Sorta OT: The Future of Hair in games and more?

Ghosty12Ghosty12 Posts: 2,080
edited July 2018 in The Commons

Title may be a bit out, but in the video below at 1 minute 43 seconds there is some interesting news/information on a new method of creating and rendering hair, where all the information is taken from 2D images and using deep learning AI, create a 3D model of that hair..  All can say is it looks very interesting indeed to see what comes of this new technology..

Post edited by Ghosty12 on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,076

    interestingly enough people think hair needs strands yet fluids are usually simulated using tiny cells that then are joined into a solid mass by the render engine such as metaballs.

    Hair sims for efficiency really should use a similar guide based strand system to compute a solid mass as thats what the eye really sees, not the individual hairs, those only need be on the surface so to speak.

  • nonesuch00nonesuch00 Posts: 18,723

    It's pretty cool about the hair. That is better and faster progress then I was expecting and before we see hair that good we should expect clothing, fat, & muscles to get the treatment first.

    You can probably rest assured that algorithm will wind up integrated into Unity & UE4 but Blender, DAZ Studio, Poser? Who knows?

    What I did find weird about that video is the announcer's voice sounds like it was autotuned???

  • Ghosty12Ghosty12 Posts: 2,080
    edited July 2018

    It's pretty cool about the hair. That is better and faster progress then I was expecting and before we see hair that good we should expect clothing, fat, & muscles to get the treatment first.

    You can probably rest assured that algorithm will wind up integrated into Unity & UE4 but Blender, DAZ Studio, Poser? Who knows?

    What I did find weird about that video is the announcer's voice sounds like it was autotuned???

    Yeah it will be very interesting to see what is to come, as for the tubers voice I think they always sound like that in their videos, never took any notice.. lol

    th3Digit said:

    interestingly enough people think hair needs strands yet fluids are usually simulated using tiny cells that then are joined into a solid mass by the render engine such as metaballs.

    Hair sims for efficiency really should use a similar guide based strand system to compute a solid mass as thats what the eye really sees, not the individual hairs, those only need be on the surface so to speak.


    I think that it is more a case of being able to create, drape and render a 3D hair model from a single 2D image..  And it shows when it comes to video cards, 3D rendering and so on that deep learning AI is the way of the future..

    Post edited by Ghosty12 on
  • The new Tomb Raider had some crazy hair effects. It was like playing a shampoo commercial if you had TressFX on.

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