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It's an easy fix. Read what I wrote above. I rendered it on a slow CPU only laptop. The only thing I removed was displacement on the dress and wreath. At least that's what scene optimizer said it did. That was my first time using it. If there is a lot of displament, you can remove that manually in the surface tab.
Thanks Alicia, will try that out. I was speaking generally also, but it's always nice to get tips and tricks. BTW like your Edie images, very creative!
FYI, apparently this is by design and if you add 100% discounted items to your cart you don't receive your full coupon (100% discounted item is treated the same as a free item even though it only triggers under specific criteria)
See https://www.daz3d.com/platinum-club-plus
"Monthly coupon codes can be found in the Platinum Club section of the My Account Page.
*Does not include purchases of PC+ Items. † Does not include purchases of New Releases, Gift Cards, Memberships & Fast Grab. Please note: Coupon will not fully apply if free items are in Shopping Cart."
It is a known issue, not an intentional design. If you use a coupon with free products in the cart, the cart total will not reflect the full amount of the coupon, but you can file a ticket with Customer Service and they will quickly and cheerfully refund the difference.
Thanks! I'm a postwork junkie, as you can tell LOL. And I'm finally learning what to do in the surface tab. Scene Optimizer puts it all together so you can do things in one click, but you can do a lot manually. All I did was remove displacement, not even having checked to see if it was there and poof, problem gone. Before that, it wouldn't even converge on the preview screen in IRay, it was just stuck. So I gave up, put it in texture mode, then used Scene Optimizer but didn't want to lose detail so just removed displacement, and voila! Easy render on slow CPU only laptop. But I also made the changes that I wrote about in my last post because it was too white, shiny and showing no details. I was using a HDRI, but I guess a pretty bright one.
And it may be the wreath that's causing the problem. I remember once in Poser, a wreath slowed my render down to a crawl and my Poser renders were usually really fast!
Will do. I'm at work right now but will check when I get home. Thanks!
Just curious, why do you dislike the HD add on so much?
I just loaded up Pix Tilwig and the pixie ears got added automatically. I actually didn't want her to be a pixe - I was trying to create a child for Edie. So I figured I'd turn off the ears. I turned off all the Pix Tilwig morphs and the ears are still there. Jeesh - I just zereod Genesis 8 and the ears are still there!! I clicked on Currently Used. Nada. It looks like the ears are baked into the character. I got around it somewhat by turning off the limits on the Edie 8 Ears morph. Hair would take care of the rest. But on the whole, I think I'll just start over with Edie and see what Growing Up does to her. Just thought I'd mention it.
Try the Nose Small morph that comes with Edie. I should be under: Shaping Tab >> Nose.
It's called "Edie 8 Nose Small" - it's pink and should be easy to spot. :) I find that if I dial that in a bit (between 35% and 45%) when I use a 50% Edie mix, it helps tone the Edie look down a bit and blend a bit more naturally with other character morphs (that's just my opinion and preference, of course). :)
From the product page:
What's Included and Features
The ear morphs should be accessible from the Shaping tab. With the character selected, type tilwig in the filter field at the top of the right column. In the left column every folder with a Tilwip named morph should be highlighted, including the Ears. Click on Ears in the left column and the two morphs highlighted in blue above should be visible. (I haven't checked out yet, so I can't actually test it.)
I hope this helps.
I can confirm the textures for the Muse dress installed successfully. Thanks for taking care of this Richard. Anyone who purchased the textures should be able to download them now.
I couldn't find it in the Shaping Tab (it's probably right under my nose - I need coffee! lol). But I found it in her character folder (People >> Genesis 8 Female >> Characters >> Pix Tilwig). There is a "Tilwig Ears Remove" setting).
I also noticed she doesn't load with her brows (maybe on purpose since a lot of people use fibermesh brows) - but she does have a lot of great brow options and picking one to add is fairly straightforward and easy. :)
thanks will find that . i get lost in a llot of things with DS ... its why i didnt use it at all until just months ago with 4.9 just before 4.10 came out
I totally thought about a Ynci render sitting outside last night! That would be an excellent idea :) How about the Kadis armor?
https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s
I think the word I keep thinking of with regard to Magrat is "bedraggled". I've got to find the right hair somewhere. I have the OOT hair shaders so I think I can pull off the blonde at some point. Hair suggestions are welcome! The green for the dress I think works.
I agree on the comment about more jewelry too. I'll have to find something that works around the dress. I was going to put Fabi's bangles on her but realized the dress covered them up.
