Edie 8

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Comments

  • WonderlandWonderland Posts: 7,133
    barbult said:

    I mixed Edie with Charlotte and reduced the size of hands and feet and nose. I like her a lot. Some of the lipstick is awfully garish, though. The bright pink I used in the full length render was replaced with a darker toned down selection in the closeup. I needed the Scene Optimizer to render her in GPU.

     

    I'm downloading Edie now, and I can see why this needed Scene Optimizer. The Muse Dress has 8K textures by default, and no other options. The base dress texture is over 22 MB, even the bumps are that size. To contrast, none of Edie's skin textures are over 5 MB. It is nice looking dress, but 8K might be a bit overkill. The file size of the dress is larger than Edie's file, even when you include the Edie HD add on. I am fine with having 8K textures, that's a nice option for people who want ultra HD size renders, but for many people that is just too high for their VRAM. It really should have preset options to swap between 2K, 4K and 8K textures.

    So I am going to create resized textures and save them as a material preset for this dress. Anyone who is limited by VRAM should do this, and even if you don't think of yourslef as VRAM limited it is stil a good idea to optimize as will reduce render times..I don't have Scene Optimizer, I'm thinking about getting it.

    Thanks for pointing that out, I'll have to pass for now. I am finding more and more addons to be way to resource intensive lately. There should be a requirement for PAs to develop on mid level systems instead of the latest and greatest. As a gamer I used to think the latest games were there to push the limits of my system, now I kow better..

    It's an easy fix. Read what I wrote above. I rendered it on a slow CPU only laptop. The only thing I removed was displacement on the dress and wreath. At least that's what scene optimizer said it did. That was my first time using it. If there is a lot of displament, you can remove that manually in the surface tab.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Thanks Alicia, will try that out. I was speaking generally also, but it's always nice to get tips and tricks. BTW like your Edie images, very creative!

  • rayglendenningrayglendenning Posts: 137
    edited April 2018

    Those of you who purchased the Edie 8 Pro Bundle without getting the extra discount for owning previous Name 8 Pro bundles should now have store credit for the missed discounts.

    Does this also include the issue with the price increasing if you use the PlatClub coupon ($6 discount) and then add freebies?

    No, that was just for people who weren't getting the discount for previous Name 8 Pro bundles. The coupon issue is a known thing, and you will need to open a ticket for that (set the Sales Support Issue to PC coupon).

    FYI, apparently this is by design and if you add 100% discounted items to your cart you don't receive your full coupon (100% discounted item is treated the same as a free item even though it only triggers under specific criteria)

    See https://www.daz3d.com/platinum-club-plus

    "Monthly coupon codes can be found in the Platinum Club section of the My Account Page.
    *Does not include purchases of PC+ Items. † Does not include purchases of New Releases, Gift Cards, Memberships & Fast Grab. Please note: Coupon will not fully apply if free items are in Shopping Cart."

    Post edited by rayglendenning on
  • L'AdairL'Adair Posts: 9,479

    Those of you who purchased the Edie 8 Pro Bundle without getting the extra discount for owning previous Name 8 Pro bundles should now have store credit for the missed discounts.

    Does this also include the issue with the price increasing if you use the PlatClub coupon ($6 discount) and then add freebies?

    No, that was just for people who weren't getting the discount for previous Name 8 Pro bundles. The coupon issue is a known thing, and you will need to open a ticket for that (set the Sales Support Issue to PC coupon).

    FYI, apparently this is by design and if you add 100% discounted items to your cart you don't receive your full coupon (100% discounted item is treated the same as a free item even though it only triggers under specific criteria)

    See https://www.daz3d.com/platinum-club-plus

    "Monthly coupon codes can be found in the Platinum Club section of the My Account Page.
    *Does not include purchases of PC+ Items. † Does not include purchases of New Releases, Gift Cards, Memberships & Fast Grab. Please note: Coupon will not fully apply if free items are in Shopping Cart."

    It is a known issue, not an intentional design. If you use a coupon with free products in the cart, the cart total will not reflect the full amount of the coupon, but you can file a ticket with Customer Service and they will quickly and cheerfully refund the difference.

  • WonderlandWonderland Posts: 7,133
    edited April 2018

    Thanks Alicia, will try that out. I was speaking generally also, but it's always nice to get tips and tricks. BTW like your Edie images, very creative!

    Thanks! I'm a postwork junkie, as you can tell LOL. And I'm finally learning what to do in the surface tab. Scene Optimizer puts it all together so you can do things in one click, but you can do a lot manually. All I did was remove displacement, not even having checked to see if it was there and poof, problem gone. Before that, it wouldn't even converge on the preview screen in IRay, it was just stuck. So I gave up, put it in texture mode, then used Scene Optimizer but didn't want to lose detail so just removed displacement, and voila! Easy render on slow CPU only laptop. But I also made the changes that I wrote about in my last post because it was too white, shiny and showing no details. I was using a HDRI, but I guess a pretty bright one.

