50's Fab for Genesis 8 Male(s) - again stiff tubes

I like the idea and general form of the 50's Fab outfit (and it's male outfit!), but ... again something which looks like stiff tubes. No faults, no wrinkles, no signs of use. As it is, it looks highly artificial, not natural as it should. So I regret, but I have to pass on it.

Does no one at Quality control look at these things? Does Quality control only look for general fitting, no poke-through and such? The best, natural looking figures of people look false and like puppets in such clothing. There is old clothig for M4 and V4 which looks more natural than this.

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Comments

  • Male-M3diaMale-M3dia Posts: 3,584

    So you can't try a little dforce on it?

  • cherpenbeckcherpenbeck Posts: 1,416
    edited April 2018

    In that case: Could not the promos show this outfit with dForce used?

    Post edited by cherpenbeck on
  • OdaaOdaa Posts: 1,548

    The old Genesis 1 equivalent arguably has more authentic pants, refits nicely to G3M if you have Wear Them All and could presumably be fitted successfully to G8M if you care, and more or less works with dForce (the shoulder tabs and the metal bits needing some tweaking).

  • If we show it with dForce in the promos, it would then have to be designated specfically as dForce - which has its own set of criteria. 

    We have dForce items coming down the pipeline very soon as it happens.

  • Male-M3diaMale-M3dia Posts: 3,584
    edited April 2018
    Odaa said:

    The old Genesis 1 equivalent arguably has more authentic pants, refits nicely to G3M if you have Wear Them All and could presumably be fitted successfully to G8M if you care, and more or less works with dForce (the shoulder tabs and the metal bits needing some tweaking).

    The thing with the argument with any modelled in wrinkes is as soon as you pose it the wrinkles instantly become unrealistic, that's going to go for any conforming cloth from any generation. That's why trying a little dforce on the posed garment may help the clothes fall where they should.

    Post edited by Male-M3dia on
  • Serene NightSerene Night Posts: 17,704

    I like the boots and the way the ankle cuffs look.

  • OdaaOdaa Posts: 1,548
    Odaa said:

    The old Genesis 1 equivalent arguably has more authentic pants, refits nicely to G3M if you have Wear Them All and could presumably be fitted successfully to G8M if you care, and more or less works with dForce (the shoulder tabs and the metal bits needing some tweaking).

    The thing with the argument with any modelled in wrinkes is as soon as you pose it the wrinkles instantly become unrealistic, that's going to go for any conforming cloth from any generation. That's why trying a little dforce on the posed garment may help the clothes fall where they should.

    I agree with that in general (although the wrinkles in the Genesis 1 pants behave pretty well in Dforce), what I object to about the new set is the ankle cuffs that look more like sagging elastic and the modern style low-rise waistline, which is not period appropriate, to the best of my knowledge.

  • Male-M3diaMale-M3dia Posts: 3,584
    Odaa said:
    Odaa said:

    The old Genesis 1 equivalent arguably has more authentic pants, refits nicely to G3M if you have Wear Them All and could presumably be fitted successfully to G8M if you care, and more or less works with dForce (the shoulder tabs and the metal bits needing some tweaking).

    The thing with the argument with any modelled in wrinkes is as soon as you pose it the wrinkles instantly become unrealistic, that's going to go for any conforming cloth from any generation. That's why trying a little dforce on the posed garment may help the clothes fall where they should.

    I agree with that in general (although the wrinkles in the Genesis 1 pants behave pretty well in Dforce), what I object to about the new set is the ankle cuffs that look more like sagging elastic and the modern style low-rise waistline, which is not period appropriate, to the best of my knowledge.

    I'm only speaking of dforce to help garments not arguing any opinions besides that.

  • AllenArtAllenArt Posts: 7,175

    The pants are definitely WAAAAY too tight. I'm so tired of seeing skin tight pants on everything. In the 50s, some guys wore tight shirts, but not really tight pants. Look up some images of James Dean. Shirts, yes. Pants, not so much. And a lot of the time the hems were rolled up. I realize the male stuff  doesn't sell, but is it at least too much to ask that they be made as well as the female stuff? I mean, I'd pay PA prices for well made male stuff that they don't have to put in the PC.

    Laurie

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    AllenArt said:

    The pants are definitely WAAAAY too tight. I'm so tired of seeing skin tight pants on everything. In the 50s, some guys wore tight shirts, but not really tight pants. Look up some images of James Dean. Shirts, yes. Pants, not so much. And a lot of the time the hems were rolled up. I realize the male stuff  doesn't sell, but is it at least too much to ask that they be made as well as the female stuff? I mean, I'd pay PA prices for well made male stuff that they don't have to put in the PC.

    Laurie

    I don't know how authentic he was, but Fonzie's jeans were pretty tight. One of the reasons I loved happy days

  • AllenArtAllenArt Posts: 7,175
    edited April 2018
    AllenArt said:

    The pants are definitely WAAAAY too tight. I'm so tired of seeing skin tight pants on everything. In the 50s, some guys wore tight shirts, but not really tight pants. Look up some images of James Dean. Shirts, yes. Pants, not so much. And a lot of the time the hems were rolled up. I realize the male stuff  doesn't sell, but is it at least too much to ask that they be made as well as the female stuff? I mean, I'd pay PA prices for well made male stuff that they don't have to put in the PC.

