Hitting us over the head with Dforce

I get it. DAZ invested money into D-Force. There's nothing but D-Force clothes.

I'm buying none of it. Sell some rigged clothing

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Comments

  • Oso3DOso3D Posts: 15,085

    Almost all dForce clothing is also rigged.

     

  • nicsttnicstt Posts: 11,715

    And usually easier to pose, even without Dforce.

  • marblemarble Posts: 7,500

    Am I correct in thinking that dForce clothing will work with G3 characters but only when dForce is applied, not when used as rigged clothing? Just for clarity because this is the reason I don't buy dFroce clothing - it is always promoted as being for G8 and I don't buy G8 (exept for Edie but she's a special case).

  • 3Diva3Diva Posts: 11,970
    edited May 2018
    Oso3D said:

    Almost all dForce clothing is also rigged.

     

    +1 None of the dForce clothing I've bought actually REQUIRES dForce. There's no reason, as far as I can tell, to pass up on a nice dForce compatible outfit just because one doesn't use dForce. Just because something CAN dForce, doesn't mean it has to. The one exception I've seen so far, I think, has been that "classic long hair" dForce hair. It looks like it comes in a big afro looking "starter pose" and probably needs dForce to look right. However, everything else I've seen released so far for dForce looks, as far as I can tell, to work like a non-dForce item with just the ABILITY to be dForced (I made up a term lol). 

    I've bought quite a few dForce outfits and none of them actually require the use of dForce to look nice and work like "regular" clothing. :)

    Edit - As Carola pointed out, the movement morphs can be lacking in some of the dForce clothing. So while less "flowy" clothing is fine without dForce, the more flowy clothing and long skirts and stuff could definitely use some morphs for movement. 

     

    Post edited by 3Diva on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    Oso3D said:

    Almost all dForce clothing is also rigged.

     

    +1 None of the dForce clothing I've bought actually REQUIRES dForce. There's no reason, as far as I can tell, to pass up on a nice dForce compatible outfit just because one doesn't use dForce. Just because something CAN dForce, doesn't mean it has to. The one exception I've seen so far, I think, has been that "classic long hair" dForce hair. It looks like it comes in a big afro looking "starter pose" and probably needs dForce to look right. However, everything else I've seen released so far for dForce looks, as far as I can tell, to work like a non-dForce item with just the ABILITY to be dForced (I made up a term lol). 

    I've bought quite a few dForce outfits and none of them actually require the use of dForce to look nice and work like "regular" clothing. :)

     

    This!

  • FSMCDesignsFSMCDesigns Posts: 12,843
    marble said:

    Am I correct in thinking that dForce clothing will work with G3 characters but only when dForce is applied, not when used as rigged clothing? Just for clarity because this is the reason I don't buy dFroce clothing - it is always promoted as being for G8 and I don't buy G8 (exept for Edie but she's a special case).

    I have autofitted items to G3 and then ran dforce with no problems, but it's only been a handful of clothes.

  • marblemarble Posts: 7,500
    edited May 2018
    marble said:

    Am I correct in thinking that dForce clothing will work with G3 characters but only when dForce is applied, not when used as rigged clothing? Just for clarity because this is the reason I don't buy dFroce clothing - it is always promoted as being for G8 and I don't buy G8 (exept for Edie but she's a special case).

    I have autofitted items to G3 and then ran dforce with no problems, but it's only been a handful of clothes.

    I meant the question the other way around really: do the clothes work with G3 without using dForce? I'm assuming the answer is the same as for non-dForce rigged clothing which are G8 only. 

    I think - though I may be corrected - that compitibility only works G3 -> G8 with clothing, not G8 -> G3.

    Post edited by marble on
  • Oso3DOso3D Posts: 15,085

    I think clones will help, but generally I find autofit very unpredictable.

  • marblemarble Posts: 7,500
    Oso3D said:

    I think clones will help, but generally I find autofit very unpredictable.

    Me too  :)

  • 3Diva3Diva Posts: 11,970
    edited May 2018
    marble said:

    Am I correct in thinking that dForce clothing will work with G3 characters but only when dForce is applied, not when used as rigged clothing? Just for clarity because this is the reason I don't buy dFroce clothing - it is always promoted as being for G8 and I don't buy G8 (exept for Edie but she's a special case).

    If you change the Scene Identification of the clothing item it should preserve all the movement morphs and such. I use that trick anytime I'm working with G3 and want G8 clothing or hair on them. SickleYield has a quick tutorial on how to do it:

    https://sickleyield.deviantart.com/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065

    The part you'll want is toward the bottom under "Reversing the Process (Genesis 8 Clothing to Genesis 3)".

    She recommends posing G3 to be more in the "A pose" that G8 has, but I find that most of the time that step isn't needed. :) I also find that the last part the "transfer rigging" usually isn't needed either.

