Facially, V4 more versatile than Genesis characters

davesodaveso Posts: 7,802

facially, i think V4 morphs better than G3/8 ... The limits seem too tight on G3-G8 ... and it only takes a little adjust to blow them out all over the place, creating so,e terrible gaps, craigs, and just fugly characters. 
Overall not liking them for tweaking all that much.  

 

Comments

  • SnowSultanSnowSultan Posts: 3,776

    I'd be surprised if many people who have used Genesis 3/8 for any time would agree with you. I don't particularly find Genesis 8's expressions a big improvement over 3's, but I've had a much easier time making more exaggerated and powerful expressions with Genesis 3 than I ever did with V4.

  • davesodaveso Posts: 7,802

    or is it more DS vs. Poser?

  • SnowSultanSnowSultan Posts: 3,776

    I used both since their creation, and being around for the many forum wars, I can say that probably has a lot to do with it. People will defend what they use, often even when their arguments don't always hold water.

  • nonesuch00nonesuch00 Posts: 18,729

    It depends, to get some things like wrinkles & expressions to look realistic and not like some boxtoxed face then I have to change the limits for quite a few face morphs & expressions to 500%  And they do OK but I had to dial some back because they did unaturally distort but they really don't match the face's geometry because they were created with the G8 bases geometry in mind but they are still useful. With the way DAZ models & Facegen work now they only really good for morphing young mostly expressionless faces realistically. Older faces, one is going to have to learn to 3D sculpt the wrinkles & expressions to match the face's geometry.

    If you are not trying to get a specific likeness though I find that Ollie 8 & Edie 8 are really good for wrinkles.

  • wolf359wolf359 Posts: 3,934

    I used both since their creation, and being around for the many forum wars, I can say that probably has a lot to do with it. People will defend what they use, often even when their arguments don't always hold water.

    This^
     
    The title of this thread says "more versatile than Genesis Characters"
    However the body of the post makes a comparision between a figure with nearly twelve years of  patches ,Magnets re-weighting and content support....
    and the versions of genesis than have only been out for less than four years. G 3/8

    What say we compare V4 to her immediate successors
    Genesis 1 and Genesis 2??

    You will find there is NO comparison because with the GENX 2 plugin I have access to every face&body morph ever created for V4, plus HD
    not to mention her entire catalogue of clothing and skins
    now add to that every morph created for G1/G2 
    and not just the young, Ideal BMI white girls, but the many Alien& creature morphs from Hellfish Studios and others.

    V4 is a vestigial relic of a bygone era in Figure tech.

    IMHO the only  reason to cling to the delusional notion that such a figure  is superior, is if one is using a certain
    "Figure design and animation "program that does not support modern day standards.

  • TooncesToonces Posts: 919

    Sometimes I wonder: Since V4 has significantly higher poly count, it inherently has a higher potential for more versitile/detailed/complex/better expressions.

    Personally, I haven't seen evidence of this. I like G3 expressions. However I've wondered at the science behind it.

  • davesodaveso Posts: 7,802
    edited July 2018

    I'm not talking so much expressions as face morphing ..head shapes, etc...so for instance, if you have 3 characters and you try to blend them, there is not much play brefore things start blowing out. 
    A lot of the morphs have tight limitations ... things barely change even when set to extremes allowed. 

    I could get much more interesting faces from V4 without blowing the neitre mesh apart or squeezing it until it collapses on itself. 

    maybe it is that V4 is higher resolution. I have not seen comparisons of the different figures .. V4, g , g1  etc

    Post edited by daveso on
  • davesodaveso Posts: 7,802
    edited July 2018

    i think i figured out the issue..turning off those limits ... GONE the limits.... thid esd still cooking so not crispy yet

    old one.jpg
    993 x 942 - 418K
    Post edited by daveso on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101

    well if we use HD morphs yes Genesis 3 and 8 wins hands down

    and there is the user facing ability to use all those facial bones

    on mesh alone one is arguably as good as the other

    if one could apply HD morphs to V4 all bets are off

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