    And it may be the wreath that's causing the problem. I remember once in Poser, a wreath slowed my render down to a crawl and my Poser renders were usually really fast!

    Post edited by Wonderland on
  • Muon QuarkMuon Quark Posts: 567

    The issue with the dForce Woodland Spirit Outfit should be fixed now or soon, check for updates.

    Anyone having issues downloading the textures for the Muse Dress?  It is failing to install from DIM for me. It's a huge file, 602.1mb.

    Thanks.

    Reporting this.

    Thanks Richard.

    Check to see if it's been updated, please.

    Will do.  I'm at work right now but will check when I get home.  Thanks!

  • L'Adair said:
    *sigh* Included HD, again. When DAZ provides an option to not get it, I'll start buying the DOs again.

    What on earth are you talking about? You're not getting the figure BECAUSE it comes with the HD? Why? Just don't download it if you don't want it... Passing on a figure because it comes with the HD makes like zero sense. 

    Because I know that if I buy the figure with the HD and only download the figure, I'll eventually cave in and download the HD as well. I did it with Edward. The only way to avoid it entirely is not to buy at all.

    Okay. But I'm curious. What is the reason for not wanting the HD Addon? Does it cause issues with the figure? Issues with Daz itself? (Should I be rethinking my choices about buying the HD Addons?)

    I don't have any use for it in my artistic style; I got the free Vicky 7 HD and have hardly ever used it. I don't have a problem with others using it, but I don't see why there can't be an option to get the figure without the addon for the few of us that aren't interested in it.

     

    Just don't download it!

     

    Easier said than done...

    Not really if you use DIM. The first time it appears in your DIM product downloads click the little triangle in the right hand column and hide the item. You will never be bothered with it again unles you check the "Display Hidden Items" box

    As I said... :-) It's actually easier to not buy them as long as it's not clear how long the period where the HD add-on is included is; that way, I don't have to jump through hoops to avoid seeing it in DIM at all.
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    L'Adair said:
    *sigh* Included HD, again. When DAZ provides an option to not get it, I'll start buying the DOs again.

    What on earth are you talking about? You're not getting the figure BECAUSE it comes with the HD? Why? Just don't download it if you don't want it... Passing on a figure because it comes with the HD makes like zero sense. 

    Because I know that if I buy the figure with the HD and only download the figure, I'll eventually cave in and download the HD as well. I did it with Edward. The only way to avoid it entirely is not to buy at all.

    Okay. But I'm curious. What is the reason for not wanting the HD Addon? Does it cause issues with the figure? Issues with Daz itself? (Should I be rethinking my choices about buying the HD Addons?)

    I don't have any use for it in my artistic style; I got the free Vicky 7 HD and have hardly ever used it. I don't have a problem with others using it, but I don't see why there can't be an option to get the figure without the addon for the few of us that aren't interested in it.

     

    Just don't download it!

     

    Easier said than done...

    Not really if you use DIM. The first time it appears in your DIM product downloads click the little triangle in the right hand column and hide the item. You will never be bothered with it again unles you check the "Display Hidden Items" box

     

    As I said... :-) It's actually easier to not buy them as long as it's not clear how long the period where the HD add-on is included is; that way, I don't have to jump through hoops to avoid seeing it in DIM at all.

    Just curious, why do you dislike the HD add on so much?

  • L'Adair said:
    *sigh* Included HD, again. When DAZ provides an option to not get it, I'll start buying the DOs again.

    What on earth are you talking about? You're not getting the figure BECAUSE it comes with the HD? Why? Just don't download it if you don't want it... Passing on a figure because it comes with the HD makes like zero sense. 

    Because I know that if I buy the figure with the HD and only download the figure, I'll eventually cave in and download the HD as well. I did it with Edward. The only way to avoid it entirely is not to buy at all.

    Okay. But I'm curious. What is the reason for not wanting the HD Addon? Does it cause issues with the figure? Issues with Daz itself? (Should I be rethinking my choices about buying the HD Addons?)

    I don't have any use for it in my artistic style; I got the free Vicky 7 HD and have hardly ever used it. I don't have a problem with others using it, but I don't see why there can't be an option to get the figure without the addon for the few of us that aren't interested in it.

     

    Just don't download it!

     

    Easier said than done...