    Post edited by 3Diva on
  • Carola OCarola O Posts: 3,857

    I have actually bought two outfits that while they were rigged, they did not have a Single movement morph and the adjustment morphs that existed were not of any help. So when the figure were posed, I found out I either had to use dForce or the clothing would look bad with the pose. Since using dForce tend to make me crash 9 times out of 10 I am not too happy with using it, no matter how good it make the clothes look *sad smile* I badly need a better computer

  • ChadCryptoChadCrypto Posts: 596
    Carola O said:

    I have actually bought two outfits that while they were rigged, they did not have a Single movement morph and the adjustment morphs that existed were not of any help. So when the figure were posed, I found out I either had to use dForce or the clothing would look bad with the pose. Since using dForce tend to make me crash 9 times out of 10 I am not too happy with using it, no matter how good it make the clothes look *sad smile* I badly need a better computer

    Good thing for the Daz Return! At least when you return the clothing if it doesn't work in the Daz world, they are still brand new and smell terrific.

    Dforce is a tricky thing, it all depends on what processor wether Gpu ro Cpu. I have had some issues with it erroring on some clothing half way through. It's still a in progress system. When it works, it's awesome. To see actual weight of the garmet fitting the figure is quite cool, I can't weight to see what the future brings for this system. hehe! cool

  • kyoto kidkyoto kid Posts: 41,853
    edited May 2018
    Carola O said:

    I have actually bought two outfits that while they were rigged, they did not have a Single movement morph and the adjustment morphs that existed were not of any help. So when the figure were posed, I found out I either had to use dForce or the clothing would look bad with the pose. Since using dForce tend to make me crash 9 times out of 10 I am not too happy with using it, no matter how good it make the clothes look *sad smile* I badly need a better computer

    Good thing for the Daz Return! At least when you return the clothing if it doesn't work in the Daz world, they are still brand new and smell terrific.

    ...

    Dforce is a tricky thing, it all depends on what processor wether Gpu ro Cpu. I have had some issues with it erroring on some clothing half way through. It's still a in progress system. When it works, it's awesome. To see actual weight of the garmet fitting the figure is quite cool, I can't weight to see what the future brings for this system. hehe! cool

    ...I have an old system with limited CPU/Memory resources.  The last time I tried something that required running an animation sequence (motion blur only 5 frames) it took 16.5 hours to render.  Granted a Dforce sim would not take that long but longer than I wish to wait particularly if I find I need to repose the character after he/she is placed in the scene. I may be doing more clothes shopping at the "other store" as they also still sell clothing for older generations (like G2/G3)

    Post edited by kyoto kid on
  • 3Diva3Diva Posts: 11,970
    Carola O said:

    I have actually bought two outfits that while they were rigged, they did not have a Single movement morph and the adjustment morphs that existed were not of any help. So when the figure were posed, I found out I either had to use dForce or the clothing would look bad with the pose. Since using dForce tend to make me crash 9 times out of 10 I am not too happy with using it, no matter how good it make the clothes look *sad smile* I badly need a better computer

    Yeah, the "flowier" clothing could use more bones or movement morphs, that's true. 

  • marblemarble Posts: 7,500
    marble said:

    Am I correct in thinking that dForce clothing will work with G3 characters but only when dForce is applied, not when used as rigged clothing? Just for clarity because this is the reason I don't buy dFroce clothing - it is always promoted as being for G8 and I don't buy G8 (exept for Edie but she's a special case).

    If you change the Scene Identification of the clothing item it should preserve all the movement morphs and such. I use that trick anytime I'm working with G3 and want G8 clothing or hair on them. SickleYield has a quick tutorial on how to do it:

    https://sickleyield.deviantart.com/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065

    The part you'll want is toward the bottom under "Reversing the Process (Genesis 8 Clothing to Genesis 3)".

    She recommends posing G3 to be more in the "A pose" that G8 has, but I find that most of the time that step isn't needed. :) I also find that the last part the "transfer rigging" usually isn't needed either.

    Thank you ... I'm tempted to risk buying some G8 clothes for my G3 wardrobe now. :)

  • barbultbarbult Posts: 26,223
    I'm quite the opposite. I love dForce and convert old non- dForce clothing to dForce. So I personally am happy to see the current offerings.
  • Oso3DOso3D Posts: 15,085

    Do you know how flippin hard it is to rig and manipulate a skirt so that it falls naturally? Or even 'not like a rubber toy'?

    Man.

    Although it stinks that some people don't have a machine up to snuff to run it. :/ Best wishes.

     

  • namffuaknamffuak Posts: 4,407

    I've found that a number of dForce-ready products will adjust to really outrageous poses without even going near the simulation tab - and many of these items don't seem to have separate adjustment morphs as such.

  • Serene NightSerene Night Posts: 17,704

    Some dforce stuff looks great...Others  I am Luke warm about. I tend to want thicker men’s clothing and the dforce ready outfits available thus  far for men have been simple and thin. The realism isn’t there yet. 

  • DaWaterRatDaWaterRat Posts: 2,885

    Some dforce stuff looks great...Others  I am Luke warm about. I tend to want thicker men’s clothing and the dforce ready outfits available thus  far for men have been simple and thin. The realism isn’t there yet. 