Can we actually start a thread to do Pratchett characters? No sure about the copyright ideas, but I know the Pratchett people enjoy and repost fan art on their own FB and stuff like that. Wonder if Daz would allow it?
I've been using it for about two years and I still get lost in DS sometimes. heheh But it's gotten WAY easier to find the things I want - it's like anything, the more you use it the easier it is to navigate and find things. :)
There are some other oddities in other products I downloaded today. I forget which ones now, but I am seeing normal maps saved as tif that take up an enormous amount of space. All the other textures were what I typically expect, but then there were 48 MB tif normals. And if that wasn't big enough, another product had 96 MB tif normals. These were not in Edie's bundle, they were in other things I picked up and hadn't downloaded yet. But my question is what purpose does a normal map saved as a tif have? Does it really need to be 48 or 96 MB in size? And they weren't the only normal maps on those products, there were several normals, and all were that size. Usually when I find these, I save such maps as jpg or png and get them below 5 MB.
Edie's bundle is massive though. Several of the products are in the 500-600 MB range as downloads, but that is becoming very common these days. The funny thing is Edie herself was like 135 MB in total, her HD pack adds about 75 MB. So even with full HD Edie, she comes in around 200 MB, she's fairly optimized. The hairs aren't too bad, as they have a lot of different texture options, so obviously you can't use them all at once. But some hair textures are still kind of big in the 15-20 MB range, that's more than I like to see for hair. Dorothea's maps are almost all in the 10-14 MB range, even though they are standard 4K size maps, most of them are pngs. From my point of view, any texture over 5 MB is getting big. Unless you are doing ultra close ups at very high resolution, you usually don't need textures larger than that.
That's not to say I don't appreciate having large high quality textures as technology moves ever forward. It makes sense to have high quality textures. But there needs to be a balance. Giving users some more options on texture quality is important.
If you don't have Scene Optimizer (like me), you can use tools to quickly downsize large sets of textures in a flash. There is nothing faster than Image Resizer for Windows. This tool dates back to the old MS Power Tools pack from the XP era. It adds an option when you right click an image or group of images. In other words, you do not need to open any program to use it, it is always a right click away. Just highlight all the pics you want, right click, and pick your resize options. You can set the quality level and size. You can keep them the same size but change the the quality level, the choice is yours. When you click the resize button it process them in a blink of an eye. Done. Then it is just a matter of assigning the textures in the surface tab. Or you can choose to resize the textures and overwrite the files by checking a box, in which case you don't need to change anything. Just save a backup first! If you do it that way, it becomes a literal 2 second process. You will not find any application that will do it faster, and you can get back to rendering faster.
http://www.bricelam.net/ImageResizer/
Is anyone here having issues with the Dforce Woodland dress? Usually these have the dforce node added. I can't find it. So I add it myself and it doesn't show up to be selected in the scene tab. Weird.
When I bough Ollie I only bought Ollie & got the HD addon free. Since I intent to buy the Edie Pro Bundle I don't know if the same offer is available for her.
It's included in the pro bundle.
Awesome program, thank you for sharing this. This will be very useful.
It seems to me that since normals, bumps, displacements are maps that tell depth that non-visually compressed formats like tiff or png are required so that the intended depth of a normals or such isn't erased by the visual compression of the image.
Also the same applies for these specularity/glossiness type maps if you visually compress them you will change the content of the map.
It's true that people rendering at SHD won't notice but customers have been going on about getting more accurate, realistic, and detailed renders and uncompressed images are the one of the needed things to move forward in that regard.
I'm already resigned to having to need to upgrade to a 4TB external drive in the future. If only I could get an cheap 10TB SSD drive and a mirror for that for my laptop & be done with it.
Yeah, I've been using Image resizer for years. It is quite useful for many things.
If you were wondering what Rarestone's Minto would look like with Edie's skin, look no further! No Edie morph, this is just her skin on Minto.
Here are a couple silly ones I did in the last couple days.
There is also a script in the freebie section that reduces textures on the fly. I have been using it often lately unfortunately
There's a "Tilwig Ears Remove" setting in her folder. :)
I did some adjustment to Tilwig to make a younger version. Here's a side by side of the default Tilwig next to the younger version:
Here are the adjustments I made, if you're interested. If not, no biggy. Just thought I'd share just in case. heheh :) I don't have Growing Up, so had to do some tweaking without it.
She is cute!
LMAO, that image cracks me up, nice work
Thanks, I'm having fun with Edie and her add ons.