    Not really if you use DIM. The first time it appears in your DIM product downloads click the little triangle in the right hand column and hide the item. You will never be bothered with it again unles you check the "Display Hidden Items" box

     

    As I said... :-) It's actually easier to not buy them as long as it's not clear how long the period where the HD add-on is included is; that way, I don't have to jump through hoops to avoid seeing it in DIM at all.

    Just curious, why do you dislike the HD add on so much?

    I don't dislike the HD add-on. I dislike not having the option to buy the base figure without also getting the HD add-on. :-)
  • sandmanmaxsandmanmax Posts: 992
    edited April 2018

    I just loaded up Pix Tilwig and the pixie ears got added automatically.  I actually didn't want her to be a pixe - I was trying to create a child for Edie.  So I figured I'd turn off the ears. I turned off all the Pix Tilwig morphs and the ears are still there.  Jeesh - I just zereod Genesis 8 and the ears are still there!!  I clicked on Currently Used.  Nada.  It looks like the ears are baked into the character.  I got around it somewhat by turning off the limits on the Edie 8 Ears morph.  Hair would take care of the rest.  But on the whole, I think I'll just start over with Edie and see what Growing Up does to her.  Just thought I'd mention it.

    Post edited by sandmanmax on
  • 3Diva3Diva Posts: 11,973
    daveso said:

    i see the 50% of Edie and someone else, but my mixes surely don;t seem to come out the same. they still look more like Edie.

    Try the Nose Small morph that comes with Edie. I should be under: Shaping Tab >> Nose.

    It's called "Edie 8 Nose Small" - it's pink and should be easy to spot. :) I find that if I dial that in a bit (between 35% and 45%) when I use a 50% Edie mix, it helps tone the Edie look down a bit and blend a bit more naturally with other character morphs (that's just my opinion and preference, of course). :)

  • L'AdairL'Adair Posts: 9,479
    edited April 2018

    I just loaded up Pix Tilwig and the pixie ears got added automatically.  I actually didn't want her to be a pixe - I was trying to create a child for Edie.  So I figured I'd turn off the ears. I turned off all the Pix Tilwig morphs and the ears are still there.  Jeesh - I just zereod Genesis 8 and the ears are still there!!  I clicked on Currently Used.  Nada.  It looks like the ears are baked into the character.  I got around it somewhat by turning off the limits on the Edie 8 Ears morph.  Hair would take care of the rest.  But on the whole, I think I'll just start over with Edie and see what Growing Up does to her.  Just thought I'd mention it.

    From the product page:

    What's Included and Features

    • Pix Tilwig for Edie 8 (.DUF)
      • Tilwig Full Character Preset
      • Tilwig ! Full Shape Apply
      • Tilwig ! Full Shape Remove
      • Tilwig Head Morph Apply
      • Tilwig Head Morph Remove
      • Tilwig Body Morph Apply
      • Tilwig Body Morph Remove
      • Tilwig Ear Morph Apply
      • Tilwig Ear Morph Remove
      • Tilwig Lashes Shape Apply
      • Tilwig Lashes Shape Remove

    The ear morphs should be accessible from the Shaping tab. With the character selected, type tilwig in the filter field at the top of the right column. In the left column every folder with a Tilwip named morph should be highlighted, including the Ears. Click on Ears in the left column and the two morphs highlighted in blue above should be visible. (I haven't checked out yet, so I can't actually test it.)

    I hope this helps.

    Post edited by L'Adair on
  • Muon QuarkMuon Quark Posts: 567

    The issue with the dForce Woodland Spirit Outfit should be fixed now or soon, check for updates.

    Anyone having issues downloading the textures for the Muse Dress?  It is failing to install from DIM for me. It's a huge file, 602.1mb.

    Thanks.

    Reporting this.

    Thanks Richard.

    Check to see if it's been updated, please.

    Will do.  I'm at work right now but will check when I get home.  Thanks!

    I can confirm the textures for the Muse dress installed successfully.  Thanks for taking care of this Richard.  Anyone who purchased the textures should be able to download them now.

  • 3Diva3Diva Posts: 11,973
    L'Adair said:

    I just loaded up Pix Tilwig and the pixie ears got added automatically.  I actually didn't want her to be a pixe - I was trying to create a child for Edie.  So I figured I'd turn off the ears. I turned off all the Pix Tilwig morphs and the ears are still there.  Jeesh - I just zereod Genesis 8 and the ears are still there!!  I clicked on Currently Used.  Nada.  It looks like the ears are baked into the character.  I got around it somewhat by turning off the limits on the Edie 8 Ears morph.  Hair would take care of the rest.  But on the whole, I think I'll just start over with Edie and see what Growing Up does to her.  Just thought I'd mention it.

