Are DAZ prices getting higher and higher?

2

Comments

  • Noah LGPNoah LGP Posts: 2,617
    edited April 2018

    ...

    Post edited by Noah LGP on
  • kyoto kidkyoto kid Posts: 41,873
    edited April 2018
    AllenArt said:
    kyoto kid said:

    ...the Pro bundles before Genesis actually were worth the money as they included the base figure, expression morphs, expanded morphs, basic wear, basic body suit, extra skins, and useful poses. Today they are made up primarily of characters and clothing with a hair product or two.

    Not sure how far back you go with the DS/Poser stuffs, but I was around for Vicky 1 (also referred to as Millie), and even the textures were a separate purchase. By the time it was all said and done, the basic requirements for a figure that we take for granted now would cost hundreds ;). I can't go back and check to see what I paid for what exactly, because I changed my screen name in 2001 and don't remember what it was before that, but I do know it was over 200 bucks for at least the figure, the texture, the bathing suit and the hair. I can't remember if the head and body morphs were included in that.

    Laurie

    ...for me it was Gen3/4.  One of the first items I bought was the Vicky 4.2 Pro bundle.  Bought the AIko3 one a short time later.

    On the flipside I paid something like 74$ for Hexagon (50% off during MM back then [and now is free]) which ended up seeing little use as it was so unstable and kept crashing on me.

    Post edited by kyoto kid on
  • ChadCryptoChadCrypto Posts: 596

    I starting getting into Daz in late 2003. First thing on my order history was the free Cathedral Remains.I'm trying to remember what I was actually doing back then, when Daz Studio was in Alpha stage. So long ago now. 

  • I must've been a PC member back then in 2001 as I got a huge discount on my order. $59.95 x 2 for Vicky and $59.95 x 2 for Michael. It's not broken down more than that, so I'm guessing textures were sold separately as Laurie said and cost the same as the model. I remember thinking at the time they were a bargain as the Zygote models were much more! I bought Vicky and Michael and the horse and it came after discounts to $84.

  • WonderlandWonderland Posts: 7,134
    edited April 2018

    I remember when I couldn't afford the MilGirl and asked my mother if I could get it as a birthday gift LOL.

    And I also remember that the texture was separate and I had no idea how to get it on the character. I called Daz, someone actually answered the phone and explained to me step by step how to apply it in Poser. (That was before DS.) Ah, those were the days...

    But back then, there wasn't ALL the choices we have now, Daz and other stores didn't have a multitude of new products every single day. Buying something, anything, was kind of a special big deal, not a filll your cart up thing at all. 

    Post edited by Wonderland on
  • ItsCeoItsCeo Posts: 471

    I'm okay with higher pricing.  Honestly, I think I have like almost 2,500 things, and I would guess maybe only 2 or 3 I purchased for the full price.  I feel bad for the content creators.  I look at the last i13 sale - 70% off.  I bot $68 worth of his/her? stuff and I honestly find myself wondering how these people make a living.  Daz is not like Target where a zillion people shop, it is a small, niche market.  I want the content creators to thrive and make a living so they are able to continue making awesome things.

  • marblemarble Posts: 7,500

    Yep. that's the good news in pitching my tent on G3. Someday, Genesis 3 (after G2) will treated like V4 and have discount runs. I can't wait.

    I have fantasies of owning EVERYTHING for G3.

    G3 is fine for me too. I get emails every day with new offers and nothing for G8 has tempted me to switch. Doing so would require a whole lot of add-ons from Zev0, etc., to bring G8 anywhere near close to what I have available for G3. I managed to stay with V4 for a few years before moving briefly to G2 and then to G3 but I'll skip G8 and see what comes next. If there's no significant improvement over G3, I'll stay put.

    Zev0 has a sale right now so I've dropped something for G3M into my cart at 60% discount. Almost have the full set from Zev0 for G3 now.

  • PtropePtrope Posts: 696

    Glad it's not just me - I wanted to ask this same question. It seems that overall, this store is pricing itself out of range, and I don't see it reflected in any improvement in quality. It just seems to be a matter of, "we have the content that works with our application, fewer and fewer people are developing for our competition because we give our app away for free, and we know you'll pay these prices to keep going."

    This Poser/Studio animosity is pushing me more and more back to drawing.

