Quality Texture sites

SzarkSzark Posts: 10,634

I need some feedback on good sites for quailty textures for full commerical use royalty free.

 

at the moment the only place I go to is Textures.com (used to be CGTextures). I need more fabrics maps than they can offer.

 

I came across https://www.sketchuptextureclub.com/ which seem to have a nice selection of high res maps. Does anyone use them, are they hassle free to deal with? 12 Euros a year sounds a good deal to me.

Anymore recommedations would be nice too. :)

Comments

  • Oso3DOso3D Posts: 15,085
    edited April 2018

    I _highly_ recommend FilterForge.

    You can generate countless seamless textures you can then use. It's frequently on sale, and considering the equivalent of all the texture bundles it translates to, it's an incredible value.

    I mean, just go to the site and check out some of the texture examples.

    Post edited by Oso3D on
  • SzarkSzark Posts: 10,634

    Thx but I have looked into these texture generating programs for a while and to be honest I am not that impressed with the results I have seen. That could be down to not seeing it at it's best I just don't know. Plus I never can afford it, then it is time to learn another program etc. I appreciate the comments though, thanks.

    I do prefer texture sites for the time saving POV.

  • AllenArtAllenArt Posts: 7,175
    edited April 2018

    http://www.plaintextures.com/

    http://www.goodtextures.com/home.html

    http://mayang.com/textures/

    https://patterncooler.com/

    Pattern Cooler will give you extra large images with the vector files for a fee.

    Laurie

    Post edited by AllenArt on
  • SzarkSzark Posts: 10,634

    thx AllenArt

  • dracorndracorn Posts: 2,363

    Here's some more:  Check the terms for use.  Some are free for commercial only if it is embedded in your end product, and/or you don't make shaders from them.

    https://www.textures.com/

    https://www.textureking.com/

    http://texturelib.com/

    http://www.wildtextures.com/category/free-textures/

    http://texturify.com/members/categories.php

    http://www.cadhatch.com/seamless-textures/4588167680

     

  • SzarkSzark Posts: 10,634

    thanks dracorn I will check those other ones out later.

  • SzarkSzark Posts: 10,634

    well thanks for your links I should have enough to keep me going.

  • davesodaveso Posts: 7,814

    filter forge is 75% off right now ... 
    https://www.filterforge.com/buy/

  • SzarkSzark Posts: 10,634

    Yeah I know cheers, I think I am just too used to doing it the old way rather than learn a new procedual program. :)

  • Szark said:

    Yeah I know cheers, I think I am just too used to doing it the old way rather than learn a new procedual program. :)

    To be honest (and I have Filter Forge) I much prefer to find a good photo or scan of a fabric than use a procedural (unless you are talking high-end, such as the sort of thing you can get if you have Substance subscription, for example). The trouble I've had is that there doesn't seem to be a great range available, at least not for free or low cost. I wish you luck in your search.

  • SzarkSzark Posts: 10,634

    This is the best I have found https://www.poliigon.com/ for quality and more pricey but well worth it for paying products. Free is good but sometimes paying for things can be good for quality. I have been on the edge of buying Substance twice now and something more important has come along to take my money. Hopefully soon. Yes SD is procedural but from what I have seen it is easier than Filter Forge with better results. ;)

  • SzarkSzark Posts: 10,634

    This is the best I have found https://www.poliigon.com/ for quality and more pricey but well worth it for paying products. Free is good but sometimes paying for things can be good for quality. I have been on the edge of buying Substance twice now and something more important has come along to take my money. Hopefully soon. Yes SD is procedural but from what I have seen it is easier than Filter Forge with better results. ;)

  • Szark said:

    This is the best I have found https://www.poliigon.com/ for quality and more pricey but well worth it for paying products. Free is good but sometimes paying for things can be good for quality. I have been on the edge of buying Substance twice now and something more important has come along to take my money. Hopefully soon. Yes SD is procedural but from what I have seen it is easier than Filter Forge with better results. ;)

    I was going to recommend poliigon, but I couldn't remember the name, so thanks for reminding me! Glad you found it. I'm trialling the Substance suite at the moment and only have a week left. I'm so impressed with it that I'm going to bite the bullet when my trial ends. Another thing that's great about it, which also applies to ZBrush, is that there is so much training available, both from Allegorithmic and from expert users.

