Are DAZ prices getting higher and higher?

davesodaveso Posts: 7,809

it seems to me that the pricing here is getting pretty high. $20-25 for hair, etc. I'm pretty close to getting tapped out, even with 30% PC discount ..its still higher than what the regular prices used to be. 
Or is it my imagination? 

 

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Comments

  • quality has its price

  • ImagoImago Posts: 5,665
    daveso said:

    it seems to me that the pricing here is getting pretty high. $20-25 for hair, etc. I'm pretty close to getting tapped out, even with 30% PC discount ..its still higher than what the regular prices used to be. 
    Or is it my imagination? 

     

    Depends on how "complex" the product is.

    For example, a simple wig with no morphs or multiple textures sets will cost less than an articlued one with many morphs, many texture sets and fitting options.

  • HeraHera Posts: 1,958

    ALL the prices keep getting higher and higher. it's called inflation. A common cold of the moden world.
    Time to ask for a rise :-)

     

  • Oso3DOso3D Posts: 15,085

    I’ve seen figures for $800-1200 on other sites. Unrigged figures.

    Daz is rather cheap, and if you ever attempt to make content, it’s a LOT of work

  • davesodaveso Posts: 7,809

    thanks to whomever fixed this thread. 

    inflation - yeah, its still tapping me out. serious reduction in purchasing going forward. it may be easier considering I've decided to concentrate on G3 items, which should be going down in price soon. I see more of them in fatgrab now. 

  • Griffin AvidGriffin Avid Posts: 3,818

    Yep. that's the good news in pitching my tent on G3. Someday, Genesis 3 (after G2) will treated like V4 and have discount runs. I can't wait.

    I have fantasies of owning EVERYTHING for G3.

  • SempieSempie Posts: 659

    I think content creation has become more complex over the years.

    When I started using Poser and the first DAZ generations, there was no weightmapping, subsurface scattering and other complex shaders, etc. There was a texturemap, a bumpmap, that's it. Computers couldn't handle all the modern stuff anyway, in those days. There's more realism, there's more detail, so there's more work involved that has to be compensated.

    I don't remember that Victoria 1 was cheap when she was freshly released. The base character, a decent texture, a hairdo and a basic clothing set would set you back around $150,00, around the year 2000, as I remember it. I remember I could not afford her and used the reduced resolution version instead for a long time, that one was given away as a weekly freebie.

  • davesodaveso Posts: 7,809
    Sempie said:

    I think content creation has become more complex over the years.

    When I started using Poser and the first DAZ generations, there was no weightmapping, subsurface scattering and other complex shaders, etc. There was a texturemap, a bumpmap, that's it. Computers couldn't handle all the modern stuff anyway, in those days. There's more realism, there's more detail, so there's more work involved that has to be compensated.

    I don't remember that Victoria 1 was cheap when she was freshly released. The base character, a decent texture, a hairdo and a basic clothing set would set you back around $150,00, around the year 2000, as I remember it. I remember I could not afford her and used the reduced resolution version instead for a long time, that one was given away as a weekly freebie.

    i cannot find an order for v1 or m1, but only 2 ... BUT .. I bought the DAZ Eagle for $49 ... not cheap at all , and the expansion pack for $29... Outland for Michael was $35 ... no bargain really.... so maybe its my imagination that prices are rising. i just found what was a PC bonus pak 2006-2007  that I got free... V2 and about 60 products in there ... 

    Its probably all a wash. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,107

    all things considered the prices have stayed pretty low

    does that mean I buy any more though?

    not lately

    there is only so much of one thing I want even if it is better made and no dearer

    too many ideas are being recycled and I am getting better at adapting older stuff too

    only the newbies really benefit

  • AllenArtAllenArt Posts: 7,175
    edited April 2018

    They are higher. Especially the G8 line and everything associated. dForce clothing takes extra prep tho, and the G8 figures themselves have more jcms, etc to have to work with. It's a sign of the times and of the work involved. The most we can do is be a bit more picky in what we buy because our dollars don't go as far ;). 

    And yes...by comparison, Vicky 1, her pony tail and her bathing suit cost me around 200 bucks 20 years ago. Some of the youngsters don't realize how good they have it. LOL.

    Laurie

    Post edited by AllenArt on
  • Noah LGPNoah LGP Posts: 2,617
    edited April 2018

    Hmmm... V4/M4 Hair gets a price up to $26.95 (Full price)

     

    Genesis 8 gets 10 products with a price greater than $26.95.