    From the product page:

    What's Included and Features

    • Pix Tilwig for Edie 8 (.DUF)
      • Tilwig Full Character Preset
      • Tilwig ! Full Shape Apply
      • Tilwig ! Full Shape Remove
      • Tilwig Head Morph Apply
      • Tilwig Head Morph Remove
      • Tilwig Body Morph Apply
      • Tilwig Body Morph Remove
      • Tilwig Ear Morph Apply
      • Tilwig Ear Morph Remove
      • Tilwig Lashes Shape Apply
      • Tilwig Lashes Shape Remove

    The ear morphs should be accessible from the Shaping tab. With the character selected, type tilwig in the filter field at the top of the right column. In the left column every folder with a Tilwip named morph should be highlighted, including the Ears. Click on Ears in the left column and the two morphs highlighted in blue above should be visible. (I haven't checked out yet, so I can't actually test it.)

    I hope this helps.

    I couldn't find it in the Shaping Tab (it's probably right under my nose - I need coffee! lol). But I found it in her character folder (People >> Genesis 8 Female >> Characters >> Pix Tilwig). There is a "Tilwig Ears Remove" setting). 

    I also noticed she doesn't load with her brows (maybe on purpose since a lot of people use fibermesh brows) - but she does have a lot of great brow options and picking one to add is fairly straightforward and easy. :)

  • davesodaveso Posts: 7,796
    daveso said:

    i see the 50% of Edie and someone else, but my mixes surely don;t seem to come out the same. they still look more like Edie.

    Try the Nose Small morph that comes with Edie. I should be under: Shaping Tab >> Nose.

    It's called "Edie 8 Nose Small" - it's pink and should be easy to spot. :) I find that if I dial that in a bit (between 35% and 45%) when I use a 50% Edie mix, it helps tone the Edie look down a bit and blend a bit more naturally with ot
    her character morphs (that's just my opinion and preference, of course). :)

    thanks will find that . i get lost in a llot of things with DS ... its why i didnt use it at all until just months ago with 4.9 just before 4.10 came out

  • ZaiZai Posts: 289
    edited April 2018
    Wasn't it "hair like a haystack..." or something like that? It always made me think of "disheveled" and "blond-ish"

    Oh, and we would definately need one of Magrat in her "Warrior Queen Ynci" armour outfit... the one that would show way too much cleavage if there was anything to be shown... cheeky

    I totally thought about a Ynci render sitting outside last night! That would be an excellent idea :) How about the Kadis armor?

    https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s

    I think the word I keep thinking of with regard to Magrat is "bedraggled". I've got to find the right hair somewhere. I have the OOT hair shaders so I think I can pull off the blonde at some point. Hair suggestions are welcome! The green for the dress I think works.

    I agree on the comment about more jewelry too. I'll have to find something that works around the dress. I was going to put Fabi's bangles on her but realized the dress covered them up.

    Can we actually start a thread to do Pratchett characters? No sure about the copyright ideas, but I know the Pratchett people enjoy and repost fan art on their own FB and stuff like that. Wonder if Daz would allow it?

    Post edited by Zai on
  • 3Diva3Diva Posts: 11,973
    daveso said:
    daveso said:

    i see the 50% of Edie and someone else, but my mixes surely don;t seem to come out the same. they still look more like Edie.

    Try the Nose Small morph that comes with Edie. I should be under: Shaping Tab >> Nose.

    It's called "Edie 8 Nose Small" - it's pink and should be easy to spot. :) I find that if I dial that in a bit (between 35% and 45%) when I use a 50% Edie mix, it helps tone the Edie look down a bit and blend a bit more naturally with ot
    her character morphs (that's just my opinion and preference, of course). :)

    thanks will find that . i get lost in a llot of things with DS ... its why i didnt use it at all until just months ago with 4.9 just before 4.10 came out

    I've been using it for about two years and I still get lost in DS sometimes. heheh But it's gotten WAY easier to find the things I want - it's like anything, the more you use it the easier it is to navigate and find things. :)

  • outrider42outrider42 Posts: 3,679
    barbult said:

    I mixed Edie with Charlotte and reduced the size of hands and feet and nose. I like her a lot. Some of the lipstick is awfully garish, though. The bright pink I used in the full length render was replaced with a darker toned down selection in the closeup. I needed the Scene Optimizer to render her in GPU.

     

    I'm downloading Edie now, and I can see why this needed Scene Optimizer. The Muse Dress has 8K textures by default, and no other options. The base dress texture is over 22 MB, even the bumps are that size. To contrast, none of Edie's skin textures are over 5 MB. It is nice looking dress, but 8K might be a bit overkill. The file size of the dress is larger than Edie's file, even when you include the Edie HD add on. I am fine with having 8K textures, that's a nice option for people who want ultra HD size renders, but for many people that is just too high for their VRAM. It really should have preset options to swap between 2K, 4K and 8K textures.

