dForce Figures Used? dForce Autofit?
Fauvist
Posts: 2,224
in The Commons
Hi, I haven't bought any dForce content yet - but I'm interested in a few things.
On the product page for dForce clothing there is a figure specified - such as Genesis 8 Female. Does this mean that this specific peice of clothing will ONLY work on G8Female? Or can it be used on other figures using AutoFit? If it does work with AutoFit, how do you know which figures it will work with?
When you morph the specified figure into different forms, altering the body proportions etc. - what happens to the dForce clothing? Does it morph along with the figure? Does it still work as dynamic clothing?
Thanks!

Comments
dForce clothing is still rigged although not to the extent general conforming clothing is and is fitted to Genesis 8 with FitTo dialogue automatically. If it states Genesis 8 means it is made to fit the shape of her but you would still have to simulate movement in posing to get best results.
You *can* refit it to other generation where fit option for Gen8 is available, but results may vary, mesh may distort and weightmaps may not work as expected causing distortions. Some mesh distortions won't be ironed up using dForce but some may.
As for the shapes that are supported you shouldn't have problem with those (for an example listed Victoria 8, the shape list and so on). For more extreme shapes you can set the Animate2 timeline to start with base pose AND base shape of Genesis 8, then say at frame 10 inject your character/morphs to the base shape, then from frame 10 to frame 30 simulate the pose (or in more frames depending how extreme the pose is). This way dForce will use first 10 frames to simulate clothing over the shape making smoother transition for an example around chest area and such, and rest to pose your character and simulate drape over movement.
You would have to experiment to see what works best for you.
I've found most dForce clothing for G8 will also fit G3, with only a little adjustment, then applying dForce makes it fit even better. And a lot of older clothing works with dForce, though not all. As to knowing which figures it works with: if you can get the clothing to follow the pose of the figure, without poke through, then dForce will drape it, even if the clothing is not fitted - of course, I've only done this a few times myself.
Mine generally is fully rigged, including poseable parts for skirts. For my items I try to make them as good as possible with traditional rigging methods, and the dForce simulation is for that extra bit of realism, for example for draping long skirts or wide sleeves.
dForce clothing will follow morphs just like "normal" clothing. It depends a lot on which figure shapes are supported or not. Usually you can find that info on the product page. Shapes that are not supported will be auto-generated, which in some cases will work perfectly well and in other cases might look a bit lumpy.
As others have said, some of the wrinkles and distortions created by auto-generated morphs sometimes get ironed out during the simulation.