    Post edited by Noah LGP on
  • LeanaLeana Posts: 12,768

    First figure I bought was SP3, in 2004. The full price for the base was 39.95$, and she didn't come with textures or morphs except basic expression morphs.

  • CybersoxCybersox Posts: 9,282
    edited April 2018

    The prices have been creeping up for some time, but it picked up during the run of Genesis 3 and really accelerated around the time of the launch of Genesis 8.  At least a lot of the older stuff has been bought out by DAZ and converted into DAZ Originals and PC+ items, usually at substantial discounts.  My guess is that everyone finally realized that DAZ's marketing team will never be able to abandon their constant barrage of super-discount promotions, and that the majority of us only buy when things are on super sale, so they raised the prices enough to compensate.   

    Post edited by Cybersox on
  • nonesuch00nonesuch00 Posts: 18,729

    They've been rising I think but also I think some better quality new items have been added to the PC+.

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited April 2018

    It's not so much that the prices have been rising (some have) but that the discounts being offered are less than they've been in the past.

    Example: Last year I bought my Plat Club membership for 50% off.  The best discount I've seen on Platinum Club recently is 30% off, and indeed ended up paying that amount after I let mine expire for a month, anticipating that it would go on sale again.

    Last year's March Madness, and the followup sales in April and May, had some really killer deals.  I ended up grabbing Carrera, Hexagon, and Bryce during one of those sales, because the price was right.  I guess Hexagon is free now, but I don't regret that purchase.  As for Carrera and Bryce, if I had known then that they were being abandoned, in retrospect I might have passed, but the point is that there were some really good sales last year.

    Yeah, there were some really good sales, until around November/December that is when the Daz sales team tightened things up a LOT on the sales...

    A quick way to illustrate the 'decreasing discounts' is using the Daz Deals plugin.  Simply look at the graphs and you can see that the 'minimum price' has crept up a bit over the last year on a number of items.  Of course those graphs don't illustrate the discount stacking either, which of course increases your discounts, but the 'stacking' of discounts from multiple sales simultaneously has been a lot less frequent (almost nonexistent now?), and the total discount rate with these has been smaller too.

    I've really noticed it since the first of the year.  The hair sale in January wasn't bad, but I remember better deals last year.  The V4 sale was the only sale that IMHO was 'worthy' of the March Madness legacy, but then some of the more seasoned customers can point to even better deals than that in the past.

    Fortunately, the Plat Club library keeps growing, but even there I've noticed that the 'entry price' for some of the Plat Club items has gone up.

    The biggest headscratcher for me is the ancient stuff.  For stuff that doesn't hit Plat Club, yeah the prices make no sense.  Some of these items are over a decade old, and while those artists probably still get occasional sales from those, well why pay $20 for some A3 items, when you can spend that same $20 on something much newer and of higher quality, which will most likely be more useful to you in the long run?

    So yeah, in short, it's not your imagination.  Call it inflation, taking advantage of the fact that a lot of people had their taxes lowered so they should have extra money to spend now, or whatever, but yeah...

    Despite having literally hundreds of items still in my wishlist, I haven't made much progress on the wishlist front in recent months, simply because I've been waiting for similar prices to what I've seen in the past year, which haven't arrived.

    The flash sales are nice, but again the Daz Deals plugin, and the lack of stacked discounts, is telling me that they are costing more now than the last time they went o n sale for cheap.

    The only 'saving grace' has been the free bundles being thrown in with the new pro packs, but a lot of that stuff is stuff I didn't really need, and in fact a lot of the stuff I did need I had already bought last year when they went on sale for cheap...

    So yeah, I agree.  My Daz dollars don't seem to be going as far as they used to in the Daz store... I still shop here, but other 3d modeling stores are starting to see more of my business.  One of the other stores in particular is nice enough to advertise the end dates on their sales, and does some other things to keep me intersted, such as coupons, rewards (essentially 14% 'cash back' store credit) and such, which helps a lot in planning my purchases there.  Sure, the largest product library is here, but I have a lot of stuff already so most of the stuff I buy now is because 'it's pretty', not because 'I need that'.

    I've been referring to this as 'the new normal'...