    So I am going to create resized textures and save them as a material preset for this dress. Anyone who is limited by VRAM should do this, and even if you don't think of yourslef as VRAM limited it is stil a good idea to optimize as will reduce render times..I don't have Scene Optimizer, I'm thinking about getting it.

    Thanks for pointing that out, I'll have to pass for now. I am finding more and more addons to be way to resource intensive lately. There should be a requirement for PAs to develop on mid level systems instead of the latest and greatest. As a gamer I used to think the latest games were there to push the limits of my system, now I kow better..

    There are some other oddities in other products I downloaded today. I forget which ones now, but I am seeing normal maps saved as tif that take up an enormous amount of space. All the other textures were what I typically expect, but then there were 48 MB tif normals. And if that wasn't big enough, another product had 96 MB tif normals. These were not in Edie's bundle, they were in other things I picked up and hadn't downloaded yet. But my question is what purpose does a normal map saved as a tif have? Does it really need to be 48 or 96 MB in size? And they weren't the only normal maps on those products, there were several normals, and all were that size. Usually when I find these, I save such maps as jpg or png and get them below 5 MB.

    Edie's bundle is massive though. Several of the products are in the 500-600 MB range as downloads, but that is becoming very common these days. The funny thing is Edie herself was like 135 MB in total, her HD pack adds about 75 MB. So even with full HD Edie, she comes in around 200 MB, she's fairly optimized. The hairs aren't too bad, as they have a lot of different texture options, so obviously you can't use them all at once. But some hair textures are still kind of big in the 15-20 MB range, that's more than I like to see for hair. Dorothea's maps are almost all in the 10-14 MB range, even though they are standard 4K size maps, most of them are pngs. From my point of view, any texture over 5 MB is getting big. Unless you are doing ultra close ups at very high resolution, you usually don't need textures larger than that.

    That's not to say I don't appreciate having large high quality textures as technology moves ever forward. It makes sense to have high quality textures. But there needs to be a balance. Giving users some more options on texture quality is important.

    If you don't have Scene Optimizer (like me), you can use tools to quickly downsize large sets of textures in a flash. There is nothing faster than Image Resizer for Windows. This tool dates back to the old MS Power Tools pack from the XP era. It adds an option when you right click an image or group of images. In other words, you do not need to open any program to use it, it is always a right click away. Just highlight all the pics you want, right click, and pick your resize options. You can set the quality level and size. You can keep them the same size but change the the quality level, the choice is yours. When you click the resize button it process them in a blink of an eye. Done. Then it is just a matter of assigning the textures in the surface tab. Or you can choose to resize the textures and overwrite the files by checking a box, in which case you don't need to change anything. Just save a backup first! If you do it that way, it becomes a literal 2 second process. You will not find any application that will do it faster, and you can get back to rendering faster.

    http://www.bricelam.net/ImageResizer/

  • ChadCryptoChadCrypto Posts: 596
    edited April 2018

    Is anyone here having issues with the Dforce Woodland dress?  Usually these have the dforce node added. I can't find it. So I add it myself and it doesn't show up to be selected in the scene tab. Weird.

     

     

    Post edited by ChadCrypto on
  • nonesuch00nonesuch00 Posts: 18,729
    L'Adair said:
    *sigh* Included HD, again. When DAZ provides an option to not get it, I'll start buying the DOs again.

    What on earth are you talking about? You're not getting the figure BECAUSE it comes with the HD? Why? Just don't download it if you don't want it... Passing on a figure because it comes with the HD makes like zero sense. 

    Because I know that if I buy the figure with the HD and only download the figure, I'll eventually cave in and download the HD as well. I did it with Edward. The only way to avoid it entirely is not to buy at all.

    Okay. But I'm curious. What is the reason for not wanting the HD Addon? Does it cause issues with the figure? Issues with Daz itself? (Should I be rethinking my choices about buying the HD Addons?)

    I don't have any use for it in my artistic style; I got the free Vicky 7 HD and have hardly ever used it. I don't have a problem with others using it, but I don't see why there can't be an option to get the figure without the addon for the few of us that aren't interested in it.

     

    Just don't download it!

     

    Easier said than done...

    Not really if you use DIM. The first time it appears in your DIM product downloads click the little triangle in the right hand column and hide the item. You will never be bothered with it again unles you check the "Display Hidden Items" box

     

    As I said... :-) It's actually easier to not buy them as long as it's not clear how long the period where the HD add-on is included is; that way, I don't have to jump through hoops to avoid seeing it in DIM at all.

    Just curious, why do you dislike the HD add on so much?

