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I get loads of errors on startup. I've only tried it once so far and I spent a long time clicking OK on error bixes. I thought this was because it is finding a bundle on plugins I installed on gimp 2.8 and trying to use them but I haven't investigated further yet. Are you getting this with just the standard setup?
Not really, you need to take multiple pictures are different exposures and in 360 degrees to create an HDR.
If your aim is just to create like one arc of a HDR scene then take a picture with multiple exposures for that same arc ad that would simulate the light for that one particular arc & the image would be suitable too if your render camera were face that image when you rendered.
G'MIC qt now works with official 2.10
http://gimpchat.com/viewtopic.php?f=9&t=16465&sid=c2b190cfaa853e3576ce10ffbe81d8c1
...so what is the advantage to just putting a .jpg or.png image on a plane primitive and using it as a background? Does the image become a light emitter?
In this scene I applied an alpha channel to the sky in the photo and used an HDR environment dome for the actual sky.
Bryce https://www.daz3d.com/bryce-7-pro-spherical-mapper
themidget Thanks so much!!! I upgraded and loosing my fav add-ons like G'mic was a bummer. I am still gonna be waiting for some of the other stuff but its a good start.
You're welcome. Things will improve but this will happen whenever there is an upgrade sadly. I'll keep everybody informed as best I can.
...again I do not have a decent digital camera setup which can produce the extremely high resolution needed and cannot afford one. All of my high end photography gear is film based and that won't work.
So what about turning conventional skydomes into HDRs (complete with their own "sun" since they block out the Iray sun) is that possible?
Also, is there a way to curve a plane primitive without needing a modelling programme or spending a lot of time deleting polys of a sphere using the Geometry Editor?
Oh, that's pretty neat.
Look at the Bryce produc that Chohole linked too.
https://www.daz3d.com/bryce-7-pro-spherical-mapper
...will that only work with Bryce though? I'm looking to create custom IBL domes for use in Daz Iray as again a standard skydome blocks the Iray "sun" so there needs to be an appropriate light source (using a Photometric Distant light doesn't have the same characteristics).
Follow up to my previous post about problems, when I tried using the first installation I could paint with it but it couldn't load or save .jpg or .png files, it said they were unknown formats. The installer said it was de-installing 2.8 but I tried de-installing Gimp and the add-ons package through the control panel, deleting Gimp's directory in Program Files rstarting windows and re-installing. I don't get the startup errors any more (except for two that might be old plugins that didn't get de-installed) and it understands .jpg and .png formats now.
Yes, unfortunately.
Well, I decided to give it a shot. I sent the installer through Virustotal to make sure it was OK, and then installed. Unlike what's been reported by others, it didn't even try to uninstall version 2.8; the installer prompted for a totally different directory name that I accepted, it installed there, it copied everything over (which now means that I have two copies of my entire brush library, which ... yow) and all seemed to be well.
Except.
Whenever I tried to use the clone tool on an image, it would throw off a GEGL error about "unable to read the data from swap". I click OK, it goes away, I maybe get one more clone click in, the error comes back, lather rinse repeat. It doesn't seem to quite mean anything -- GIMP didn't have any problems cloning -- but it's incredibly irritating.
According to something I ran across, the GEGL error is related, at least in part, to having a zoom level of less than 50% (33%, Fit in Window, that sort of thing). If you set it to 52% manually, the error seems to go away. I tested that myself, and it seems to be true.The developers are somewhat baffled by this, because it wasn't an issue present in either of the release candidate versions.
Another issue that I'm running into is that whenever I select a brush, it comes into the scene GIANT SIZED, and I have to manually change its point/pixel size. Every. Time. Again, not a major annoyance, but not something that should be happening, either.
And then I broke it a little, unfortunately. I tried to redirect it to look at the old brushes directory, because a brush directory in Appdata is just stupid, and now startup takes a good five minutes or so. So I'll probably need to uninstall and reinstall at some point and let it be stupid. That doesn't have anything to do with the GEGL error, though.
In theory, a new version of GMIC has been created for GIMP and Krita, and is available at gmic.eu; the Samj version has it separately incorporated and compiled, I think. (I don't think I have any GMIC filters, myself, unless they came with GIMP by default.) I may also try the Samj portable version, because a portable version isn't going to install anything in Appdata; I wouldn't normally object to that, but there's stuff in that directory now (brushes, gradients, plugins, etc) that simply should not ever be there.
Basically, it's a perfectly decent major release early in its cycle, with some really good features. I may not touch it very often before 2.10 first bugfix version comes out, though.