    So, in short, if Daz wants more of MY spending budget in the future, the sales team needs to step it up!  I have other options, and those other options appreciate the fact that I've been shifting more of my budget their way in recent months.

    Post edited by tj_1ca9500b on
  • I'm not quite sure how much prices here have really been rising, apart from the PC+ category. I am still much more satisfied, dollar-per-dollar, with my Daz purchases than with most of my other current discretionary spending (magazines, movie tickets, etc).

  • IvyIvy Posts: 7,165
    th3Digit said:

    all things considered the prices have stayed pretty low

    does that mean I buy any more though?

    not lately

    there is only so much of one thing I want even if it is better made and no dearer

    too many ideas are being recycled and I am getting better at adapting older stuff too

    only the newbies really benefit

    +1yes

  • kyoto kidkyoto kid Posts: 41,866
    Hera said:

    ALL the prices keep getting higher and higher. it's called inflation. A common cold of the moden world.
    Time to ask for a rise :-)

     

    ..unfortunately on SS and they don't give raises.

  • maikdeckermaikdecker Posts: 3,037

    I'm a newbie here, so I don't have the foggiest idea about how prices have been in the "old days". I can only account for what I've seen here in the last couple months. And, I've mentioned that before, I am on a quite tight budget (usually...) as I only do rendering as a hobby.

     

    So for me, some of the prices asked for stuff are quite high, or at least higher than I would be willing or able to pay. The good thing about being a newbie is, that my "runtime" is still quite small, so the occasional "70% off" bargains offer still a lot of interesting things for me.

    Then there is the point of "quality has to be paid" to which I can only agree. Nonetheless I see that at "some other shop" quite a few things offer a multitude of options for a smaller price than in the DAZ shop. If I had the money to buy all the new stuff that interests me, I guess most of it would be spend elsewhere, but as right now the "bargain offers" for old stuff are my main interest, it's DAZ who get my money at the moment.

  • TaozTaoz Posts: 10,263

    Number of copies sold is also a factor. 3D content is currently a niche therefore products aren't selling a huge number of copies in general, 500 is high AFAIK. If an average product sold say 100.000 copies though you'd get a huge profit even at a price of $1.

  • AllenArtAllenArt Posts: 7,175
    Taoz said:

    Number of copies sold is also a factor. 3D content is currently a niche therefore products aren't selling a huge number of copies in general, 500 is high AFAIK. If an average product sold say 100.000 copies though you'd get a huge profit even at a price of $1.

    That is however the business that Daz (and the PAs) are in ;). 

    TBH, the reason I give my stuff away is because I like making it, but it really is too much work for so little return. So why not? LOL. I can't fault vendors for wanting to make as much as they can.

    Laurie

  • IceScribeIceScribe Posts: 694
    edited April 2018

    An easy way to look at the pricing range is to sort by "low to high", say, in the Platinum Club, where I  assume that some of the older products are still cheaper but rises in prices as one scrolls to new products. I notice file sizes for products have increased quite substantially, to point where I don't immediately download. 80mb was once a big packet for me. Now I see 350 per product becoming frequent. Sure,now there are available higher speed downloads, and more powerful machines, larger memory in the tera bytes. That stuff costs money, too.  By comparing the size increase with the pricing, it's easy to see the increases parallel. However, I have recently seen some older products which seem to have doubled in price, but are "discounted" in sales. I have bitten the bullet and bought what I considered very pricey products discounted for recent sales, but you can see the "regular price" temporarily greyed-out, is at least $10 to $20 higher than last year. I figure since those are mostly "sets", they will last longer than any generational figure, so a better investment for my use, considering they have risen so much in 1 year, I can assume they will continue to rise, having nothing whatsoever to do with more "modern" production or efforts. They're already made and marketed, right? It's like selling last year's or even those made 3 years ago, sweaters for 75 percent more and then "reducing" the price to 50 percent. It's still more than it was, and really does not reflect inflated production costs as they were made under earlier lower product costs themselves.  I think that's the factor that old faithful buyers are lamenting. Of course, it's a sales advantage if newcomers don't realize this marketing technique. 

    Post edited by IceScribe on
  • algovincianalgovincian Posts: 2,664
    Oso3D said:

    I’ve seen figures for $800-1200 on other sites. Unrigged figures.

    Daz is rather cheap, and if you ever attempt to make content, it’s a LOT of work

    Is that really comparing apples to apples, though?

