experienced, I now have a workaround video tutorial from SimonWM to share with the forum for those who may also use Genesis 2 Alive! In his response, SimonWM suggested that the shoulder deformation my character had run into after adding an aniBlocks could be because the OpenGL cannot keep with the realtime update of the changes in geometry on the DS viewport, and that I should do a final render to test. My final render came out fine with no deformation indeed. Despite the initial experience, I find this aniBlocks collection very handy and useful. I look forward to incorporating them into my future animation projects. SimonWM's help has been quick and thorough. Just Fantastic. Thanks a million, SimonWM!
The following is SimonWM's comment regarding what might have happened and a possible workaround tutorial. Hope this will help Genesis 2 Alive! users in the future.
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I have experienced some aniBlocks changing poses with my older products so I just recorded a tutorial with a workaround that fixes this problem. This is something that didn't used to happen when the product was created and went thru DAZ QA so something must have changed in DAZ Studio. Here's the link to my tutorial. I will warn you that English is not my first language so I do have a spanish accent. Please let me know if this helps:
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