  • agent unawaresagent unawares Posts: 3,513
    Szark said:

    Yes SD is procedural but from what I have seen it is easier than Filter Forge with better results. ;)

    Yeah, Substance Designer is better for textures. Easier, I don't know. SD has more built in options than FF, that's for sure. But they can both serviceably generate rock shapes, use them as a height, gradient map that height for diffuse, isolate low and high areas and apply dirt and wearing, etcetera. They all have the ability to build extremely complex patterns from minimalistic building blocks. FF won't have a moisture spots brick, for example. But you can make your own easily enough. For fabrics and other textiles where you're not going to need any of SD's fancy blurs and such, you can probably get by with either program easily.

    What really makes SD stand out to me is the speed, the decent preview option, and the ability to export texture generators that anyone can use without buying anything, which FF can't do.

    On the other hand, SD is an absolute pain for making image-effect filters due to being geared towards making specifically textures, specifically square. But that's not a drawback when one only wants to make textures.

  • On the other hand, SD is an absolute pain for making image-effect filters due to being geared towards making specifically textures, specifically square. But that's not a drawback when one only wants to make textures.

    Would you mind expanding on that point, as it sounds very interesting, but I'm not quite sure what you mean.

  • SzarkSzark Posts: 10,634
    Szark said:

    This is the best I have found https://www.poliigon.com/ for quality and more pricey but well worth it for paying products. Free is good but sometimes paying for things can be good for quality. I have been on the edge of buying Substance twice now and something more important has come along to take my money. Hopefully soon. Yes SD is procedural but from what I have seen it is easier than Filter Forge with better results. ;)

    I was going to recommend poliigon, but I couldn't remember the name, so thanks for reminding me! Glad you found it. I'm trialling the Substance suite at the moment and only have a week left. I'm so impressed with it that I'm going to bite the bullet when my trial ends. Another thing that's great about it, which also applies to ZBrush, is that there is so much training available, both from Allegorithmic and from expert users.

    what drew me to Substance was the parallels with Photoshop and being a long time PS user Substance appealed to my way of working and learning.

  • Szark said:

    what drew me to Substance was the parallels with Photoshop and being a long time PS user Substance appealed to my way of working and learning.

    Yes, and with the same idea of masks and blending modes. Very familiar.

  • agent unawaresagent unawares Posts: 3,513
    edited April 2018
    On the other hand, SD is an absolute pain for making image-effect filters due to being geared towards making specifically textures, specifically square. But that's not a drawback when one only wants to make textures.

    Would you mind expanding on that point, as it sounds very interesting, but I'm not quite sure what you mean.

    Filter Forge can be used easily to do things like making watercolor filters to postwork existing images. Like this one: https://www.filterforge.com/filters/7227.html

    Filter Forge can also be used to create seamless textures, like this one: https://www.filterforge.com/filters/13383.html

    Substance Designer has many of the same functions and more as Filter Forge, but it is geared towards textures. So it can make seamless textures, like this: https://share.allegorithmic.com/libraries/1040

    But when it comes to trying to make image filters with Substance Designer, there's a problem. You can technically import an image as a texture and use all of the bricks to make effects on it, no problem. But SD wants to make square textures. It doesn't automatically adjust to a loaded image like FF. So you either have to pad non-square images to make them square, or "stretch" the image back to the correct proportions in SD. It's a pain. There's also no way to export a filter that you could then use on a bunch of other images, IIRC, you'd have to do all the processing within SD every time. So while SD can make image filters (I've done it to play around with making edges from curvature), it's very meh at it. It just isn't designed for that.

    Post edited by agent unawares on
  • Filter Forge can be used easily to do things like making watercolor filters to postwork existing images. Like this one: https://www.filterforge.com/filters/7227.html

    Filter Forge can also be used to create seamless textures, like this one: https://www.filterforge.com/filters/13383.html

    Substance Designer has many of the same functions and more as Filter Forge, but it is geared towards textures. So it can make seamless textures, like this: https://share.allegorithmic.com/libraries/1040

    But when it comes to trying to make image filters with Substance Designer, there's a problem. You can technically import an image as a texture and use all of the bricks to make effects on it, no problem. But SD wants to make square textures. It doesn't automatically adjust to a loaded image like FF. So you either have to pad non-square images to make them square, or "stretch" the image back to the correct proportions in SD. It's a pain. There's also no way to export a filter that you could then use on a bunch of other images, IIRC, you'd have to do all the processing within SD every time. So while SD can make image filters (I've done it to play around with making edges from curvature), it's very meh at it. It just isn't designed for that.

    Thanks very much for explaining. I see what you mean now. I think in Substance Painter there are also things that it can technically do but which are much more easily done in other programs when you veer to far from its procedural focus.

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