Iray - What Was Your First Reaction When Seeing it Work?

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Comments

  • AJ2112AJ2112 Posts: 1,417

    My first reaction was Wow !!  gotta learn some Iray.  But then reality hit, I wasn't able to enjoy, cause of my video card performance, so I upgrade to 1080.  

  • AJ2112AJ2112 Posts: 1,417
    kyoto kid said:

    ...Will be interesting to see how quick the new Iray version renders once I finish my upgrades and get that Titan-X up and running. Already rebuilt the two girls and will just use the same setting as the 3DL one, but with all the materials converted over to Iray.  The original test a couple years ago took over two and a half hours at 900 x 600.

    You will be happy/impressed, enjoy yessmiley

  • ZyloxZylox Posts: 787

    Wow, those people sure look orange! Followed by I have to spend how much to get a graphics card to use it effectively?

  • ChezjuanChezjuan Posts: 537

    I started with DS after Iray had been integrated, so I was very impressed by my first render, especially since I hadn't done 3D in quite some time (my last stint was in 1998 or 1999 using Poser). The fact that I got something that looked sort of real (if you squint at it properly :) ) with just my "drop a figure in a scene, clothe and pose to see what this program does" test was great. 

     

     

  • Oso3DOso3D Posts: 15,085

    I love Iray, but it occurs to me a hilarious response would be 'I'll tell you when it happens'

     

  • linvanchenelinvanchene Posts: 1,386
    edited June 2018

    When Iray was introduced in 2015 I allready had been using Octane since 2013...

    th3Digit said:

     

    Nyghtfall said:
    kyoto kid said:

    Also you can turn off shadow casting which cannot be done in Iray because of the physically based lighting system. 

    That's because shadows can't be disabled in the real world.

    you can in Octane

    well in Carrara at least not found the object layer in the DS plugin yet but I only have 2 not 3 so maybe it exists there too

    In the Octane DAZ Studio plugin you can find visibility related controls of the selected object in the DAZ Studio parameters tab

    - Shadow Visibilty: toggle the shadow of objects on and off

    compare

    https://render.otoy.com/forum/viewtopic.php?f=44&t=51514

    The sliders for the object layer can also be found in the parameters tab. Have not tested it in the plugin.

    I prefer to use the standalone version for such tasks because it offers a Node Graph that shows the whole scene as nodes.

    -> It is quicker to assign layer ids to each object that way or draw pin connections between nodes...

    compare:

    https://render.otoy.com/forum/viewtopic.php?f=51&t=44267

    - - -

     

    Post edited by linvanchene on
  • glaseyeglaseye Posts: 1,312

    1st reaction was simple 'another tool in the box to learn and use'; still learning, and judging by the amount of grainy renders posted (including some of my own...) a lot of users still need to get to grips with it... or learn to be patient (looks in mirror cheekywink) to let the render 'cook' long enough.....

  • nonesuch00nonesuch00 Posts: 18,722

    Since I was only interested in building scenes thare were interesting to me outside of DAZ Studio I'd never actually rendered a scene I build in DAZ Studio or Poser before iRay. I have to see, artistically I am still more please with the artistic effect of the scene with texture shaded viewport then I am with the iRay rendered. There is something about the way it exaggerates the scene that makes it more recognizably what I was going for when I created the scene.

  • xyer0xyer0 Posts: 6,328
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,063

    When Iray was introduced in 2015 I allready had been using Octane since 2013...

    th3Digit said:

     

    Nyghtfall said:
    kyoto kid said:

    Also you can turn off shadow casting which cannot be done in Iray because of the physically based lighting system. 

    That's because shadows can't be disabled in the real world.

    you can in Octane

    well in Carrara at least not found the object layer in the DS plugin yet but I only have 2 not 3 so maybe it exists there too

    In the Octane DAZ Studio plugin you can find visibility related controls of the selected object in the DAZ Studio parameters tab

    - Shadow Visibilty: toggle the shadow of objects on and off

    compare

    https://render.otoy.com/forum/viewtopic.php?f=44&t=51514

    The sliders for the object layer can also be found in the parameters tab. Have not tested it in the plugin.

    I prefer to use the standalone version for such tasks because it offers a Node Graph that shows the whole scene as nodes.

    -> It is quicker to assign layer ids to each object that way or draw pin connections between nodes...

    compare:

    https://render.otoy.com/forum/viewtopic.php?f=51&t=44267

    - - -

     

    TY it never occurred to my little brain the DS parameters would actually work blush

  • Alley RatAlley Rat Posts: 405

    It made even a toony G2M character look totally photoreal,as well as G3M, from an old fast food restaurant freebie (x2000's, still one of my favorites of any paid or free), and all I did was add lights and apply some of the preset Iray shaders. I was stunned. It looked and felt like a photograph. That was when the power started to sink in.

  • nicsttnicstt Posts: 11,715
    Nyghtfall said:
    kyoto kid said:

    ...precisely,  though they possibly can be removed in post, however you have to paint them out which I do not have a steady hand for, particularly if the backdrop is a fairly "busy" photo like a cityscape like the one I used.

