(SOLVED) Making a flatten morph

mlominymlominy Posts: 223

I want to create a seated buttock deformation morph (that I can use when needed). I have my base G3F character seating on a cube primitive, and I added a smoothing modifier with the cube as colliding object. The buttocks are now flattened as I want.

Is there a way to use Morph Loader to create a re-usable buttock morph?

(I've tried to export my collided charater as obj and created a morph, but understandabely, when applied, it poses the whole character in the seated position. The morph should only flatten the buttocks area without affecting the pose)

 

Post edited by mlominy on

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,968

    Export your OBJ, then remove the cube so there's nothing to collide with. When you import your OBJ through Morph Loader pro make sure you turn on Reverse Deformations in the options - that will remove all the remaining chnages, leaving just the collision effect in the morph..

  • mlominymlominy Posts: 223

    Thanks Richard. You're a king!

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