    Laurie

    I don't know how authentic he was, but Fonzie's jeans were pretty tight. One of the reasons I loved happy days

    Maybe they were somewhat tight, but they sure didn't look like they were painted on like the new outfit in the PC lol. Those are so tight they look like a second skin.

    The best example of an item of clothing from the 50s is an item of clothing from the 50s. Maybe some of the folks making these clothing sets can look at some ;)

    Laurie

    Post edited by AllenArt on
  • AllenArtAllenArt Posts: 7,175

    One more

  • ChoholeChohole Posts: 33,604

    I seem to remember that one sat in the bath which would be full of hot water (normal bathing temp) for an hour or so wearing new jeans and then let them dry on you (best done during the summer months) in order to get tight fitting jeans in the 60s.  Also Teddy boys would wear drain pipes. that was 50s and 60s.  However they didn't look shrink wrapped

  • mal3Imagerymal3Imagery Posts: 714

    The outfit is to smooth and the shaders are pretty bad.

  • OdaaOdaa Posts: 1,548
    edited April 2018

    I like the bomber style jacket though. Nice and equally valid alternative to the Genesis 1 equivalent.

    Post edited by Odaa on
  • L'AdairL'Adair Posts: 9,479
    AllenArt said:

    The pants are definitely WAAAAY too tight. I'm so tired of seeing skin tight pants on everything. In the 50s, some guys wore tight shirts, but not really tight pants. Look up some images of James Dean. Shirts, yes. Pants, not so much. And a lot of the time the hems were rolled up. I realize the male stuff  doesn't sell, but is it at least too much to ask that they be made as well as the female stuff? I mean, I'd pay PA prices for well made male stuff that they don't have to put in the PC.

    Laurie

    +1

    The outfit is to smooth and the shaders are pretty bad.

    What I've come to expect from new releases of PC+ clothing is "less than exciting" materials, (though not always.) It's the add-on textures where an outfit takes on a look that gets me to buy. I wouldn't mind if the person creating the mesh skipped the materials aspect and spent more time on the mesh. Daz could then select one of the addon products in the pipeline to go with it, and up the price a bit. The base product and one addon, for just about any of the clothing products, comes t0 $7.98 without the intro discount. So bundle the mesh, (which the artist now has more time to refine,) and one addon for the initial product, make it $6.99 after discounts, (as it will have one less texture,) and let the product be "exciting" at release.

    I'm so tired of hearing how male clothing, (and other products, too,) "don't sell," and then seeing inferior products released for the male figures. (Inferior to the quality of the products released for the female figures.) Provide the same quality and the same attention to detail in the male clothing and they will be an instant buy for me, budget allowing.

     

  • nonesuch00nonesuch00 Posts: 18,729

    My leather jackets, 35 years later, still look like tubes. That's leather for you. One would have to oil, beat, sleep in, and wear their leather jacket constantly like they were trying to break in a baseball glove to get a wrinkled shirt look to a leather jacket.

  • davesodaveso Posts: 7,793

    starch ... and tight creases. stiff as a board. 

     

  • frankrblowfrankrblow Posts: 2,052

    Speaking from personal experience, men's trousers were loose, even baggy, in the 50's for normal guys, and tight pants were considered deviant and/or girly. And most importantly, they had CREASES from careful ironing after every wash, even work clothes.

    The "50's Fab" outfits may fill a niche for a non-representative group of people, but were not typical of the 50's or early 60's.

  • KitsumoKitsumo Posts: 1,221
    AllenArt said:

    The pants are definitely WAAAAY too tight. I'm so tired of seeing skin tight pants on everything. In the 50s, some guys wore tight shirts, but not really tight pants. Look up some images of James Dean. Shirts, yes. Pants, not so much. And a lot of the time the hems were rolled up. I realize the male stuff  doesn't sell, but is it at least too much to ask that they be made as well as the female stuff? I mean, I'd pay PA prices for well made male stuff that they don't have to put in the PC.

    Laurie

    I don't know how authentic he was, but Fonzie's jeans were pretty tight. One of the reasons I loved happy days

    I think Fonzie's jeans were mostly tight up near the crotch area (for the ladies), then loosened up around the cuff area. Loose enough to wear boots, but not enough to interfere with riding a bike. The pants in 50's Fab are definitely influenced by today's skinny jean culture.

  • L'AdairL'Adair Posts: 9,479
    edited April 2018

    Speaking from personal experience, men's trousers were loose, even baggy, in the 50's for normal guys, and tight pants were considered deviant and/or girly. And most importantly, they had CREASES from careful ironing after every wash, even work clothes.

    The "50's Fab" outfits may fill a niche for a non-representative group of people, but were not typical of the 50's or early 60's.

