Drudgery-Converting all my old clothes to G3 and G8

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  • Oso3DOso3D Posts: 15,085
    edited June 2018

    A note on JCMs, which I finally learned how to do... literally yesterday (and then did several dozen, ugh).

    Basically, if an outfit or figure looks terrible if you bend X thing, you export the item, make it look not terrible, and set it up as a special morph that dials in when that bend happens.

    It’s not SUPER hard, once you get the steps down, but it’s incredibly tedious to do in large numbers.

    But it’s awesome to see a bend that looks so terrible, add a jcm, and then see it bend really naturally looking.

    And it’s part of a long list of details pas work on that most customers never notice.

    Post edited by Oso3D on
  • Griffin AvidGriffin Avid Posts: 3,817

    Export the item to what?

  • OdaaOdaa Posts: 1,548

    Export the item to what?

    The modelling software of your choice.

  • PedroCPedroC Posts: 200
    edited June 2018

    I realized just recentely just how little I use a lot of my old clothing items. When I move figure generations a lot of times I don't look back at the old ones. Only I came to realize just how much stuff that I have and am missing out on because I've been too lazy to convert all the items of clothing. So I've taken it upon myself to start my clothing conversion process. I'm going through my entire runtime and picking out all of the clothing that I actually have and converting them to Genesis 3 and Genesis 8 figures. Starting with Genesis I'm going through and converting them wholly --including updating the shaders to Iray. So I'm going to be tearing my hair out over the next couple of weeks. It made me wonder if anyone else is in the midst of doing the same thing?

    I think convert old clothes, it's something very usual and a process that in one or other moment we do, probably in stacks until we get tired. Here is my last conversion of G2F Storm queen outfit to G8F, the boots have extra bones added. It's a good exercise/practice.

    Storm queen outfit G8F.png
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    Post edited by PedroC on
  • IceDragonArtIceDragonArt Posts: 12,759

    I go on conversion binges and convert stuff grow tired of it and then stop. I really prefer to just click and go with clothing and autofit takes a while and is tiresome to wade through its dialogs so periodically I do it. I still have trouble with a few areas mainly the sleeves.

    i would love it if someone made a conversion script or tool. I would buy that in a heartbeat.

    Totally this.  I do it when I am inspired and have the time.  Whichi used to be a lot more than I have now lol as far as time goes anyway

  • OdaaOdaa Posts: 1,548
    edited June 2018

    I go on conversion binges and convert stuff grow tired of it and then stop. I really prefer to just click and go with clothing and autofit takes a while and is tiresome to wade through its dialogs so periodically I do it. I still have trouble with a few areas mainly the sleeves.

    i would love it if someone made a conversion script or tool. I would buy that in a heartbeat.

    Totally this.  I do it when I am inspired and have the time.  Whichi used to be a lot more than I have now lol as far as time goes anyway

    The last time I went on a mass Genesis 2 clothing buying spree, converting them to G3 was the thing I'd do while waiting for my carpool to show up in the morning. I'd have the order manifesto in one tab, to remember what I'd bought, load and autofit the clothes, test them, throw basic Iray conversion shaders on them (like the "keep image" options from Parrotdolphin's products) and save out as a wearables preset. I feel like it's a better task in that context, of having an excuse to play with DS when you don't have much time for the complicated stuff.

    Post edited by Odaa on
  • nonesuch00nonesuch00 Posts: 18,729
    Oso3D said:

    A note on JCMs, which I finally learned how to do... literally yesterday (and then did several dozen, ugh).

    Basically, if an outfit or figure looks terrible if you bend X thing, you export the item, make it look not terrible, and set it up as a special morph that dials in when that bend happens.

    It’s not SUPER hard, once you get the steps down, but it’s incredibly tedious to do in large numbers.

    But it’s awesome to see a bend that looks so terrible, add a jcm, and then see it bend really naturally looking.

    And it’s part of a long list of details pas work on that most customers never notice.

    Ah, thanks for the explanation I thought that's what it was but I wasn't sure.

    What is the other one for besides JCM. I think they are called MCMs?