  • PetercatPetercat Posts: 2,321

    I guess I'm in a strange place. My primary use for 3D art is my webcomic, and I have enough for the storyline for years to come.
    So I don't really need anything else, which is good.
    But the price increases aren't just inflation - inflation hasn't been that bad for a few years now. That is, prices here are going up faster than inflation.
    And the increased complexity of the products would justify price increases, but does not apply to older ones.
    Having said that, I'm invested in a few retail stores, and they'd darn well better sell their products for as much as people will pay! The stores, like DAZ, are profit-making businesses, not charities. Just like video card retailers, gas stations, etc.
    Do I like paying higher prices? No. Will I pay them? If I want them badly enough. And I don't want G8 or 4.10 at all.
    The bottom line is that DAZ and the PAs are providing a service to us in order to make as much of a profit for themselves as they can.
    Which is why businesses exist. It isn't "greed", it's opportunity.

  • WonderlandWonderland Posts: 7,134
    edited April 2018

     

    ItsCeo said:

    I'm okay with higher pricing.  Honestly, I think I have like almost 2,500 things, and I would guess maybe only 2 or 3 I purchased for the full price.  I feel bad for the content creators.  I look at the last i13 sale - 70% off.  I bot $68 worth of his/her? stuff and I honestly find myself wondering how these people make a living.  Daz is not like Target where a zillion people shop, it is a small, niche market.  I want the content creators to thrive and make a living so they are able to continue making awesome things.

    Um, you'd be surprised. Some PAs like i13 actually do VERY well. There are many more buyers on Daz than those who post in the forums. It helps if you're a couple or a team who can create a large library of products fairly quickly though...

    Post edited by Wonderland on
  • Griffin AvidGriffin Avid Posts: 3,819

    No to be that guy, but you need to be specific when making grand statements like Quality is on the rise, or complexity...or PAs work hard, etc....

    That comes off as random, as there been rises and drops in ALL THOSE areas.

    $7.77 seems to be my sweet spot. Anything below that goes easily in the cart. Once we hit $8, I count the number of items in the cart and stare at ATIs % off.

    $10 is trying to make sure the Daz maths is making cents for the moment.

    Around $12 is where I'm asking Do I really need this or can I kit bash or shader my way to success.

    $12-14 is where I need to see a utility- something I can use from now on. Something with great mileage and futureproof.

    $17 BETTER HAVE A HUGE PROP LIST or come with some serious variations.

    $24 + Better affect other products. Causes a discount or is like getting many products at once. 'comes with...' 'gets you.....' 'Buy this and get...'

    After this, it's like all bundle mentality so the Whole needs to be greater than the sum of the Parts.

  • Kaleb242Kaleb242 Posts: 344

    The software to make 3d models has come down in price quite a lot too — back in the late 90's, one license for Maya 1.0 was $30,000 and had to be run on an SGI workstation (for another $10 - 20K), but now Maya is only $126 - $190 per month and runs on common PC hardware, and free software like Blender has become very capable too.

    But costs have definitely risen for content creation overall, we always find ourselves needing more and more capable software and hardware to get better and faster results...

  • IvyIvy Posts: 7,165
    edited April 2018

    I was going to stay out of this thread because Its a story that has been on-going since I started at daz.  I use to complain about the prices of daz products keep going up & up all the time it just fell on deaf ears to the people that mattered, and usually ended with getting threads locked because of the bickering.

    But really my point here is I am ACTUALLY GRATEFUL the prices have gone up to a point to make me really think about if I want to buy a item or not.  Adding that the cost of content HAS indeed increased, & to only finding just Iray & g8 only products for sale has curbed my spending "ALOT" to almost nothing on 3d products at daz, its no longer a affordable hobby for the average person like me as it once was,.

    My total spent on the MM sale was $29 this year. MM sale was nothing to be excited about.  In years past I would have been well over a couple of hundred. I mean really when you pay over $20 for 3d clothing But can buy real clothing to wear myself cheaper

    So THANK YOU Daz.

    Post edited by Ivy on
  • Griffin AvidGriffin Avid Posts: 3,819

    I mean really when you pay over $20 for 3d clothing But can buy real clothing to wear myself cheaper

    My GF noticed that. I chuckled and then felt sad.

  • Male-M3diaMale-M3dia Posts: 3,584
    kyoto kid said:

    ...the Pro bundles before Genesis actually were worth the money as they included the base figure, expression morphs, expanded morphs, basic wear, basic body suit, extra skins, and useful poses. Today they are made up primarily of characters and clothing with a hair product or two.