     

    I don't dislike the HD add-on. I dislike not having the option to buy the base figure without also getting the HD add-on. :-)

    When I bough Ollie I only bought Ollie & got the HD addon free. Since I intent to buy the Edie Pro Bundle I don't know if the same offer is available for her.

  • ChadCryptoChadCrypto Posts: 596
    L'Adair said:
    *sigh* Included HD, again. When DAZ provides an option to not get it, I'll start buying the DOs again.

    What on earth are you talking about? You're not getting the figure BECAUSE it comes with the HD? Why? Just don't download it if you don't want it... Passing on a figure because it comes with the HD makes like zero sense. 

    Because I know that if I buy the figure with the HD and only download the figure, I'll eventually cave in and download the HD as well. I did it with Edward. The only way to avoid it entirely is not to buy at all.

    Okay. But I'm curious. What is the reason for not wanting the HD Addon? Does it cause issues with the figure? Issues with Daz itself? (Should I be rethinking my choices about buying the HD Addons?)

    I don't have any use for it in my artistic style; I got the free Vicky 7 HD and have hardly ever used it. I don't have a problem with others using it, but I don't see why there can't be an option to get the figure without the addon for the few of us that aren't interested in it.

     

    Just don't download it!

     

    Easier said than done...

    Not really if you use DIM. The first time it appears in your DIM product downloads click the little triangle in the right hand column and hide the item. You will never be bothered with it again unles you check the "Display Hidden Items" box

     

    As I said... :-) It's actually easier to not buy them as long as it's not clear how long the period where the HD add-on is included is; that way, I don't have to jump through hoops to avoid seeing it in DIM at all.

    Just curious, why do you dislike the HD add on so much?

     

    I don't dislike the HD add-on. I dislike not having the option to buy the base figure without also getting the HD add-on. :-)

    When I bough Ollie I only bought Ollie & got the HD addon free. Since I intent to buy the Edie Pro Bundle I don't know if the same offer is available for her.

    It's included in the pro bundle. 

  • ChadCryptoChadCrypto Posts: 596
    barbult said:

    I mixed Edie with Charlotte and reduced the size of hands and feet and nose. I like her a lot. Some of the lipstick is awfully garish, though. The bright pink I used in the full length render was replaced with a darker toned down selection in the closeup. I needed the Scene Optimizer to render her in GPU.

     

    I'm downloading Edie now, and I can see why this needed Scene Optimizer. The Muse Dress has 8K textures by default, and no other options. The base dress texture is over 22 MB, even the bumps are that size. To contrast, none of Edie's skin textures are over 5 MB. It is nice looking dress, but 8K might be a bit overkill. The file size of the dress is larger than Edie's file, even when you include the Edie HD add on. I am fine with having 8K textures, that's a nice option for people who want ultra HD size renders, but for many people that is just too high for their VRAM. It really should have preset options to swap between 2K, 4K and 8K textures.

    So I am going to create resized textures and save them as a material preset for this dress. Anyone who is limited by VRAM should do this, and even if you don't think of yourslef as VRAM limited it is stil a good idea to optimize as will reduce render times..I don't have Scene Optimizer, I'm thinking about getting it.

    Thanks for pointing that out, I'll have to pass for now. I am finding more and more addons to be way to resource intensive lately. There should be a requirement for PAs to develop on mid level systems instead of the latest and greatest. As a gamer I used to think the latest games were there to push the limits of my system, now I kow better..

    There are some other oddities in other products I downloaded today. I forget which ones now, but I am seeing normal maps saved as tif that take up an enormous amount of space. All the other textures were what I typically expect, but then there were 48 MB tif normals. And if that wasn't big enough, another product had 96 MB tif normals. These were not in Edie's bundle, they were in other things I picked up and hadn't downloaded yet. But my question is what purpose does a normal map saved as a tif have? Does it really need to be 48 or 96 MB in size? And they weren't the only normal maps on those products, there were several normals, and all were that size. Usually when I find these, I save such maps as jpg or png and get them below 5 MB.

    Edie's bundle is massive though. Several of the products are in the 500-600 MB range as downloads, but that is becoming very common these days. The funny thing is Edie herself was like 135 MB in total, her HD pack adds about 75 MB. So even with full HD Edie, she comes in around 200 MB, she's fairly optimized. The hairs aren't too bad, as they have a lot of different texture options, so obviously you can't use them all at once. But some hair textures are still kind of big in the 15-20 MB range, that's more than I like to see for hair. Dorothea's maps are almost all in the 10-14 MB range, even though they are standard 4K size maps, most of them are pngs. From my point of view, any texture over 5 MB is getting big. Unless you are doing ultra close ups at very high resolution, you usually don't need textures larger than that.

