Making Pose questions

FWIWFWIW Posts: 320
edited April 2018 in The Commons

Okay, so when making pose sets how would one account for clothes? Specifically interactive poses? Or do you expect the customer to tweak them for clothes? I know a lot of the promos tend to have the pink or blue people with no clothes. Also, should I keep gaps between them in like cuddling poses or should they be touching (Example torso leaning into someones back) 

Edit Note: Also would it be a bad idea to ask for beta testers for poses if I haven't made them since like DS1?

I'm working on a pose set for GM8, GM3, GM2 and combinations of the three. 

Post edited by FWIW on

Comments

  • nonesuch00nonesuch00 Posts: 18,722
    FWIW said:

    Okay, so when making pose sets how would one account for clothes? Specifically interactive poses? Or do you expect the customer to tweak them for clothes? I know a lot of the promos tend to have the pink or blue people with no clothes. Also, should I keep gaps between them in like cuddling poses or should they be touching (Example torso leaning into someones back) 

    Edit Note: Also would it be a bad idea to ask for beta testers for poses if I haven't made them since like DS1?

    I'm working on a pose set for GM8, GM3, GM2 and combinations of the three. 

    That's a really good question actually. I've been wanting to make pose sets and I decided that I will make the poses with the clothing on, eg a cop wearing a police uniform, but them make the icons in like red & green with no clothing (maybe - I'm not sure - clothing does seem to obscure the clarity of poses in those small icons)

  • FWIWFWIW Posts: 320

    Like, I am currently working on a cuddling and family type set but I know clothes changes how close the figures can be. And I know that also changes depending on WHICH clothes you use. But I would hate for someone to get them and not expect to have to tweak them. I haven't bought any cuddle poses for a while. Mostly like hand holding and stuff which has very little contact where clothes would interfere. So I don't know what the standard is. 

  • nonesuch00nonesuch00 Posts: 18,722
    edited April 2018
    FWIW said:

    Like, I am currently working on a cuddling and family type set but I know clothes changes how close the figures can be. And I know that also changes depending on WHICH clothes you use. But I would hate for someone to get them and not expect to have to tweak them. I haven't bought any cuddle poses for a while. Mostly like hand holding and stuff which has very little contact where clothes would interfere. So I don't know what the standard is. 

    Well most people expect to tweak poses that are serious about setting up non-fashion model scenes I think. Most people though if you look in the DAZ Gallery are just doing fashion model or gun / sword violence type scenes. Not scenes with a lot of close together people that you need to worry about clothing too much (although even those poses make massive problems with different types of clothing  (dForce needs to work and it needs to be much faster and robust than it is now really given the hobby market DAZ 3D is).

    Post edited by nonesuch00 on
  • FWIWFWIW Posts: 320

    Most of what I'm working on are things like this. 

    Screenshot 2018-04-14 16.57.24.png
    1075 x 1079 - 198K
  • nonesuch00nonesuch00 Posts: 18,722
    edited April 2018
    FWIW said:

    Most of what I'm working on are things like this. 

    Those are easy adjustments except for dresses and skirts for most clothing. That a good meticulous job you've done.

    Post edited by nonesuch00 on
  • FWIWFWIW Posts: 320

    Thank you! It's been a long time since I thought about doing sets, but I love love love working on poses lol. 

  • frankrblowfrankrblow Posts: 2,052

    I would suggest you need not worry about clothes. Most people will not use the exact same characters as the original ones you set the poses up with, so adjusting is almost mandatory in most cases. Have fun with what you're doing and it will show in your products, so don't sweat the small stuff too much. Make what appeals to you, and you may find a niche no one else fills. Oh, and you will get lots of criticism, sometimes labelled as "suggestions", so don't let it discourage you.

    Life is too short, so make the most of it for YOUR benefit. Best of luck (Frank).

  • ColinFrenchColinFrench Posts: 649
    edited April 2018

    clothing does seem to obscure the clarity of poses in those small icons

    Please, please, please -- to anyone making pose sets, please include larger "tip" images with your product so that when we put the cursor over an icon, a larger image pops up and shows the details of the pose.

    For example, if the icon shows the typical full body of the character, there's no way we can see what's going on with their hands. It can even be difficult to see exactly the orientation of the head if you've tilted it a bit to suit the pose. A pop-up image twice the size or even bigger will help immensely to show the pose more clearly.

    Thank you, thank you, thank you.

    Post edited by ColinFrench on
  • nonesuch00nonesuch00 Posts: 18,722

    clothing does seem to obscure the clarity of poses in those small icons

    Please, please, please -- to anyone making pose sets, please include larger "tip" images with your product so that when we put the cursor over an icon, a larger image pops up and shows the details of the pose.