  • Lyrra MadrilLyrra Madril Posts: 280

    Actually since I've retired my Poser runtime I've been sloooowly converting all my Vicky and Michael 2-3-4 stuff to Genesis.  All the earlier generations are done now, but I've hit the m4 and V4 stuff so its a slow slog.  Didnt rescue a lot from the very early figures, but there are some things that were unique enough to be worth the time.

    Why?

    Becasue I do illustration work & comicbooks and need a wide variety, becasue I dont want to spend the money twice, and becasue I forget to check the poser runtime folder,  becasue theres no reason to throw out a  magnificent set by Luthbel just becasue I dont use M3 any more. 

    Most of the time I do a 'rough' conversion, save as DUF and move on.  When I use the item in a scene, then I'll go back and smooth any crinkles and adjust bones and such as I go.

    Currently I have 9 pirate (piratess) outfits, I think six different policemen of various countries,  and so forth.  I'm not sure I'll ever need a conga line of unique pirates, but if I do, I have them ready :)

    I've also converted all my generation 4 skins to genesis 1-2,  and all the poses.  Alls hte hairs are also converted, though msot of the texture are gone to be replaced by the lovely and versatile UHT2 by Sloshwerks. Again .. why throw away good money when I can turn on an autoconversion script and let it do its thing?

    In the attached image the mens suits are from M3 and M4. Ten minutes work with some iray shaders and they were ready to be supporting characters.

    So OP Will ... you are not alone :)

    Also you absolutely want to pick up Sickleyields clothing template kit for G8 m and F if you havent already.  It lets you autoconvert or use the transfer tool and add all sorts of already set up bones and rigging depending on the template. Definitely woirth the buy :)

    Lyrra

    03-gray-promo.jpg
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  • sapatsapat Posts: 1,735

    I'm still stuck on how to make shoes fit without destroying them in a generation that it wasn't created for.  Clothing is one thing, but don't want my figures to be barefoot. I just don't know to do that.

  • Serene NightSerene Night Posts: 17,704

    Yeah I mostly tend to use the shoes from the current generation. I can convert them kinda but they never look as good as ones made for the generation I’m attempting to fit them too.

  • OdaaOdaa Posts: 1,548
    I'm still stuck on how to make shoes fit without destroying them in a generation that it wasn't created for.  Clothing is one thing, but don't want my figures to be barefoot. I just don't know to do that.

    Flat-soled shoes sometimes work with Wear Them All. Sort of. You need to add smoothing and zero any toe movements on the feet when you use a pre-existing pose (which, realistically, probably should do anyway because people don't tend to do that much toe-wiggling when their feet are shod.)

    Heels, you can sometimes make work by positioning the feet inside the shoes instead of autofitting, and then use transfer rigging. I've only ever managed to make it work for me once.

    For some forms of footwear that have separate left and right wearables (MechGear for Genesis 2), you can reposition and parent them instead of autofitting. Some Generation 3 and Generation 4 handle shoes as separate left/right props, so parenting works well for those.

  • JOdelJOdel Posts: 6,316

    Boots I usually parent to shins, once I've scaled and positioned to eliminate as much poke-through as possible (and loaded two pairs so I can do the left and right independently). Then turn off the figures feet and toes and pose the figure, and then go back and pose the boots' feet to match. 

    i.e., Not a conversion at all. But works reasonably well.

  • DaWaterRatDaWaterRat Posts: 2,885
    sapat said:

    I'm still stuck on how to make shoes fit without destroying them in a generation that it wasn't created for.  Clothing is one thing, but don't want my figures to be barefoot. I just don't know to do that.

    I've had decent luck between the Genesis group with flat soled shoes (The boots from Wolf King translate really well.)  And Heels have worked better than most going from G8 to G3 (Not via autofit, but via Transfer Rigging... SY has a tutorial about it on her Deviant Art page somewhere.)  Haven't tried G3 to G8, mostly because I still use G3 primarily.

  • sapatsapat Posts: 1,735

    I wish they just autofit like clothing.  Those pesky feet anyway.  Well, I'll try some of your suggestions and see how it goes.  Thanks!