    That's not to say I don't appreciate having large high quality textures as technology moves ever forward. It makes sense to have high quality textures. But there needs to be a balance. Giving users some more options on texture quality is important.

    If you don't have Scene Optimizer (like me), you can use tools to quickly downsize large sets of textures in a flash. There is nothing faster than Image Resizer for Windows. This tool dates back to the old MS Power Tools pack from the XP era. It adds an option when you right click an image or group of images. In other words, you do not need to open any program to use it, it is always a right click away. Just highlight all the pics you want, right click, and pick your resize options. You can set the quality level and size. You can keep them the same size but change the the quality level, the choice is yours. When you click the resize button it process them in a blink of an eye. Done. Then it is just a matter of assigning the textures in the surface tab. Or you can choose to resize the textures and overwrite the files by checking a box, in which case you don't need to change anything. Just save a backup first! If you do it that way, it becomes a literal 2 second process. You will not find any application that will do it faster, and you can get back to rendering faster.

    http://www.bricelam.net/ImageResizer/

    Awesome program, thank you for sharing this. This will be very useful.

  • nonesuch00nonesuch00 Posts: 18,729
    barbult said:

    I mixed Edie with Charlotte and reduced the size of hands and feet and nose. I like her a lot. Some of the lipstick is awfully garish, though. The bright pink I used in the full length render was replaced with a darker toned down selection in the closeup. I needed the Scene Optimizer to render her in GPU.

     

    I'm downloading Edie now, and I can see why this needed Scene Optimizer. The Muse Dress has 8K textures by default, and no other options. The base dress texture is over 22 MB, even the bumps are that size. To contrast, none of Edie's skin textures are over 5 MB. It is nice looking dress, but 8K might be a bit overkill. The file size of the dress is larger than Edie's file, even when you include the Edie HD add on. I am fine with having 8K textures, that's a nice option for people who want ultra HD size renders, but for many people that is just too high for their VRAM. It really should have preset options to swap between 2K, 4K and 8K textures.

    So I am going to create resized textures and save them as a material preset for this dress. Anyone who is limited by VRAM should do this, and even if you don't think of yourslef as VRAM limited it is stil a good idea to optimize as will reduce render times..I don't have Scene Optimizer, I'm thinking about getting it.

    Thanks for pointing that out, I'll have to pass for now. I am finding more and more addons to be way to resource intensive lately. There should be a requirement for PAs to develop on mid level systems instead of the latest and greatest. As a gamer I used to think the latest games were there to push the limits of my system, now I kow better..

    There are some other oddities in other products I downloaded today. I forget which ones now, but I am seeing normal maps saved as tif that take up an enormous amount of space. All the other textures were what I typically expect, but then there were 48 MB tif normals. And if that wasn't big enough, another product had 96 MB tif normals. These were not in Edie's bundle, they were in other things I picked up and hadn't downloaded yet. But my question is what purpose does a normal map saved as a tif have? Does it really need to be 48 or 96 MB in size? And they weren't the only normal maps on those products, there were several normals, and all were that size. Usually when I find these, I save such maps as jpg or png and get them below 5 MB.

    Edie's bundle is massive though. Several of the products are in the 500-600 MB range as downloads, but that is becoming very common these days. The funny thing is Edie herself was like 135 MB in total, her HD pack adds about 75 MB. So even with full HD Edie, she comes in around 200 MB, she's fairly optimized. The hairs aren't too bad, as they have a lot of different texture options, so obviously you can't use them all at once. But some hair textures are still kind of big in the 15-20 MB range, that's more than I like to see for hair. Dorothea's maps are almost all in the 10-14 MB range, even though they are standard 4K size maps, most of them are pngs. From my point of view, any texture over 5 MB is getting big. Unless you are doing ultra close ups at very high resolution, you usually don't need textures larger than that.

    That's not to say I don't appreciate having large high quality textures as technology moves ever forward. It makes sense to have high quality textures. But there needs to be a balance. Giving users some more options on texture quality is important.

    If you don't have Scene Optimizer (like me), you can use tools to quickly downsize large sets of textures in a flash. There is nothing faster than Image Resizer for Windows. This tool dates back to the old MS Power Tools pack from the XP era. It adds an option when you right click an image or group of images. In other words, you do not need to open any program to use it, it is always a right click away. Just highlight all the pics you want, right click, and pick your resize options. You can set the quality level and size. You can keep them the same size but change the the quality level, the choice is yours. When you click the resize button it process them in a blink of an eye. Done. Then it is just a matter of assigning the textures in the surface tab. Or you can choose to resize the textures and overwrite the files by checking a box, in which case you don't need to change anything. Just save a backup first! If you do it that way, it becomes a literal 2 second process. You will not find any application that will do it faster, and you can get back to rendering faster.

    http://www.bricelam.net/ImageResizer/

    It seems to me that since normals, bumps, displacements are maps that tell depth that non-visually compressed formats like tiff or png are required so that the intended depth of a normals or such isn't erased by the visual compression of the image.