    So, you want real-world texture accuracy while maintaining artistic control over lighting and shadows.

    Well of course; art requires artistic control.

  • maikdeckermaikdecker Posts: 3,037

    Considering I'm quite new to the rendering world and didn't render anything before doing my first Iray render my thought was: "Hmm... working as intended it seems... now how do I get it to do it faster...."

  • DustRiderDustRider Posts: 2,880
    edited June 2018

    My reation was "Wow, not as good as Octane ..... but wow, anyone can now get great results ..... darn, a bit more taxing on the system than Octane ... but hey, it's free, what can I expect ....... hmmmm, hope this doesn't kill the Octane for DS plugin development ..... wow, I get to play with another great GPU based renderer like Octane for free .... darn, it doesn't have a lot of the features Octane does ...... but wow, this is pretty awesome for free!!!!"

    Side note: I still have the first render I did with Iray in my Gallery here. Not the best render ever, but not too bad for only having Iray a few hours using the first DS Beta with Iray included.

    Post edited by DustRider on
  • kyoto kidkyoto kid Posts: 41,847

    ...waiting on Octane4 to compare. Especially now that I have a juggernaut GPU card. 

  • HavosHavos Posts: 5,576
    DustRider said:

    My reation was "Wow, not as good as Octane ..... but wow, anyone can now get great results ..... darn, a bit more taxing on the system than Octane ... but hey, it's free, what can I expect ....... hmmmm, hope this doesn't kill the Octane for DS plugin development ..... wow, I get to play with another great GPU based renderer like Octane for free .... darn, it doesn't have a lot of the features Octane does ...... but wow, this is pretty awesome for free!!!!"

    Side note: I still have the first render I did with Octane in my Gallery here. Not the best render ever, but not too bad for only having Iray a few hours using the first DS Beta with Iray included.

    Shouldn't that say "first render I did with Iray" ??

  • j cadej cade Posts: 2,310
    I had recently pretty much completely switched to exporting to blender to render, which involved a lot of manual setup. So my first thought was "oh thank God, I don't have to manually load 50 million textures anymore"
  • legarclegarc Posts: 45

    When Iray was introduced in 2015 I allready had been using Octane since 2013...

    th3Digit said:

     

    Nyghtfall said:
    kyoto kid said:

    Also you can turn off shadow casting which cannot be done in Iray because of the physically based lighting system. 

    That's because shadows can't be disabled in the real world.

    you can in Octane

    well in Carrara at least not found the object layer in the DS plugin yet but I only have 2 not 3 so maybe it exists there too

    In the Octane DAZ Studio plugin you can find visibility related controls of the selected object in the DAZ Studio parameters tab

    - Shadow Visibilty: toggle the shadow of objects on and off

    compare

    https://render.otoy.com/forum/viewtopic.php?f=44&t=51514

    The sliders for the object layer can also be found in the parameters tab. Have not tested it in the plugin.

    I prefer to use the standalone version for such tasks because it offers a Node Graph that shows the whole scene as nodes.

    -> It is quicker to assign layer ids to each object that way or draw pin connections between nodes...

    compare:

    https://render.otoy.com/forum/viewtopic.php?f=51&t=44267

    - - -

     

    I guess what people aren't getting here is that the two programs can easily be combined.  Two fantastic render engines within the same mesh generator, Daz, is a very great thing.  Because of the visibility capability of the Octane renderer like Maya, Max and the like, you can turn off visibility of the subject and still capture the subject's actual shadow in the scene for compositing is just one example.  I see the Octane plugin and the 4.0 standalone as an extension of the Daz Iray program.  Personally I'd look at rendering all skin and eyes with Octane and hair with Iray, maybe clothing too.  I'd render the background scene whether interior or exterior in the 4.0 standalone with denoiser for very quick background scene renders .  With basic compositing a really outstanding image could be the result with just a little bit more effort with the compositing but it'd be worth it i think.  One doesn't replace the other, that shouldn't be the arguement.  Iray and Octane are used together for their strenghts when creating elements of the image where the final is a showcase of best of both worlds so to speak, however tailored and defined by the user. 

  • DustRiderDustRider Posts: 2,880
    edited June 2018
    Havos said:
    DustRider said:

    My reation was "Wow, not as good as Octane ..... but wow, anyone can now get great results ..... darn, a bit more taxing on the system than Octane ... but hey, it's free, what can I expect ....... hmmmm, hope this doesn't kill the Octane for DS plugin development ..... wow, I get to play with another great GPU based renderer like Octane for free .... darn, it doesn't have a lot of the features Octane does ...... but wow, this is pretty awesome for free!!!!"

    Side note: I still have the first render I did with Octane in my Gallery here. Not the best render ever, but not too bad for only having Iray a few hours using the first DS Beta with Iray included.

    Shouldn't that say "first render I did with Iray" ??

    LOL!!

    Thanks (edited my post)!

    Post edited by DustRider on
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