    I remember my mom ironing my dad's work trousers. He was an electrician and worked mostly on home construction. After she ironed the pants, she put these long metal frame-like gizmos in each leg and then hung them in the closet. And that was in the 60s. My dad wouldn't be caugt dead wearing jeans to work. Those creased trousers and a matching shirt were his uniform for several decades.

    Post edited by L'Adair on
  • nonesuch00nonesuch00 Posts: 18,729

    This conversation reminds my that I joined the FB group for the elementary school I went to for Kindergarten and it is striking the 'neat as a pin' formal clothing most of the students in my Kindergarden were wearing and if you go back almost 20 years earlier for Kindergarten pictures, it's a hoot, as the kids are dressed up so formally and you're thinking where did they get the money for those clothes. No jeans. No t-shirts. However going forward a bit to 1975 for example and then it was jeans, t-shirts, and other styles of informal clothing. The class went from looking almost like a private school that required uniforms to what most of us in the US know today in a bit over 20 years going from the 50s to 70s. 50s were very formaljudging by my parents & kin no matter where you lived. I think that informal change was all TV inspired. Same with same very old accents that had survived centuries getting virtually erased. 

  • xyer0xyer0 Posts: 6,333
    AllenArt said:

    The pants are definitely WAAAAY too tight. I'm so tired of seeing skin tight pants on everything. In the 50s, some guys wore tight shirts, but not really tight pants. Look up some images of James Dean. Shirts, yes. Pants, not so much. And a lot of the time the hems were rolled up. I realize the male stuff  doesn't sell, but is it at least too much to ask that they be made as well as the female stuff? I mean, I'd pay PA prices for well made male stuff that they don't have to put in the PC.

    Laurie

    I don't know how authentic he was, but Fonzie's jeans were pretty tight. One of the reasons I loved happy days

    Haaaaaaaayyyyyy.

  • cherpenbeckcherpenbeck Posts: 1,416

    Besides even if you iron out every single wrinkle of a jeans, there are still the bleached crests of these wrinkles which stay no matter what you do.

  • L'Adair said:
    Daz could then select one of the addon products in the pipeline to go with it, and up the price a bit. The base product and one addon, for just about any of the clothing products, comes t0 $7.98 without the intro discount. So bundle the mesh, (which the artist now has more time to refine,) and one addon for the initial product, make it $6.99 after discounts, (as it will have one less texture,) and let the product be "exciting" at release.

    While I'm not personally opposed to that, we'd see the usual comments about 'PC prices going up' and people not wanting to 'pay extra for stuff they might not want'.

    In this instance, we did actually aim to have another base texture to go out with it, but it came in late.. and then it missed the launch... so just one of those things.  However, it's selling well... so I've no complaints here.

  • ButchButch Posts: 800

    I take it that no one opened or closed their jackets during the 50's?

  • L'AdairL'Adair Posts: 9,479
    L'Adair said:
    Daz could then select one of the addon products in the pipeline to go with it, and up the price a bit. The base product and one addon, for just about any of the clothing products, comes t0 $7.98 without the intro discount. So bundle the mesh, (which the artist now has more time to refine,) and one addon for the initial product, make it $6.99 after discounts, (as it will have one less texture,) and let the product be "exciting" at release.

    While I'm not personally opposed to that, we'd see the usual comments about 'PC prices going up' and people not wanting to 'pay extra for stuff they might not want'.

    In this instance, we did actually aim to have another base texture to go out with it, but it came in late.. and then it missed the launch... so just one of those things.  However, it's selling well... so I've no complaints here.

    What? Really? But it's a male product and everyone knows "Male products don't sell!" devil

    All kidding aside, I'm glad it's doing well. Anytime a product for the males does well, it encourages more products for the males.

    (I'm really to the point of buying and learning Marvelous Designer so I can make the clothing I want, and not be dependent on what's selling, or what season of the year it is. I don't blame Daz or the PAs for making what sells the most. But I don't fit in the demographic that's making them the most money.)

    Butch said:

    I take it that no one opened or closed their jackets during the 50's?

    LOL, so it would seem, Butch!

  • FishtalesFishtales Posts: 6,212

    Me, somewhere near the end of the 60's :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081

    I think the problem is more to do with how to do that with digital models

    even with Dforce you would need an animated zipper restraint or button unbuttoning one

    the only way I have ever done it is with using multiple hidden figures wearing masked bits of the clothing 

    the geometry editor could be your friend creating two halves of a jacket no need to show the back

  • ButchButch Posts: 800
    th3Digit said:

    I think the problem is more to do with how to do that with digital models

    even with Dforce you would need an animated zipper restraint or button unbuttoning one

    the only way I have ever done it is with using multiple hidden figures wearing masked bits of the clothing 

    the geometry editor could be your friend creating two halves of a jacket no need to show the back

    That's all well and good, but the only morphs in the jacket are armpit and hems.  Which is a bit useless, if your character's not standing upright.

     

     

    Fishtales said:

    Me, somewhere near the end of the 60's :)

    You're in the fore or background?  wink

     

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