How exactly templated textures works when the object is morphed?

Being Blender guy and new to Daz I am trying to grasp how exactly the templated textures works when the object is morphed? In Blender the textures are made *after* any mesh editings (which are actually morphs) or the textures become distorted.

Comments

  • RawArtRawArt Posts: 6,079

    if you morph a character away from the base shape, the textures will distort.

    When making an extreme character, a good pa can modify his textures to look good on the stretched uv, or they can also remap the character and come up with a custom uv set to match the morph.

     

  • MistaraMistara Posts: 38,675

    does alt uv need to be the whole mesh?

    some face morphs could use a re-uv of just the face.

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