    Actually the additional morphs would have been a requirement for those bundles because of the tech used at the time, there weren't many custom characters because clothing wouldn't fit the body shapes. But I went back and looked at the michael 4 pro pack, and in comparison it can be argued more was in the genesis packs as not many people were willing to move a dial to even change the appearance of a figure, so it's better just to give them some characters and hair to render rather than some skins and morph dials to try to make a character from it.

    Also it could be argued that genesis changes what character and figures mean.. where you get a free figure (the base), then you can buy the morphs to modify that.. then you have figure bundles with character and hair. So could make a character without a buying a character bundle by just buying the morphs rather than during M4/V4, you actually had to buy the figure to make anything.... unless got it from a magazine or book for free.

  • RitaCelesteRitaCeleste Posts: 625

    Well, I have a ton of stuff now and I am sticking G3F for awhile, I may skip G8.  My own spending is down right now for a little bit.  The newer items do require more work from the artists to get them into the market place.  I really do like some of the more expensive stuff more.  Arki is one who puts a lot into her products and that is the kind of thing I really like now.  I'll be more able to say this is what I need/want to use for this render and just buy it to create a render than I was in the past.  Sometimes getting a sale item and finding you haven't used a fraction of those things is where it hurts.  I wanted a library to work with and I have that, future purchases will be more special.

  • IvyIvy Posts: 7,165

    I mean really when you pay over $20 for 3d clothing But can buy real clothing to wear myself cheaper

    My GF noticed that. I chuckled and then felt sad.

    Venus is having a killa sale on skinny Jeans,summer Tee's, and leggings.  I revamped my summer wardrobe this week with the money I saved from the MM sale this year.

  • IllucidIllucid Posts: 25
    Ivy said:

    In years past I would have been well over a couple of hundred. I mean really when you pay over $20 for 3d clothing But can buy real clothing to wear myself cheaper

    So anyone know how to import clothes from real life into Daz? Is there a plugin, script, or something? I probably need one of those cameras that captures in OBJ format. Those are thing right? 

  • davesodaveso Posts: 7,814

    I remember when I couldn't afford the MilGirl and asked my mother if I could get it as a birthday gift LOL.

    And I also remember that the texture was separate and I had no idea how to get it on the character. I called Daz, someone actually answered the phone and explained to me step by step how to apply it in Poser. (That was before DS.) Ah, those were the days...

    But back then, there wasn't ALL the choices we have now, Daz and other stores didn't have a multitude of new products every single day. Buying something, anything, was kind of a special big deal, not a filll your cart up thing at all. 

    also back then, most things were free. I dont remember exact Poser version, but the sites were basically free sites. It seems Zygote was one of the first to offer store products with PFO around the same time.

    I cannot find my V1/M1 sales order. I know it was pretty steep. 

     

  • davesodaveso Posts: 7,814
    Petercat said:

    I guess I'm in a strange place. My primary use for 3D art is my webcomic, and I have enough for the storyline for years to come.
    So I don't really need anything else, which is good.
    But the price increases aren't just inflation - inflation hasn't been that bad for a few years now. That is, prices here are going up faster than inflation.
    And the increased complexity of the products would justify price increases, but does not apply to older ones.
    Having said that, I'm invested in a few retail stores, and they'd darn well better sell their products for as much as people will pay! The stores, like DAZ, are profit-making businesses, not charities. Just like video card retailers, gas stations, etc.
    Do I like paying higher prices? No. Will I pay them? If I want them badly enough. And I don't want G8 or 4.10 at all.
    The bottom line is that DAZ and the PAs are providing a service to us in order to make as much of a profit for themselves as they can.
    Which is why businesses exist. It isn't "greed", it's opportunity.

    agree. I think a lot of the PAs started as hobbyists themselves and saw an opportunity, at first to pay for their hobby, and then to make some cash. 
    What is the cut at DAZ? Do the PAs get more than 50% of the price? 
    After awhile, as the producsts age, isn;t it sort of like "extra" money coming in, especially with some vendors that have 10 pages of products and a vast following of people that buy pretty much every item they produce and bought at near full price or the DAZ PC discount? 

     

  • AllenArtAllenArt Posts: 7,175

    Yeah, in the beginning, before Vicky or Mike or Zygote or even Renderosity, everything was free ;). Someone saw a market and the 3D content stores were born. Wish I'd thought of it myself, but bandwidth cost an arm and a leg back then ;). 