  • will2powerwill2power Posts: 270

    For me, there's really no better way than to just take the shoes into zbrush and adjust the fit to the feet and then rig them from scratch. I don't like unexpected results, so I treat shoes as a serparate issue. I find that works best for me and it cuts down on having to re-buy a lot of different heels and shoes. I realized that over time, I acquired way too many outfits to simply let them sit unused in my runtime. Shoes are a concern but they just take a little extra time. If handled separately I can get all the benefits of having them with a little extra effort. I've gotten proficient enough with high heels that I can do the basic rig for them in about twenty minutes give or take. Fitting pants and dresses are a lot easier but I plan on taking a few weeks to give my G8 Fems an expansive wardrobe from what I already have and expanding my G3 Wardrobe.

  • Faeryl WomynFaeryl Womyn Posts: 3,739

    I think coverting anything for any model is very cost effective, no matter how tedious. That aside, I have noticed over time, you find outfits you like for the Generation models you just can't find similar for the current Genesis models, especially when it comes to the Gen3 models, so you have no choice but to convert or create your own. On top of that, every time I convert something I am learning more about the program and the various steps for modelling when creating. Still not all that good at understanding rigging, but I am learning. I do feel the pain of the rest of you when it comes to footwear, really am surprised, with all the complaints, the conversion has not been made easier.

  • gitika1gitika1 Posts: 948

    More power to you, I just don't know of anyone else that is actually converting clothing which is why I was surprized to see your post.

    Don't know if you know this, but with G3 clothing, in most cases you can just change the ID identifier and resave and it should fit G8 like it does G3.

    Where have your read about this?  I would like to read more about it.  Thank you.

  • OdaaOdaa Posts: 1,548
    gitika1 said:

    More power to you, I just don't know of anyone else that is actually converting clothing which is why I was surprized to see your post.

    Don't know if you know this, but with G3 clothing, in most cases you can just change the ID identifier and resave and it should fit G8 like it does G3.

    Where have your read about this?  I would like to read more about it.  Thank you.

    Load outfit without autofitting. Pose G8 to match G3's default pose. Change scene identification on outfit pieces from G3 to G8. Tranfer rigging from G8 to each piece of outfit in turn. Fit outfit to G8. For hair you don't have to transfer rigging.

    Also works in reverse (G8 to G3) which is what I mostly use it for. :)

  • 3D-GHDesign3D-GHDesign Posts: 707

    I do the same lately :) I started with some really old V4 clothes mostly by AS, Littlefox, Mada and Arki :) I use ZBrush to refit them, sometimes I even make ghost bones too. But the most boring thing is converting the materials to Iray from Poser. But it is so frustrating to see those cool clothes just sitting around useless.

  • OdaaOdaa Posts: 1,548
    edited June 2018

    I do the same lately :) I started with some really old V4 clothes mostly by AS, Littlefox, Mada and Arki :) I use ZBrush to refit them, sometimes I even make ghost bones too. But the most boring thing is converting the materials to Iray from Poser. But it is so frustrating to see those cool clothes just sitting around useless.

    I use this product by DesignAnvil or this one by Parrotdolphin for that. Select the surfaces you want, click on the "convert to iray fabric/leather leave texture maps in place" options (it's a two click process with the DA product), and fiddle with the colors and bump levels

     

    Post edited by Odaa on
  • sapatsapat Posts: 1,735
    Odaa said:

    I do the same lately :) I started with some really old V4 clothes mostly by AS, Littlefox, Mada and Arki :) I use ZBrush to refit them, sometimes I even make ghost bones too. But the most boring thing is converting the materials to Iray from Poser. But it is so frustrating to see those cool clothes just sitting around useless.

    I use this product by DesignAnvil or this one by Parrotdolphin for that. Select the surfaces you want, click on the "convert to iray fabric/leather leave texture maps in place" options (it's a two click process with the DA product), and fiddle with the colors and bump level

    I don't have Zbrush, and I don't have the knowledge to rig or make bones, so I'd probably just have to do like another person suggested and just parent them,

    Odaa said:
    gitika1 said:

    More power to you, I just don't know of anyone else that is actually converting clothing which is why I was surprized to see your post.

    Don't know if you know this, but with G3 clothing, in most cases you can just change the ID identifier and resave and it should fit G8 like it does G3.

