Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
My first reaction was Wow !! gotta learn some Iray. But then reality hit, I wasn't able to enjoy, cause of my video card performance, so I upgrade to 1080.
You will be happy/impressed, enjoy

Wow, those people sure look orange! Followed by I have to spend how much to get a graphics card to use it effectively?
I started with DS after Iray had been integrated, so I was very impressed by my first render, especially since I hadn't done 3D in quite some time (my last stint was in 1998 or 1999 using Poser). The fact that I got something that looked sort of real (if you squint at it properly :) ) with just my "drop a figure in a scene, clothe and pose to see what this program does" test was great.
I love Iray, but it occurs to me a hilarious response would be 'I'll tell you when it happens'
When Iray was introduced in 2015 I allready had been using Octane since 2013...
In the Octane DAZ Studio plugin you can find visibility related controls of the selected object in the DAZ Studio parameters tab
- Shadow Visibilty: toggle the shadow of objects on and off
compare
https://render.otoy.com/forum/viewtopic.php?f=44&t=51514
The sliders for the object layer can also be found in the parameters tab. Have not tested it in the plugin.
I prefer to use the standalone version for such tasks because it offers a Node Graph that shows the whole scene as nodes.
-> It is quicker to assign layer ids to each object that way or draw pin connections between nodes...
compare:
https://render.otoy.com/forum/viewtopic.php?f=51&t=44267
- - -
1st reaction was simple 'another tool in the box to learn and use'; still learning, and judging by the amount of grainy renders posted (including some of my own...) a lot of users still need to get to grips with it... or learn to be patient (looks in mirror
) to let the render 'cook' long enough.....
Since I was only interested in building scenes thare were interesting to me outside of DAZ Studio I'd never actually rendered a scene I build in DAZ Studio or Poser before iRay. I have to see, artistically I am still more please with the artistic effect of the scene with texture shaded viewport then I am with the iRay rendered. There is something about the way it exaggerates the scene that makes it more recognizably what I was going for when I created the scene.
This.
TY it never occurred to my little brain the DS parameters would actually work
It made even a toony G2M character look totally photoreal,as well as G3M, from an old fast food restaurant freebie (x2000's, still one of my favorites of any paid or free), and all I did was add lights and apply some of the preset Iray shaders. I was stunned. It looked and felt like a photograph. That was when the power started to sink in.
Well of course; art requires artistic control.
Considering I'm quite new to the rendering world and didn't render anything before doing my first Iray render my thought was: "Hmm... working as intended it seems... now how do I get it to do it faster...."
My reation was "Wow, not as good as Octane ..... but wow, anyone can now get great results ..... darn, a bit more taxing on the system than Octane ... but hey, it's free, what can I expect ....... hmmmm, hope this doesn't kill the Octane for DS plugin development ..... wow, I get to play with another great GPU based renderer like Octane for free .... darn, it doesn't have a lot of the features Octane does ...... but wow, this is pretty awesome for free!!!!"
Side note: I still have the first render I did with Iray in my Gallery here. Not the best render ever, but not too bad for only having Iray a few hours using the first DS Beta with Iray included.
...waiting on Octane4 to compare. Especially now that I have a juggernaut GPU card.
Shouldn't that say "first render I did with Iray" ??
I guess what people aren't getting here is that the two programs can easily be combined. Two fantastic render engines within the same mesh generator, Daz, is a very great thing. Because of the visibility capability of the Octane renderer like Maya, Max and the like, you can turn off visibility of the subject and still capture the subject's actual shadow in the scene for compositing is just one example. I see the Octane plugin and the 4.0 standalone as an extension of the Daz Iray program. Personally I'd look at rendering all skin and eyes with Octane and hair with Iray, maybe clothing too. I'd render the background scene whether interior or exterior in the 4.0 standalone with denoiser for very quick background scene renders . With basic compositing a really outstanding image could be the result with just a little bit more effort with the compositing but it'd be worth it i think. One doesn't replace the other, that shouldn't be the arguement. Iray and Octane are used together for their strenghts when creating elements of the image where the final is a showcase of best of both worlds so to speak, however tailored and defined by the user.
LOL!!
Thanks (edited my post)!