comic filter for Daz renders?

2»

Comments

  • JClaveJClave Posts: 64

    Interesting discussion, and I couldn't agree with you more, @Griffin Avid. I've tried to address the issue you describe by not simply relying on camera perspective, but also artificially inflating the size of certain elements in an attempt to create a more dramatic image. Here's a simple example showing a chartacter rendered at 3 different sizes in a couple of the styles I've been developing (his hand pointing at you is inflated):

    Hi Algovincian,

    I have to say this latest work is very intriguing because it seems to have the most 'digital painting' look so far.

    I'm currently researching stroke-based NPR shading techniques where you paint a bunch of strokes layers over layers. Judging by the bunch of round strokes (most noticeably on the fingers), my guess is that you have some sort of a technique which synthesises such stroke patterns, like how an artist would choose to draw those strokes.

    Your work inspires me as always.

     

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited May 2018

    Doing it in post is best, as said.
    I was playing the new Battletech PC game, and I guess watercolor/paint effects are the new cool thing. It's not impossible to do stuff like that.

    GIMP has filters to do a bunch of effects. Oilify, Cartoon, playing with Brightness/Contrast.

    OK... here's a terrible image because I did it really quickly. Ignore the rubbish background...

    Konstantin for Ivan 7, Soldier 2.0 for G3M, the AK-47-style thing from Polish...

    This was like 4 different GIMP layers that I was messing with.
    Top layer is the least messed up. Smaller mask radius or whatever for the Oilify & Cartoon, higher # of colors for the Posterize effect, least amount of blur. I put some transparency on it, though, because I want the lower detail stuff to bleed through to the top.
    Second layer is the more filterized duplicate of the original image. Bigger radius for Oilify & Cartoon, lower # of colors for Posterize, more blur.
    Bottom layers are the rubbish background because I was experimenting.

    I might have done some smudging. More smudging would make it look less like it came out of GIMP filters.

    Maybe took me 5 minutes in total after I loaded the render into GIMP.

    soldat 3.jpg
    1000 x 1300 - 164K
    Post edited by The Blurst of Times on
  • Eustace ScrubbEustace Scrubb Posts: 2,720

    I had a product in the store for a while -- "Skunkville Noir" shaders -- that yielded a 3DL toon render in CMYK halftones.  Unfortunately, all of the presets were settings-adjusters, not full materials, and it tended to take a while to apply to complex surfaces.  Note that the ONLY thing it did/does is to set up a Toon look and CMYK filter for the surface(s) rendered, with adjustible filter options.

    It also launched about the same time as Iray, so it was almost preemptively obsolete.  But if anyone PMs me, I've still got a copy lying around.

  • Ghosty12Ghosty12 Posts: 2,080
    edited May 2018

    I think the best product ever was ToonyCam Pro, did an awesome job till it broke with the release of Daz Studio 4.5 or 4.6 and as have never been the same since..  Not even sure if it got updated for to work properly with Daz Studio version 4.10..

    Post edited by Ghosty12 on
  • algovincianalgovincian Posts: 2,664
    Conclave said:

    Interesting discussion, and I couldn't agree with you more, @Griffin Avid. I've tried to address the issue you describe by not simply relying on camera perspective, but also artificially inflating the size of certain elements in an attempt to create a more dramatic image. Here's a simple example showing a chartacter rendered at 3 different sizes in a couple of the styles I've been developing (his hand pointing at you is inflated):

    Hi Algovincian,

    I have to say this latest work is very intriguing because it seems to have the most 'digital painting' look so far.

    I'm currently researching stroke-based NPR shading techniques where you paint a bunch of strokes layers over layers. Judging by the bunch of round strokes (most noticeably on the fingers), my guess is that you have some sort of a technique which synthesises such stroke patterns, like how an artist would choose to draw those strokes.

    Your work inspires me as always.

    Thanks, @Conclave. The really painterly one definitely isn’t there yet. It’s especially challenging when the stroke size approaches the size of the structure being rendered. I’m also trying to create styles that look good on various devices/mediums ranging in size/resolution from large panels to phones to printed books.

    - Greg

  • Geminii23Geminii23 Posts: 1,328

    Here is my first attempt at creating an art style for a graphic novel i am working on.  3DL render with some Filter Forge.

    Nico-G3M-(closeup)-graphicnovel-test.jpg
    989 x 1600 - 425K
  • mindsongmindsong Posts: 1,725
    edited May 2018
    ghosty12 said:

    I think the best product ever was ToonyCam Pro, did an awesome job till it broke with the release of Daz Studio 4.5 or 4.6 and as have never been the same since..  Not even sure if it got updated for to work properly with Daz Studio version 4.10..

    not to derail the thread, but is there a thread on this 'breakage' issue, as I can get results from the plugin, but wouldn't know if they're correct, given I'm running 4.9+... (I can/will go search, but others may have it bookmarked, etc.)

    yeah, the breaking of plugins/scripts/shaders with DS/3DL/IRAY updates is a rough problem to solve, esp when DAZ's chosen installation scheme doesn't easily allow users to run multiple versions without going through hoops (I do the hoops...).

    I guess I could dig up my 4.5/6 versions and compare notes with all that extra free time I have... Could be worth it if the effects get me closer to my target. urg.

    A post of an original 4.6 render and a current render of the same using 4.9/10 would be most interesting.

    --ms

    Post edited by mindsong on
  • mindsongmindsong Posts: 1,725

    I think the thread in question is:

      http://www.daz3d.com/forums/discussion/comment/917422/

    but I also *believe* the product is generally still working, and the mentioned workaround for the line-ID problems that crept up in v 4.6(?) and affected many products may have been fixed in 4.9-ish if I read the comments in the thread correctly (it is kinda old...).

    --ms

Sign In or Register to comment.