Custom cloth morph ( MD ) - How to follow figure "without" autofitting

OZ-84OZ-84 Posts: 137

Hi there :-) 

I have kind of a problem i cant solve on my own. I fitted a cloth piece in Marveleous Designer and saved the morh to that cloth in Daz. I can dial it and this cloth piece 100% fits the G8 char now. However ... to make it follow the char when i change the pose i have to autofit it and DAZ destroys everything with by applying ugly autofit morphs on it. 

So, the question is ... how do i "kind of" use autofit to make the cloth piece follow the figure without DAZ applying this ugly morphs on it? 

Hopfefully somebody has an idea ... :-|

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,968

    AutoFit is for conversion, I assuem you mean the Transfer Utility for initially rigging. Is the character you are wanting to dress a single morph or is it multiple morphs, either set directly or set via a master slider?

  • OZ-84OZ-84 Posts: 137

    AutoFit is for conversion, I assuem you mean the Transfer Utility for initially rigging. Is the character you are wanting to dress a single morph or is it multiple morphs, either set directly or set via a master slider?

    Multi morph directly ... 

    I tryed to 0 those morphs that appear ... but doesnt change anything 

  • Richard HaseltineRichard Haseltine Posts: 107,968

    By zero do you mean the hidden sliders on the clothing? That should work.

  • MistaraMistara Posts: 38,675

    mebbe rigid group?

    theres utoob tutes on it.   shows how to smooth the stuff you dont want morphed
    finding it again tho ...

  • OZ-84OZ-84 Posts: 137

    By zero do you mean the hidden sliders on the clothing? That should work.

    Strangely it doesnt work at all ... 

    I tryed this on a fresh modell to ... Vicky 8 nothing morphed ... also doesnt work ... 

    Thats such a big shame. The MD fitted clothes look so extreme good :-|

  • MistaraMistara Posts: 38,675

    here it is

  • OZ-84OZ-84 Posts: 137

    I was looking exactly what this guy had made ... but i cant find a similar morph anywhere:

     

  • Richard HaseltineRichard Haseltine Posts: 107,968
    OZ-84 said:

    By zero do you mean the hidden sliders on the clothing? That should work.

    Strangely it doesnt work at all ... 

    I tryed this on a fresh modell to ... Vicky 8 nothing morphed ... also doesnt work ... 

    Thats such a big shame. The MD fitted clothes look so extreme good :-|

    You mean the clothes don't fit the base figure?

  • eshaesha Posts: 3,261

    Let me see if I understood that correctly:
    You have a custom morph in the Genesis 8 figure. And you have a clothing item that doesn't support this morph by default, so you made a better morph in MD. Is that right?

    To get the morph into the clothing, do this:

    - Fit the clothing to G8.

    - Dial in the morph on G8. DS will automatically adjust the clothing to the morph as well as it can. Don't worry about that, we're going to replace this auto-generated morph.

    - Click on the little gear symbol on the morph dial and choose "Parameter Settings" from the menu.
      A morph can have two names, the internal one and the label (which is displayed on the slider). We don't need the label now, we need the real name.
      Select the text in the "Name" field and hit Ctrl-C to copy it.

    - Use this name as a file name for your MD morph. Use the name on export or if you have already exported the obj, re-name it.

    - Go back to DS and launch the Morph Loader Pro.

    - Use the "Choose Morph Files" button to load the obj file. You will see the entry appear in the main field of the Morph Loader Pro dialogue.

    - Double-click the entry to expand it. Towards the bottom you'll see an entry called "Reverse Deformations".
      By default it will be set to No. Right-click that and change it to Yes.
      Double-click the Reverse Deformation entry to expand it.
      Make sure that "Preserve Exisiting Deltas" is set to Yes.

    - The next entry is called "Overwrite Existing" and the default setting is Make Unique.
      Right-click that and change it to Deltas Only.

    - Click Accept.

    -> DS will now replace the auto-generated morph with your custom morph.

    Make sure to save the morph as a morph asset to the library (File - Save as - Support Asset - Morph Asset) so it will be available each time you load the clothing.

     

    I hope that helps smiley

  • OZ-84OZ-84 Posts: 137
    edited May 2018
    esha said:

    Let me see if I understood that correctly:
    You have a custom morph in the Genesis 8 figure. And you have a clothing item that doesn't support this morph by default, so you made a better morph in MD. Is that right?

    To get the morph into the clothing, do this:

    - Fit the clothing to G8.

