Geoshells - transfer body morphs to them?
Ptrope
Posts: 696
Trying to make something similar to the hat and hair helper, for the body - is it possible to copy all the body's morphs to a geometry shell, so it can be used to 'push out' areas of the clothing, esp. when clothing doesn't have morphs for that action? I'm thinking of things like expanding waists, loosening legs and arms, etc. - I'm surprised by how many clothing items just suction themselves to the figure and have no such options. I figure if it can be done with the shell, then only 1 item needs to have the morphs, rather than, say, copying the relevant morphs to every article of clothing. Or is there an easier way? I also tried duplicating the figure and fitting the dupe to the original, so the clothing could then be fit to the duplicate, but, man, that really didn't work - the duplicate wasn't shaped ANYTHING like the original figure, even when I tried setting everything that was in use to zero.
Ptrope is puzzled!
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Comments
It can be done, but the level of control is not as good as what you can achieve using other products.
The easy solution that a lot of us have used for years is to have apply a bodysuit with lots of morphs to the figure, then apply the clothing so that it is colliding with the bodysuit, not the figure itself. The original Genesis Supersuit was a champ for this and there's a great video showing how the suit could be used to make radical changes to the another article of clothing here:
For sheer versatality, there's nothing that beats Zev0's fit control, which will not only transfer all of a figure's shaping morphs to the clothing where they can be adjusted independnetly, but it also adds a lot of other utility morphs and natural clothing adjutments like pants and collar down, bikini/bra strap slide, etc. What's especially nice about FIt Control is that after you've done all your adjustments, you can then remove all the unused morphs to save on memory.
Thanks for the advice, Cybersox!