    Laurie

  • IvyIvy Posts: 7,165
    edited April 2018
    Illucid said:
    Ivy said:

    In years past I would have been well over a couple of hundred. I mean really when you pay over $20 for 3d clothing But can buy real clothing to wear myself cheaper

    So anyone know how to import clothes from real life into Daz? Is there a plugin, script, or something? I probably need one of those cameras that captures in OBJ format. Those are thing right? 

    Your still new , Give it time you'll understand after a few thousand dollars worth of content and a few generations of characters have passed.

    On the other hand try going out in public with out any clothes...lol I am sure you'll be removed by the Local police ,like your 3d characters would be removed at daz if you did not cloth them,

    Post edited by Ivy on
  • melaniemelanie Posts: 806

    Maybe I'm remembering this wrong, because it was so long ago, but I seem to remember the very first Victoria was something like $99, but I could be wrong. Was that back when it was Zygote? Didn't Dan Farr break off from Zygote and create DAZ? That's ancient history!

  • nonesuch00nonesuch00 Posts: 18,744
    melanie said:

    Maybe I'm remembering this wrong, because it was so long ago, but I seem to remember the very first Victoria was something like $99, but I could be wrong. Was that back when it was Zygote? Didn't Dan Farr break off from Zygote and create DAZ? That's ancient history!

    You are correct. $99. Seems like that was 2nd half 1999 and Poser 4. 

  • AllenArtAllenArt Posts: 7,175

    That was just for the figure tho, right? Not much ya could do with it without a texture, morphs and some clothes and hair. Well, at least hair. LOL

    Laurie

  • kyoto kidkyoto kid Posts: 41,873
    Kaleb242 said:

    The software to make 3d models has come down in price quite a lot too — back in the late 90's, one license for Maya 1.0 was $30,000 and had to be run on an SGI workstation (for another $10 - 20K), but now Maya is only $126 - $190 per month and runs on common PC hardware, and free software like Blender has become very capable too.

    But costs have definitely risen for content creation overall, we always find ourselves needing more and more capable software and hardware to get better and faster results...

    ..some have also gone up, like Modo which was around 800$ (and you could get deals on the old version when a new one was about to be released) when I started in this and is now 1,800$

  • kyoto kidkyoto kid Posts: 41,873
    edited April 2018
    kyoto kid said:

    ...the Pro bundles before Genesis actually were worth the money as they included the base figure, expression morphs, expanded morphs, basic wear, basic body suit, extra skins, and useful poses. Today they are made up primarily of characters and clothing with a hair product or two.

    Actually the additional morphs would have been a requirement for those bundles because of the tech used at the time, there weren't many custom characters because clothing wouldn't fit the body shapes. But I went back and looked at the michael 4 pro pack, and in comparison it can be argued more was in the genesis packs as not many people were willing to move a dial to even change the appearance of a figure, so it's better just to give them some characters and hair to render rather than some skins and morph dials to try to make a character from it.

    Also it could be argued that genesis changes what character and figures mean.. where you get a free figure (the base), then you can buy the morphs to modify that.. then you have figure bundles with character and hair. So could make a character without a buying a character bundle by just buying the morphs rather than during M4/V4, you actually had to buy the figure to make anything.... unless got it from a magazine or book for free.

    ...true. which is why I pretty much stopped bothering with Starter and Pro Bundles since Genesis as I already would have the standard head/body morphs for any of the new "figures" released in that generation (the only one I purchased was the Young Teens 5 as it had a lot of nice appropriate clothing, and included both Julie and Justin). 

    This is why I just buy base character figures, and then, only if they add something more to the "gene pool". I tend to build my own characters via morphs and highly value merchant morph/skin resources as well as plugins like Gen-X.  A lot of time I can build my own bundle" in the way of clothing and hair I actually want and still save money.  As I don't do nudes, don't really need the "naughty bits".

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,873
    edited April 2018

    Well, I have a ton of stuff now and I am sticking G3F for awhile, I may skip G8.  My own spending is down right now for a little bit.  The newer items do require more work from the artists to get them into the market place.  I really do like some of the more expensive stuff more.  Arki is one who puts a lot into her products and that is the kind of thing I really like now.  I'll be more able to say this is what I need/want to use for this render and just buy it to create a render than I was in the past.  Sometimes getting a sale item and finding you haven't used a fraction of those things is where it hurts.  I wanted a library to work with and I have that, future purchases will be more special.