    I've found it possible to simulate thickness with a combination of changing the weight of the fabric on the dForce tab, and then using the Push modifier to add thickness - though dForce works faster if the push modifier is off before you drape.

  • BarzoffBarzoff Posts: 104

    Funny thing is not long ago, we complained about the lack of Optitex dynamic clothing.laugh

    I'm quite happy these days with all these dForce clothes.wink

  • IceDragonArtIceDragonArt Posts: 12,755

    I have to say, I LOVE dforce.  However, I totally understand the frustration of those who can't make the full use out of it.  My previous laptop couldn't run it at all, as not only did it no have a nvidea card, the card it did have was too old to update. So I could only use dforce on my pc.  And that will sometimes suck up the memory to the point where it crashes.  I bought the new laptop with Dforce in mind and now that I have a machine that can use it I am ecstatic.  But honestly, a lot of Dforce clothing drapes pretty good all on its own as long as its not something extreme. 

  • AllenArtAllenArt Posts: 7,175
    edited May 2018
    barbult said:
    I'm quite the opposite. I love dForce and convert old non- dForce clothing to dForce. So I personally am happy to see the current offerings.

    Hear hear :D

    Yes, it takes some time. Yes, if you're using cpu it can be really really slow. But in the end, it just looks better, so - to me - it's worth the wait. I haven't had many crashes with it though, and that must be really frustrating. angry

    Laurie

    Post edited by AllenArt on
  • marblemarble Posts: 7,500
    AllenArt said:
    barbult said:
    I'm quite the opposite. I love dForce and convert old non- dForce clothing to dForce. So I personally am happy to see the current offerings.

    Hear hear :D

    Yes, it takes some time. Yes, if you're using cpu it can be really really slow. But in the end, it just looks better, so - to me - it's worth the wait. I haven't had many crashes with it though, and that must be really frustrating. angry

    Laurie

    I guess it depends on your workflow. I did a few simulations the other day and they were taking about 10 minutes if I ran the drape in the scene with the rest of my characters and props and 4 minutes if I created a Sub-Scene just for that character and clothing. However, I had odd results when trying to merge the sub-scene back into the original scene - often the simulation was completely reset and I had to start over within the scene.

    So now I'm starting to experiment with setting all the non-active content of the scene to be invisible to the simulation but that can be a chore in a big scene. Which would be fine if I were creating a single scene for artwork but I tend to make sequences of scenes - the last one was over a hundred scenes - so I need a quicker workflow if I am going to use dForce.

  • marblemarble Posts: 7,500
    marble said:
    AllenArt said:
    barbult said:
    I'm quite the opposite. I love dForce and convert old non- dForce clothing to dForce. So I personally am happy to see the current offerings.

    Hear hear :D

    Yes, it takes some time. Yes, if you're using cpu it can be really really slow. But in the end, it just looks better, so - to me - it's worth the wait. I haven't had many crashes with it though, and that must be really frustrating. angry

    Laurie

    I guess it depends on your workflow. I did a few simulations the other day and they were taking about 10 minutes if I ran the drape in the scene with the rest of my characters and props and 4 minutes if I created a Sub-Scene just for that character and clothing. However, I had odd results when trying to merge the sub-scene back into the original scene - often the simulation was completely reset and I had to start over within the scene.

    So now I'm starting to experiment with setting all the non-active content of the scene to be invisible to the simulation but that can be a chore in a big scene. Which would be fine if I were creating a single scene for artwork but I tend to make sequences of scenes - the last one was over a hundred scenes - so I need a quicker workflow if I am going to use dForce.

    Which raises another question: is it possible to save a scene and retain the simulation so that it is still draped when the scene is re-loaded?

  • AlmightyQUESTAlmightyQUEST Posts: 2,006

    I've merged saved scenes with simulations in them before and not had an issue. Only thing I had to remember to do was move the timeline in the scene to the correct point. Maybe there are issues with multiple simulations and multiple timelines? I don't think I've done that yet.

  • marblemarble Posts: 7,500

    Ah, I wasn't looking at the timeline - I used the start from memorised pose option.

  • RuphussRuphuss Posts: 2,631

    is there any progress in the development with dforce ?

    or will it be in status quo for ever now

    there were no update i think for long

  • Harry DresdenHarry Dresden Posts: 376
    edited May 2018

    dForce compatibility is fast becoming a standard feature like weight mapping and iRay shaders. If vendors want to sell more products they'll have to create their clothing to the new standard. Also, when something is dForce compatible all it means (in it's simplest form) is that the artist created it as a single quad based mesh and painted dForce weight maps on it. You can even do this yourself with older non dForce clothing if you wanted to. So it's really not like it's some weird voodoo going on.

    Post edited by Harry Dresden on
  • kyoto kidkyoto kid Posts: 41,853
    Barzoff said:

    Funny thing is not long ago, we complained about the lack of Optitex dynamic clothing.laugh

    I'm quite happy these days with all these dForce clothes.wink

    ..I couldn't use Optitex very well either.

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