    Where have your read about this?  I would like to read more about it.  Thank you.

    Load outfit without autofitting. Pose G8 to match G3's default pose. Change scene identification on outfit pieces from G3 to G8. Tranfer rigging from G8 to each piece of outfit in turn. Fit outfit to G8. For hair you don't have to transfer rigging.

    Also works in reverse (G8 to G3) which is what I mostly use it for. :)

    This is something I probably can do since it doesn't involve buying an expensive product. I have tons of V4 clothing I'd love to be using. Such a waste if it continues to gather dust.  I'll have to begin experiementing. Thanks!

  • nicsttnicstt Posts: 11,715

    With the exception of shoes (which are a little hit and miss), I see no difference between G3 clothes on G3 and on G8.

  • nicsttnicstt Posts: 11,715
    Oso3D said:

    A note on JCMs, which I finally learned how to do... literally yesterday (and then did several dozen, ugh).

    Basically, if an outfit or figure looks terrible if you bend X thing, you export the item, make it look not terrible, and set it up as a special morph that dials in when that bend happens.

    It’s not SUPER hard, once you get the steps down, but it’s incredibly tedious to do in large numbers.

    But it’s awesome to see a bend that looks so terrible, add a jcm, and then see it bend really naturally looking.

    And it’s part of a long list of details pas work on that most customers never notice.

    Ah, thanks for the explanation I thought that's what it was but I wasn't sure.

    What is the other one for besides JCM. I think they are called MCMs?

    Morph Corrective Morph

  • nonesuch00nonesuch00 Posts: 18,729
    nicstt said:
    Oso3D said:

    A note on JCMs, which I finally learned how to do... literally yesterday (and then did several dozen, ugh).

    Basically, if an outfit or figure looks terrible if you bend X thing, you export the item, make it look not terrible, and set it up as a special morph that dials in when that bend happens.

    It’s not SUPER hard, once you get the steps down, but it’s incredibly tedious to do in large numbers.

    But it’s awesome to see a bend that looks so terrible, add a jcm, and then see it bend really naturally looking.

    And it’s part of a long list of details pas work on that most customers never notice.

    Ah, thanks for the explanation I thought that's what it was but I wasn't sure.

    What is the other one for besides JCM. I think they are called MCMs?

    Morph Corrective Morph

    So it's a morph that corrects a morph when the figure is posed & morphed at the same time?

  • sapatsapat Posts: 1,735
    Odaa said:
    gitika1 said:

    More power to you, I just don't know of anyone else that is actually converting clothing which is why I was surprized to see your post.

    Don't know if you know this, but with G3 clothing, in most cases you can just change the ID identifier and resave and it should fit G8 like it does G3.

    Where have your read about this?  I would like to read more about it.  Thank you.

    Load outfit without autofitting. Pose G8 to match G3's default pose. Change scene identification on outfit pieces from G3 to G8. Tranfer rigging from G8 to each piece of outfit in turn. Fit outfit to G8. For hair you don't have to transfer rigging.

    Also works in reverse (G8 to G3) which is what I mostly use it for. :)

    Would any of this work on making V4 clothes fit G3 or G8?  I have all these nice clothes for V4 and would like to use them.

  • OdaaOdaa Posts: 1,548
    edited June 2018
    sapat said:
    Odaa said:
    gitika1 said:

    More power to you, I just don't know of anyone else that is actually converting clothing which is why I was surprized to see your post.

    Don't know if you know this, but with G3 clothing, in most cases you can just change the ID identifier and resave and it should fit G8 like it does G3.

    Where have your read about this?  I would like to read more about it.  Thank you.

    Load outfit without autofitting. Pose G8 to match G3's default pose. Change scene identification on outfit pieces from G3 to G8. Tranfer rigging from G8 to each piece of outfit in turn. Fit outfit to G8. For hair you don't have to transfer rigging.

    Also works in reverse (G8 to G3) which is what I mostly use it for. :)

    Would any of this work on making V4 clothes fit G3 or G8?  I have all these nice clothes for V4 and would like to use them.