    ...yeah I hear you.  Pretty satisfied with the library of content and utilities I have for G3 and the results I have been getting.  Do have the G8 - G3 fit clone just in case I see some nice clothing and hair I'd like (as long as it has 3DL shaders).

    Also need to put money towards other things like a Giabit router and a better GPU card (1070/1080) if I can snag one on ebay for less than the original MSRP) so I can work with Iray again.

    Post edited by kyoto kid on
  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited April 2018

    Just a point on some of the comparisons.

    Laptops and Desktops today are priced in pretty much the same ballpark that they were a decade or two ago, but are orders of maginitude more powerful... in some respects, they've gotten cheaper, unless we are talking high end hardware.

    As technology advances, it gets cheaper to produce the same thing.  That applies to 3d art assets too.  There are tools available now to assist with the creation of those that simply weren't around, or nearly as capable 20 years ago.  Plus the templates for the characters and such have advanced a lot too, giving content creators a much more detailed starting point than they've had in the past.

    Net result is that the time investment to create this stuff hasn't went up all that much, but the results you can achieve have increased greatly.

    And also, the 'customer pool' for the people that use these products has increased by orders of magnitude.  In the 1990's, not many people did 3D art, but thanks to Daz Studio and other programs, a LOT more people are in this hobby today than in the past.  Hence, more potential customers to buy your products, making it much more more cost effective to design said products.

    So comparing prices from 20 years ago to now isn't really a worthwhile comparison, as 20 years a go a lot of this stuff simply didn't exist yet, and was just being introduced.  Victoria has evolved a lot over the last couple of decades, but it's a progression from the original model, not an entirely new 'standalone' creation each time a new generation lands...

    So in my mind, the difference between Genesis 3 and 8 isn't really all that much overall.  Sure, there's some tweaks, but that's what they are, tweaks.  The only siginificant Daz advancement recently has been D-Force, so I'd expect D-Force products to cost a bit more, but other than 'fitting' something to Genesis 3 or 8 when you build it, yeah not a lot of difference.

    And, skimming a few of the 'charts' that the Daz Deals plugin provides, the retail price hasn't increased really at all (except for those times when the Daz sales team spikes the retail price temporarily to hit a 'final price' target on a discount), but as I said before, the discounts have often been, on average, at lower percentages than say a year ago.

    The 70% off flash sale discount has become more significant recently, as not a lot of sales approach (or occasionally exceed) that percentage now.  But several sales last year exceeded that percentage.  So yeah, 'The New Normal'...

    Post edited by tj_1ca9500b on
  • Male-M3diaMale-M3dia Posts: 3,584
    kyoto kid said:
    kyoto kid said:

    ...the Pro bundles before Genesis actually were worth the money as they included the base figure, expression morphs, expanded morphs, basic wear, basic body suit, extra skins, and useful poses. Today they are made up primarily of characters and clothing with a hair product or two.

    Actually the additional morphs would have been a requirement for those bundles because of the tech used at the time, there weren't many custom characters because clothing wouldn't fit the body shapes. But I went back and looked at the michael 4 pro pack, and in comparison it can be argued more was in the genesis packs as not many people were willing to move a dial to even change the appearance of a figure, so it's better just to give them some characters and hair to render rather than some skins and morph dials to try to make a character from it.

    Also it could be argued that genesis changes what character and figures mean.. where you get a free figure (the base), then you can buy the morphs to modify that.. then you have figure bundles with character and hair. So could make a character without a buying a character bundle by just buying the morphs rather than during M4/V4, you actually had to buy the figure to make anything.... unless got it from a magazine or book for free.

    ...true. which is why I pretty much stopped bothering with Starter and Pro Bundles since Genesis as I already would have the standard head/body morphs for any of the new "figures" released in that generation (the only one I purchased was the Young Teens 5 as it had a lot of nice appropriate clothing, and included both Julie and Justin). 

    This is why I just buy base character figures, and then, only if they add something more to the "gene pool". I tend to build my own characters via morphs and highly value merchant morph/skin resources as well as plugins like Gen-X.  A lot of time I can build my own bundle" in the way of clothing and hair I actually want and still save money.  As I don't do nudes, don't really need the "naughty bits".

    But if you generall buy male items, you simply don't have that luxury. Still, the paying majority still get use from the bundles more otherwise they simply wouldn't be offered.

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