Kinley Hair gForce

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Comments

  • sapatsapat Posts: 1,735

    Here are a few down and dirty renders. One of them showing my own 'recipes' for color combos because of how versatile it is.  And the posed one to show how it drapes upside down.  It's been a joy to work with, easy to use and colors/blends are as good as your imagination.  Gives you an idea if you're on the fence about how it loooks and performs.  It's awesome!

    sapat said:

    SuzeTx (sapat)

     

     

    OK, sold! Your recipes look amazing and so does the hair! I wish all hair did that! I'm guessing it takes forever to render though...

    Honestly no, it doesn't take forever.  No more than a fully dressed character in a scene with props and such.  I have an old machine too with a GeForce 760 card and 32 mb ram.  So it can be done!!

  • sapatsapat Posts: 1,735

    Here is a quick and dirty render using the bangs with a dynamic strength of 46. By default they are 94.

     

    Yep, it does make a difference.  The hair is so versatile.

  • sapatsapat Posts: 1,735

    3. The material customization system is really cool. You start by applying the base color to the hair of which there are 12. Then you apply a tint from a choice of 5 colors. You can darken and lighten the hair tint easily with provided presets. The you can apply streaks to the hair, medium or thin, lighten and darken. And still theres more options! You can apply an ombre to the hair and you can also apply coloring to the hair tips. Both of these options have the choices for color and lightening or darkening. The ombre effect also has softening options available. Its a cool hair coloring system that I hope catches on.

    So hopefully that fills in some of the gaps for those of you that are still on the fence about Kinley Hair. laugh

    I posted some of my basic hair 'recipes' earlier in the thread showing just a fraction of what you can do starting with a base color then adding different options.  I keep a record of them so I can refer back if I want to use the same recipe at another time. 

  • sapat said:

    3. The material customization system is really cool. You start by applying the base color to the hair of which there are 12. Then you apply a tint from a choice of 5 colors. You can darken and lighten the hair tint easily with provided presets. The you can apply streaks to the hair, medium or thin, lighten and darken. And still theres more options! You can apply an ombre to the hair and you can also apply coloring to the hair tips. Both of these options have the choices for color and lightening or darkening. The ombre effect also has softening options available. Its a cool hair coloring system that I hope catches on.

    So hopefully that fills in some of the gaps for those of you that are still on the fence about Kinley Hair. laugh

    I posted some of my basic hair 'recipes' earlier in the thread showing just a fraction of what you can do starting with a base color then adding different options.  I keep a record of them so I can refer back if I want to use the same recipe at another time. 

    They look really nice sapat! The blonde variation is gorgeous. You've been tinkering with the color much more than I have. Do you think its possible to save the cutomization settings as presets?

  • sapatsapat Posts: 1,735
    sapat said:

    3. The material customization system is really cool. You start by applying the base color to the hair of which there are 12. Then you apply a tint from a choice of 5 colors. You can darken and lighten the hair tint easily with provided presets. The you can apply streaks to the hair, medium or thin, lighten and darken. And still theres more options! You can apply an ombre to the hair and you can also apply coloring to the hair tips. Both of these options have the choices for color and lightening or darkening. The ombre effect also has softening options available. Its a cool hair coloring system that I hope catches on.

    So hopefully that fills in some of the gaps for those of you that are still on the fence about Kinley Hair. laugh

    I posted some of my basic hair 'recipes' earlier in the thread showing just a fraction of what you can do starting with a base color then adding different options.  I keep a record of them so I can refer back if I want to use the same recipe at another time. 

    They look really nice sapat! The blonde variation is gorgeous. You've been tinkering with the color much more than I have. Do you think its possible to save the cutomization settings as presets?

    Honestly I'm not sure if they can be saved or not.  I made all these during testing a while back and didn't try to save them as we were moving along.  Seems like they could though, right?

  • JOdelJOdel Posts: 6,316

    Would saving as a material preset work?

    Would come in awfully handy if someone is in a position of doing a series of illos for a continuing character.

    If this system is as big a success as all that, I'd keep an eye out for future hair models which also incorporate it. Then the continuing character wouldn't be tied to only one hairdo. 