    Also the same applies for these specularity/glossiness type maps if you visually compress them you will change the content of the map.

    It's true that people rendering at SHD won't notice but customers have been going on about getting more accurate, realistic, and detailed renders and uncompressed images are the one of the needed things to move forward in that regard.

    I'm already resigned to having to need to upgrade to a 4TB external drive in the future. If only I could get an cheap 10TB SSD drive and a mirror for that for my laptop & be done with it. laugh

  • outrider42outrider42 Posts: 3,679
    edited April 2018

    Yeah, I've been using Image resizer for years. It is quite useful for many things.

    If you were wondering what Rarestone's Minto would look like with Edie's skin, look no further! No Edie morph, this is just her skin on Minto.

    Post edited by Chohole on
  • barbultbarbult Posts: 26,238

    Here are a couple silly ones I did in the last couple days.

  • FSMCDesignsFSMCDesigns Posts: 12,843
     

    If you don't have Scene Optimizer (like me), you can use tools to quickly downsize large sets of textures in a flash. There is nothing faster than Image Resizer for Windows. This tool dates back to the old MS Power Tools pack from the XP era. It adds an option when you right click an image or group of images. In other words, you do not need to open any program to use it, it is always a right click away. Just highlight all the pics you want, right click, and pick your resize options. You can set the quality level and size. You can keep them the same size but change the the quality level, the choice is yours. When you click the resize button it process them in a blink of an eye. Done. Then it is just a matter of assigning the textures in the surface tab. Or you can choose to resize the textures and overwrite the files by checking a box, in which case you don't need to change anything. Just save a backup first! If you do it that way, it becomes a literal 2 second process. You will not find any application that will do it faster, and you can get back to rendering faster.

    http://www.bricelam.net/ImageResizer/

    There is also a script in the freebie section that reduces textures on the fly. I have been using it often lately unfortunately

  • 3Diva3Diva Posts: 11,973

    I just loaded up Pix Tilwig and the pixie ears got added automatically.  I actually didn't want her to be a pixe - I was trying to create a child for Edie.  So I figured I'd turn off the ears. I turned off all the Pix Tilwig morphs and the ears are still there.  Jeesh - I just zereod Genesis 8 and the ears are still there!!  I clicked on Currently Used.  Nada.  It looks like the ears are baked into the character.  I got around it somewhat by turning off the limits on the Edie 8 Ears morph.  Hair would take care of the rest.  But on the whole, I think I'll just start over with Edie and see what Growing Up does to her.  Just thought I'd mention it.

    There's a "Tilwig Ears Remove" setting in her folder. :)

    I did some adjustment to Tilwig to make a younger version. Here's a side by side of the default Tilwig next to the younger version:

    Here are the adjustments I made, if you're interested. If not, no biggy. Just thought I'd share just in case. heheh :) I don't have Growing Up, so had to do some tweaking without it. 

     

     

     

  • ChadCryptoChadCrypto Posts: 596

    I just loaded up Pix Tilwig and the pixie ears got added automatically.  I actually didn't want her to be a pixe - I was trying to create a child for Edie.  So I figured I'd turn off the ears. I turned off all the Pix Tilwig morphs and the ears are still there.  Jeesh - I just zereod Genesis 8 and the ears are still there!!  I clicked on Currently Used.  Nada.  It looks like the ears are baked into the character.  I got around it somewhat by turning off the limits on the Edie 8 Ears morph.  Hair would take care of the rest.  But on the whole, I think I'll just start over with Edie and see what Growing Up does to her.  Just thought I'd mention it.

    There's a "Tilwig Ears Remove" setting in her folder. :)

    I did some adjustment to Tilwig to make a younger version. Here's a side by side of the default Tilwig next to the younger version:

    Here are the adjustments I made, if you're interested. If not, no biggy. Just thought I'd share just in case. heheh :) I don't have Growing Up, so had to do some tweaking without it. 

     

     

     

    She is cute! cool

  • FSMCDesignsFSMCDesigns Posts: 12,843
    barbult said:

    Here are a couple silly ones I did in the last couple days.

     

    LMAO, that image cracks me up, nice work

  • barbultbarbult Posts: 26,238
    barbult said:

    Here are a couple silly ones I did in the last couple days.

     

    LMAO, that image cracks me up, nice work

    Thanks, I'm having fun with Edie and her add ons.

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