    I've tried something like it and it does not. You might be able to load Genesis 1, G2F, and G3F in a scene, try autofitting the V4 clothing to Genesis 1, then autofitting it to G2F (claiming that it's a Genesis 1 outfit when the dialogue comes up) and then repeating for G3F (this time claiming that the outfit is for G2F in the autofit dialogue). It's less forgiving than using Wear Them All, IIRC, but it's better than nothing.

    Post edited by Odaa on
  • sapatsapat Posts: 1,735
    Odaa said:
    sapat said:
    Odaa said:
    gitika1 said:

    More power to you, I just don't know of anyone else that is actually converting clothing which is why I was surprized to see your post.

    Don't know if you know this, but with G3 clothing, in most cases you can just change the ID identifier and resave and it should fit G8 like it does G3.

    Where have your read about this?  I would like to read more about it.  Thank you.

    Load outfit without autofitting. Pose G8 to match G3's default pose. Change scene identification on outfit pieces from G3 to G8. Tranfer rigging from G8 to each piece of outfit in turn. Fit outfit to G8. For hair you don't have to transfer rigging.

    Also works in reverse (G8 to G3) which is what I mostly use it for. :)

    Would any of this work on making V4 clothes fit G3 or G8?  I have all these nice clothes for V4 and would like to use them.

    I've tried something like it and it does not. You might be able to load Genesis 1, G2F, and G3F in a scene, try autofitting the V4 clothing to Genesis 1, then autofitting it to G2F (claiming that it's a Genesis 1 outfit when the dialogue comes up) and then repeating for G3F (this time claiming that the outfit is for G2F in the autofit dialogue). It's less forgiving than using Wear Them All, IIRC, but it's better than nothing.

    Well that offers some hope at least. I can keep moving clothing up the food chain and see how far I get. Thanks.

  • If the clothing has bones, you will usually loose them if you AutoFit G3 clothes to G8.  I know for a fact you lose bones when auto fitting G3 hair to G8 (I know, I did it and lost the bones).  That is why I used SY's conversion tutorial to convert OOT Sporty Pony tail and Swam's H-Lee hair to preserve the bones in the tails.  Since Genesis 8 came out, I have been buying mainly hair that has both G3 & G8 fits.  I also bought several character that have both G3 & G8 morphs and have all of the G3 for G8 models except for Monique 7 for Monique 8 (waiting on a sale).  The only character that I really miss in G8 is Fredel's Jun character (sold on another site) and while I came close just dial spinning, I could not get an exact match.  Well there's always Penny & Alexandra.  I also have Zevo's aging morphs along with several other Zevo morph sets.  I exclusively use G3 & G8 now and they really are somewhat interchangeable, especially with SickleYield's G8 clones for G3.  Makes it nice to use new G8 clothes on old G3 favorites.  One of these days I may embark on an odyssey to convert all of my V/M4 content to G3/G8 along with the few Genesis and G2 pieces I have picked up as freebies and in bundles.  Any good clones to move M/V4 clothing to G3/G8? 

  • OdaaOdaa Posts: 1,548

    If the clothing has bones, you will usually loose them if you AutoFit G3 clothes to G8.  I know for a fact you lose bones when auto fitting G3 hair to G8 (I know, I did it and lost the bones).  That is why I used SY's conversion tutorial to convert OOT Sporty Pony tail and Swam's H-Lee hair to preserve the bones in the tails.  Since Genesis 8 came out, I have been buying mainly hair that has both G3 & G8 fits.  I also bought several character that have both G3 & G8 morphs and have all of the G3 for G8 models except for Monique 7 for Monique 8 (waiting on a sale).  The only character that I really miss in G8 is Fredel's Jun character (sold on another site) and while I came close just dial spinning, I could not get an exact match.  Well there's always Penny & Alexandra.  I also have Zevo's aging morphs along with several other Zevo morph sets.  I exclusively use G3 & G8 now and they really are somewhat interchangeable, especially with SickleYield's G8 clones for G3.  Makes it nice to use new G8 clothes on old G3 favorites.  One of these days I may embark on an odyssey to convert all of my V/M4 content to G3/G8 along with the few Genesis and G2 pieces I have picked up as freebies and in bundles.  Any good clones to move M/V4 clothing to G3/G8? 

    Search for "Wear Them All" at Daz store.

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