  • maikdeckermaikdecker Posts: 3,037

    Looks really great and is of course in my wishlist now...

    And I can only hope for some more different hairstyles working with dForce (without having to diddle around with weightmaps and whatever).

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Well based on the hype in this thread and wanting dynamic hair for a long time, I went ahead and picked this one up. First tests were not as promising as I expected since it seems the tails react more to the dforce than the bangs. I probably have to really increase the simulation duration to get the bangs to fall like the tails did, even with posing them towards the direction I wanted them to fall. For a first Dforce hair product though, I am inpressed and really hope we see more Dforce hair like this!.

  • L'AdairL'Adair Posts: 9,479
    edited April 2018

    Well based on the hype in this thread and wanting dynamic hair for a long time, I went ahead and picked this one up. First tests were not as promising as I expected since it seems the tails react more to the dforce than the bangs. I probably have to really increase the simulation duration to get the bangs to fall like the tails did, even with posing them towards the direction I wanted them to fall. For a first Dforce hair product though, I am inpressed and really hope we see more Dforce hair like this!.

    If you are familiar with weight maps for dForce, it is very interesting to add the dForce Weight Map Node to the hair. (For those not aware, the Node itself only gives you access to the weight maps. If the vendor didn't use weight maps, all you will see is bright red over everything, indicating 100% weight. But if you see colors blue to red, the vendor has painted weights to control the influence of dForce. Gray indicates 0% weight, so no influence.)

    LLF has also used Simulation settings in the material zones that are quite different overall than I'm used to seeing on clothing items. She obviously put a lot of work into this hair and it is well worth the price. I hope this one sells well, because I selfishly want to see her release more dForce capable hair!

    Post edited by L'Adair on
  • FSMCDesignsFSMCDesigns Posts: 12,843
    L'Adair said:
     

    LLF has also used Simulation settings in the material zones that are quite different overall than I'm used to seeing on clothing items. She obviously put a lot of work into this hair and it is well worth the price. I hope this one sells well, because I selfishly want to see her release more dForce capable hair!

    Couldn't agree more, that is the main reason I purchased it, to show my suppirt of more products like this.!! I have always admired her skill and talent and it shows in this product. I have thought about exploring the weight map options, but haven't yet as I would probably mess something up, LOL.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983

    There are a few very strong selling points about this hair that havent been discussed enough.

    1. The hair fits G8F and G3F. From my perspective, any item that fits both g3 and g8 gets first consideration of everything else.

    2. Still not sure about dforce or dont want to take the time to run simulation after simulation??? Dont! This hair item not only has bones to aid in the positioning of the ponytails, it also has numerous pose controls to get that look that you're going for. So skip the dforce all together if you want.

    3. The material customization system is really cool. You start by applying the base color to the hair of which there are 12. Then you apply a tint from a choice of 5 colors. You can darken and lighten the hair tint easily with provided presets. The you can apply streaks to the hair, medium or thin, lighten and darken. And still theres more options! You can apply an ombre to the hair and you can also apply coloring to the hair tips. Both of these options have the choices for color and lightening or darkening. The ombre effect also has softening options available. Its a cool hair coloring system that I hope catches on.

    So hopefully that fills in some of the gaps for those of you that are still on the fence about Kinley Hair. laugh

    Glad to know this hair works with out gforce

  • sapatsapat Posts: 1,735
    JOdel said:

    Would saving as a material preset work?

    Would come in awfully handy if someone is in a position of doing a series of illos for a continuing character.

    If this system is as big a success as all that, I'd keep an eye out for future hair models which also incorporate it. Then the continuing character wouldn't be tied to only one hairdo. 

    I apologize....I had forgotten I made all my recipes into material presets since it was a while ago when I did them.  But yes, I saved my scene that you see in the thumbs, then entered all my color and option combos, and saved them out as material presets as I went along.  They all load for me with no issues, so it can be done.  

     

     

    SuzeTx-Kinley Hair Color Recipes-Material Presets.JPG
    767 x 736 - 92K
  • nicsttnicstt Posts: 11,715
    edited April 2018

    There are a few very strong selling points about this hair that havent been discussed enough.