    What usage rights do you get for your $1000? Can you use it in games (unlimited)? Can you make 3D prints and sell them without having to negotiate/pay additional royalties?

    Don't get me wrong - DAZ content is a great value, IMO (especially when you consider the efficiencies of gene pools, re-using poses , etc.).

    - Greg

     

  • TaozTaoz Posts: 10,263
    AllenArt said:
    Taoz said:

    Number of copies sold is also a factor. 3D content is currently a niche therefore products aren't selling a huge number of copies in general, 500 is high AFAIK. If an average product sold say 100.000 copies though you'd get a huge profit even at a price of $1.

    That is however the business that Daz (and the PAs) are in ;). 

    TBH, the reason I give my stuff away is because I like making it, but it really is too much work for so little return. So why not? LOL. I can't fault vendors for wanting to make as much as they can.

    Laurie

    I'm not complaning about the prices, I actually often wonder how they can survive with the current prices (50+% off is probably the norm with all those sales), and the relatively low number of copies sold of each product. Plus you can't know for sure whether your product will be a success or a failure. It's not my impression that it's a business that pays well unless you work hard (and maybe not even then). 

  • AllenArtAllenArt Posts: 7,175
    Taoz said:
    AllenArt said:
    Taoz said:

    Number of copies sold is also a factor. 3D content is currently a niche therefore products aren't selling a huge number of copies in general, 500 is high AFAIK. If an average product sold say 100.000 copies though you'd get a huge profit even at a price of $1.

    That is however the business that Daz (and the PAs) are in ;). 

    TBH, the reason I give my stuff away is because I like making it, but it really is too much work for so little return. So why not? LOL. I can't fault vendors for wanting to make as much as they can.

    Laurie

    I'm not complaning about the prices, I actually often wonder how they can survive with the current prices (50+% off is probably the norm with all those sales), and the relatively low number of copies sold of each product. Plus you can't know for sure whether your product will be a success or a failure. It's not my impression that it's a business that pays well unless you work hard (and maybe not even then). 

    I agree. I don't think it's the business to be in if you wanna make gobs of money. LOL

    Laurie

  • escrandallescrandall Posts: 500

    I think we get an excellent value at Daz.  I was conditioned to think in terms of the terrific sale prices of last year.  That combined with me not seeing a lot of new pieces I'm interested in has kept me from grabbing the plastic as much as in the past.  But when I see something novel that seems useful I have no problem paying the slight higher price.  

    Also some of the PAs are very helpful.  When I have a good interaction with one I'm much more likely to look into their back catalog.

  • P A Y A T   PP A Y A T P Posts: 1,177

    I noticed that some older generation characters and props have higher prices or equal to if not slightly lower than the newer ones. I wonder about that. I guess it depends on the PA but not on inflation as their potential for generating income is reduced overtime.

  • ChadCryptoChadCrypto Posts: 596

    Hmm, the prices do seem to rise, though the first ever pro bundle I ever bought was Victoria 4.0, 13 total products. came out to $48.98.  Cheaper then some of the pro bundles I have bought the past couple months. Though no free bundles with her back then. Wow that was almost 12 years ago.Back in good old 2006.  How time flies. laugh

  • kyoto kidkyoto kid Posts: 41,866

    ...the Pro bundles before Genesis actually were worth the money as they included the base figure, expression morphs, expanded morphs, basic wear, basic body suit, extra skins, and useful poses. Today they are made up primarily of characters and clothing with a hair product or two.

  • AllenArtAllenArt Posts: 7,175
    edited April 2018
    kyoto kid said:

    ...the Pro bundles before Genesis actually were worth the money as they included the base figure, expression morphs, expanded morphs, basic wear, basic body suit, extra skins, and useful poses. Today they are made up primarily of characters and clothing with a hair product or two.

    Not sure how far back you go with the DS/Poser stuffs, but I was around for Vicky 1 (also referred to as Millie), and even the textures were a separate purchase. By the time it was all said and done, the basic requirements for a figure that we take for granted now would cost hundreds ;). I can't go back and check to see what I paid for what exactly, because I changed my screen name in 2001 and don't remember what it was before that, but I do know it was over 200 bucks for at least the figure, the texture, the bathing suit and the hair. I can't remember if the head and body morphs were included in that.

    Laurie

    Post edited by AllenArt on
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