Details
Turn your Bryce scenes into spherically mapped images - for use in Bryce (and other software) as pre-rendered backdrops.
Some more pros and cons concening filters
http://gimpchat.com/viewtopic.php?f=4&t=16469
I'm thoroughly enjoying 2.10 like I never enjoyed 2.8. I felt 2.8 was badly crippled and didn't have anything that couldn't be got as a third party filter for 2.6 so stuck with 2.6.11 until now. It's lovely to be able to play with all those relatively new G'MIC filters. Have Gimp devs actually taken hints from Krita? That would be ironic considering the reason Krita exists!
I've been bouncing back and forth between the SamJ portable and the Partha portable today. The differences are ... interesting. And puzzling. As I understand it, both Partha and SamJ have incorporated additional features that the main branch has not.
The GEGL error I mentioned above is present in Partha's builds -- both portable and standard -- but not in the Samj build. It occurs both with the clone stamp and with the eraser.
Partha made his version incorporate the NIK collection programs into the menu, so as long as it can figure out where they are, it can run them that way. Samj's version uses the same ShellOut script method that Gimp 2.8 used.
GIMP is apparently REALLY insistent on its brushes being where it wants them to be, whether or not you're using portable (any version) or Standard. The Standard versions put the brushes into appdata on Windows (and again: really silly) whereas the portable versions copy the brushes into a subdirectory of the portable program directory. The one thing they will not do is to simply leave the brushes in the 2.8 directory and work with them from there.
SamJ's version has GMIC compiled with the program; it's not entirely clear to me whether or not Partha compiled it with his version or if he wants people to just use the new version.
Partha's version, for reasons that surpasseth all understanding, does not seem to have "Color to Alpha" enabled; it appears on a menu grayed out. It works in SamJ's version just fine.
I'm probably going to use SamJ's version more often -- although I kind of like Partha's version marginally more. But I use "Color to Alpha" too much (even with the new feature that adds an alpha channel to any imported image, a feature which I love beyond all reason, I'll still need it), and having that error pop up every time I use the eraser would make me mental.
..I'm just going to wait until there is an installer that doesn't break things or has malware.
That issue seems to be fixed now, as after waiting for a while the folks at gimp.org must of fixed it as my Anti Virus (Avast) which before went nuts and quarantined the file, didn't even bat an eyelid this time when installing the Gimp.org direct download version..
Updated version of Samj's portable: http://gimpchat.com/viewtopic.php?f=7&t=16473
Does samj make a Mac version or am I missing it? :)
Laurie
I don't believe she does but I can ask on Gimp chat. I believe Partha has one.
I know Partha has one :) And thanks!
Laurie
Thanks I was trying to remember if that was true or not but couldn't remember so I though it better to not say anything.
It's cool though, that, and you can even change the render exposure settings in DS and get a 'theorectically' technically better HDRI using a series of DAZ iRay renders made for the same scene with 12 or 24 or whatever exposures than you could with a real model digital camera and a real scene. Of course it won't be really technically better but it will probably be a more suitable HRDI for DAZ and game scenes than real HRDIs which often ruin 3D scenes if they are exceedingly well done and adapted.
Normal Map plugin works with 2.10
https://code.google.com/archive/p/gimp-normalmap/downloads
...so can you turn an old skydome into an IBL with a functioning "sun" for Iray?
...so does this update the current version (like the Daz intallers do) or do I have to rebuild my brush and filter libraries?
It should be possible in GIMP if it can work on HDRI like people say. I tried in the 2.9 beta that said it could, and though GIMP loaded it I was unable to do anything with it. I really hope it works now. I have several 360 pictures I have taken with a Samsung 360 camera as well as a few video game scenes I made 360 pics with using Nvidia Ansel. Ansel is really cool because it is possible to create massive screenshots and 360 shots that far exceed the actual screen size. I have 2 games that support Ansel, Hellblade and Mass Effect Andromeda. Even though Andromeda was a so-so game the different planet scapes could make for some awesome HDRI images.
And as I said, you can make a 360 image from Daz. Its really quite easy. I forgot to say you need to make the image ratio 2:1 to fit the correct size of a 360 image. Then just render it as large as you can, as obviously larger is better.
Here is a nice little video I found for making 360 images in Daz. It does not show how to turn a 360 image into a HDRI.
https://youtu.be/bq9_0gMI0NE
DAZ has Sun-Sky for iRay already. An HDRI will always have the same 'Sun' since it's a capture of the light at a specific point in time but Sun-Sky's functioning sun is adjustable.