    For example, if the icon shows the typical full body of the character, there's no way we can see what's going on with their hands. It can even be difficult to see exactly the orientation of the head if you've tilted it a bit to suit the pose. A pop-up image twice the size or even bigger will help immensely to show the pose more clearly.

    Thank you, thank you, thank you.

    OK, I will do that as I want to try me hand at it too.

  • FWIWFWIW Posts: 320

    Anyone know where that tutorial on making tip images is?

  • nonesuch00nonesuch00 Posts: 18,722
    FWIW said:

    Anyone know where that tutorial on making tip images is?

    If DAZ Studio doesn't make them like it does the icons, then you must have to render them.

  • FWIWFWIW Posts: 320

    I figured I would have to  render them I meant how to save them. What the format is. Can I do it with Gimp? Things like that. 

  • nonesuch00nonesuch00 Posts: 18,722

    Same format as the icons I think. I am rendering now so I can't look but go to the folder of any product that has a tip file. It will probably be in PNG format like the icon file.

  • Serene NightSerene Night Posts: 17,704

    Someone really needs to make an official tutorial. It may attract more pose creators.

  • nonesuch00nonesuch00 Posts: 18,722

    OK, it's not to hard to find an example and in this example it is clear they rendered bot the icon & the tip. You may know that DAZ will automatically create an icon when you save a scene, material preset and so on but you aren't required to use that, you may replace with renders instead. LOL, nVidia Superduper Latest & Most Expensive Card recmomended.

    Anyway, in the product:

    Lucas 8 Expressions - (in you DAZ Content Library - folder: People>Genesis 8 Male>Poses>Lucas 8>Lucas 8 Expressions

    Example Expression:

    pose: CDILucas8.Pensive.duf

    icon:  CDILucas8 Pensive.duf.png (resolution 91x91 pixels & 32 bits color depth)

    tip :  CDILucas8 Pensive.tip.png (resolution 256x256 pixels & 32 bits color depth)

    and that's all there is to that.

  • MattymanxMattymanx Posts: 6,996
    FWIW said:

    Okay, so when making pose sets how would one account for clothes?

     

    You don't!  Its not required.

     

    FWIW said:

    Anyone know where that tutorial on making tip images is?

     

    Render the image at 250x250

    Use an image editor of choice to make a new copy resized to 91x91 and saved to a new location with the same name.

    Use a renaming tool to mass rename the 250x250 pngs adding ".tip" at the end.

     

    Do not included the Daz Studio generated thumbnails.  They look like "filename.duf.png"

  • FWIWFWIW Posts: 320

    Thanks @Mattymanx I really appreciate the help!

  • DestinysGardenDestinysGarden Posts: 2,553
    edited April 2018

    * 256 X 256 for the tip files

    Don't worry about clothes. Do try to have the contact points between the figures clean, like one figure's fingers are not poking through the other figure's arm or something. If you need to move the figures around in the scene to maintain relative proximity to each other, be sure you use the translation on the figure's hip bone, and not the top level general translations. Using the general translations is what causes the figure to jump around in the scene when the pose is applied, and that makes people cranky.

    Best of luck!

    Edit: another thought, do try to keep the poses within limits whenever possible. Navigating arms and such around the breast area is particularly tricky because in real life breasts squish nicely, but you want to minimize/avoid arms slicing through the chest area. cheers!

    One more edit: If you are including poses with a set of clothing (see Ignis Serpentus' catalog for example) then you would want to make sure your poses account for included clothing and props. For all other cases, there is no way to predict what outfit the end user is going to put on the model, and people do expect that 99% of the time poses will need to be tweaked. OK, I think I'm done now. Heh. 

    Post edited by DestinysGarden on
  • FWIWFWIW Posts: 320

    Thanks :) You guys are all so helpful! (Also hi I fricking love your stuff)

  • nonesuch00nonesuch00 Posts: 18,722

    Oh, that tip about moving characters around by the hip rather than the root of the character mesh was helpful. What few poses I've saved that I've make will need to be adjusted using that tip.

  • ColinFrenchColinFrench Posts: 649
    edited April 2018

    While I mentioned "tip" images above since that's what some products have included recently, please note that technically you can simply render a 256 x 256 image for the pose called something like "CDILucas8 Pensive.png". Notice no "duf" or "tip" in the filename. This image will be automatically scaled down to 91 x 91 by Daz Studio to display it as an icon, plus used full size as the "tip" image when you hover the cursor over it.

    I've been doing that for my own personal stuff for a while (using 512 x512 images actually) but DAZ may have different requirements for PA product submissions, so check with them before creating dozens of poses.

     

    Edit: DestinysGarden, excellent point about applying transforms to the hip bone. Took me a while to figure that one out and I still curse some of the older poses I made when I try to reuse them. It's especially important when applying rotations, otherwise things get awkward really fast.

    Post edited by ColinFrench on
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