Landscape Texture Tiling

Leonides02Leonides02 Posts: 1,379
edited June 2018 in The Commons

Hello DAZers,

So I've created a large hilly landscape and I'm trying to apply one of the landscape shader tiles. However, all I get is a color (black or green). I think I need to adjust the vertical / horizontal tiles, but I have no idea if I need to adjust them up or down. Is there any way to preview them out of Iray? I've tried both very high and very low, and nothing seems to change.  

Any suggestions are appreciated! Thank you.

Post edited by Leonides02 on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,097

    it is UV mapped I assume

  • Leonides02Leonides02 Posts: 1,379

    Damn, it is not, it's a free OBJ I imported. I guess I need to figure out how to do that! LOL. Thank you. 

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Damn, it is not, it's a free OBJ I imported. I guess I need to figure out how to do that! LOL. Thank you. 

    d/l the trial version of one of the uvmappers out there and do a quick map on it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,097

    just a quick planar map using Hexagon would do

  • nicsttnicstt Posts: 11,715

    or a Smart UV project in Blender.

  • Oso3DOso3D Posts: 15,085

    Oms1 will work on unmapped objects. 

    Just saying. :)

  • ArtiniArtini Posts: 10,311
    edited June 2018

    I have just quickly created a terrain in Blender Landscape generator, exported as OBJ (without UV unwrapping)

    and applied OMS1 shader using a couple of Full Presets provided with the package.

    Slick rock

    image

    Sandstone cliffs

    image

    and Snow flake obsidian

    image

    ter002sc02pic05SlickRock.jpg
    1600 x 1080 - 502K
    ter002sc02pic04SandstoneCliffs.jpg
    1600 x 1080 - 411K
    ter002sc02pic10SnowFlakeObsidian.jpg
    1600 x 1080 - 721K
    Post edited by Artini on
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