    1. The hair fits G8F and G3F. From my perspective, any item that fits both g3 and g8 gets first consideration of everything else.

    2. Still not sure about dforce or dont want to take the time to run simulation after simulation??? Dont! This hair item not only has bones to aid in the positioning of the ponytails, it also has numerous pose controls to get that look that you're going for. So skip the dforce all together if you want.

    3. The material customization system is really cool. You start by applying the base color to the hair of which there are 12. Then you apply a tint from a choice of 5 colors. You can darken and lighten the hair tint easily with provided presets. The you can apply streaks to the hair, medium or thin, lighten and darken. And still theres more options! You can apply an ombre to the hair and you can also apply coloring to the hair tips. Both of these options have the choices for color and lightening or darkening. The ombre effect also has softening options available. Its a cool hair coloring system that I hope catches on.

    So hopefully that fills in some of the gaps for those of you that are still on the fence about Kinley Hair. laugh

    Agree, and love this product.

    Bones, and lots of them. I only buy hair (I consider VERY short hair that don't have bones) with bones, so this wins there; great shader system. I've created a folder in one of my custom ones for the created textures.

    The Dforce I find to be slow, but very effective at giving it a believable pose if the bones don't quite manage it. And tbh, a couple or so minutes generate a little randomness to the hair parts - adding that believability.

    The one thing sadly not working effectively (and is a fault of the type of hair Studio uses), is it looks less believable when falling from the head (if not an upside pose as was posted in one of the threads, then one that still relies on the effect).

    Post edited by nicstt on
  • L'AdairL'Adair Posts: 9,479
    edited April 2018

    Two + days, and this thread was already hiding on page three! It took me a bit of time, but I have an image with the hair. I hope you guys like it:

    Swingin' High

    Swingin' High, by L'Adair


    The links go to the gallery page, where you can see the full 2000px wide image, if you'd like. The image below links directly to the larger image.


    Closeup of Kinley Hair

    Kande - Kinley Hair - Tree And Swing 04


    Here's another closeup of the hair.

    Kande Portrait Upper Body Head Shot

    Post edited by L'Adair on
  • sapatsapat Posts: 1,735

    Awesome images showing the versatility of the hair!

  • OdaaOdaa Posts: 1,548
    edited April 2018

    I was really intrigued by the idea of a hair made specifically for dForce, and so far I'm liking the result. This is the result of an animated simulation where the character spins 180 degrees in the process of assuming this pose. "Wind right" pose dial also used after simulation. Thank you, LLF!

    Kinley Hair Test.png
    763 x 1080 - 444K
    Post edited by Odaa on
  • Odaa said:

    I was really intrigued by the idea of a hair made specifically for dForce, and so far I'm liking the result. This is the result of an animated simulation where the character spins 180 degrees in the process of assuming this pose. "Wind right" pose dial also used after simulation. Thank you, LLF!

    Wear did you get those pants and boots?

  • sapatsapat Posts: 1,735
    Odaa said:

    I was really intrigued by the idea of a hair made specifically for dForce, and so far I'm liking the result. This is the result of an animated simulation where the character spins 180 degrees in the process of assuming this pose. "Wind right" pose dial also used after simulation. Thank you, LLF!

     

    Love the hair in this one! 

  • OdaaOdaa Posts: 1,548
    Odaa said:

    I was really intrigued by the idea of a hair made specifically for dForce, and so far I'm liking the result. This is the result of an animated simulation where the character spins 180 degrees in the process of assuming this pose. "Wind right" pose dial also used after simulation. Thank you, LLF!

    Wear did you get those pants and boots?

    https://www.daz3d.com/millennial-business-casual-outfit-for-genesis-3-male-s

    Converted to G3F with the tie hidden.

  • OdaaOdaa Posts: 1,548
    sapat said:
    Odaa said:

     

    sapat said:
    Odaa said:

    I was really intrigued by the idea of a hair made specifically for dForce, and so far I'm liking the result. This is the result of an animated simulation where the character spins 180 degrees in the process of assuming this pose. "Wind right" pose dial also used after simulation. Thank you, LLF!

     

    Love the hair in this one! 

    Thank you!

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