How to make extreme bends more natural

In this case for example, the leg part seems very strange.

How to solve such a problem?

Comments

  • 3Diva3Diva Posts: 11,980

    Pretty sure that's not physically possible, so it stands to reason that it would look strange. lol

  • nicsttnicstt Posts: 11,715
    edited May 2018

    It's way outside what a normall-jointed person could achieve; My opinion is it is way beyond extreme. :)

    You would have to take the model into blender, zbursh etc and create custom morphs.

    Post edited by nicstt on
  • BeeMKayBeeMKay Posts: 7,019
    edited May 2018

    Yes, when you go beyond the limits of a joint, you're due to see such deformations. You'd have to create your own bend correction morphs for that. Or, reapply limits, and then try to achieve to pose by bending to the limit, and get the rest done by manipulating the other body and leg joints. In a real human who is lifting up the legt that high, you'd have the pelvis/hip bend forward, and the upper abdomen and chest part bend backwards.

    Post edited by BeeMKay on
  • RawArtRawArt Posts: 6,079

    You would have to create a MCM (Morph Control Morph) and ERC it to that joints movement for that particular character.

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