    - Dial in the morph on G8. DS will automatically adjust the clothing to the morph as well as it can. Don't worry about that, we're going to replace this auto-generated morph.

    - Click on the little gear symbol on the morph dial and choose "Parameter Settings" from the menu.
      A morph can have two names, the internal one and the label (which is displayed on the slider). We don't need the label now, we need the real name.
      Select the text in the "Name" field and hit Ctrl-C to copy it.

    - Use this name as a file name for your MD morph. Use the name on export or if you have already exported the obj, re-name it.

    - Go back to DS and launch the Morph Loader Pro.

    - Use the "Choose Morph Files" button to load the obj file. You will see the entry appear in the main field of the Morph Loader Pro dialogue.

    - Double-click the entry to expand it. Towards the bottom you'll see an entry called "Reverse Deformations".
      By default it will be set to No. Right-click that and change it to Yes.
      Double-click the Reverse Deformation entry to expand it.
      Make sure that "Preserve Exisiting Deltas" is set to Yes.

    - The next entry is called "Overwrite Existing" and the default setting is Make Unique.
      Right-click that and change it to Deltas Only.

    - Click Accept.

    -> DS will now replace the auto-generated morph with your custom morph.

    Make sure to save the morph as a morph asset to the library (File - Save as - Support Asset - Morph Asset) so it will be available each time you load the clothing.

     

    I hope that helps smiley

    Tank you, but that isnt the solution i am looking for. 

    Its not a morph that is the problem. The problem is that DAZ fits the cloth i am using in an ungly way to my figure (which has a curvy shape).

    All i want is to to make daz follow the clothpiece the figure WITHOUT fitting it cause its alrady fitted before in MD. 

    I load the MD designer fitted morph into DAZ, apply it to the cloth and i dont want daz to disturb that MD morph after if fit the cloth again to the figure. 

    In fact i am searching to find that DAZ morph it creates after fitting. I want to delete it and replace it with the MD fitting morph i have created before. 

    Post edited by OZ-84 on
  • eshaesha Posts: 3,261

    In fact i am searching to find that DAZ morph it creates after fitting. I want to delete it and replace it with the MD fitting morph i have created before. 

    That is exactly what I described above smiley

  • OZ-84OZ-84 Posts: 137
    esha said:

    In fact i am searching to find that DAZ morph it creates after fitting. I want to delete it and replace it with the MD fitting morph i have created before. 

    That is exactly what I described above smiley

    ok... but there is still the problem i cant find that morph that DAZ creates when fitting the cloth. The video i posted before shows that there is a certain morph created when fitting the cloth to a genesis 3 female. However ...i cant find anything with this name when i follow the steps. Everything is ready so far and last thing i would have to do is to replace this one morph i cant find with my own MD morph for that cloth :-|

  • esha said:

    Let me see if I understood that correctly:
    You have a custom morph in the Genesis 8 figure. And you have a clothing item that doesn't support this morph by default, so you made a better morph in MD. Is that right?

    To get the morph into the clothing, do this:

    - Fit the clothing to G8.

    - Dial in the morph on G8. DS will automatically adjust the clothing to the morph as well as it can. Don't worry about that, we're going to replace this auto-generated morph.

    - Click on the little gear symbol on the morph dial and choose "Parameter Settings" from the menu.
      A morph can have two names, the internal one and the label (which is displayed on the slider). We don't need the label now, we need the real name.
      Select the text in the "Name" field and hit Ctrl-C to copy it.

    - Use this name as a file name for your MD morph. Use the name on export or if you have already exported the obj, re-name it.

    - Go back to DS and launch the Morph Loader Pro.

    - Use the "Choose Morph Files" button to load the obj file. You will see the entry appear in the main field of the Morph Loader Pro dialogue.

    - Double-click the entry to expand it. Towards the bottom you'll see an entry called "Reverse Deformations".
      By default it will be set to No. Right-click that and change it to Yes.
      Double-click the Reverse Deformation entry to expand it.
      Make sure that "Preserve Exisiting Deltas" is set to Yes.

    - The next entry is called "Overwrite Existing" and the default setting is Make Unique.
      Right-click that and change it to Deltas Only.

    - Click Accept.

    -> DS will now replace the auto-generated morph with your custom morph.

    Make sure to save the morph as a morph asset to the library (File - Save as - Support Asset - Morph Asset) so it will be available each time you load the clothing.

     

    I hope that helps smiley

    Thank you so much! That actually helped me! No matter what I did the clothing would just get bigger or deformed. Your suggestion helped!

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