Is there a 3DL option for Dragonsbane?
WillowRaven
Posts: 3,787
in The Commons
I bought Dragonsbane knowing it is optimized for iray with no 3DL version, but I need to re-map him with 3DL textures or somehow convert it to 3DL. Any help/ideas? Is there a 3DL option for Dragonsbane?
https://www.daz3d.com/dragonsbane-barbarian-character-hd-for-genesis-3-male

Comments
Not quite sure why you need to remap him, (are you talking about the skin texture rather than the outfit)the maps work in both iray and 3dl, you will probably need to apply a 3dl shader and fiddle with the settings until you get something you like.
I mean him, his skin texture. His eyes won't even 'color'. They are solid white no matter what I select. Since the product page only mentions Iray, I figured that was why his skin looks so dark and the eyes won't load.
With human figures your best bet, IMO:
Duplicate the Dragonsbane figure.
Hide one copy. On the other copy, apply skin textures until you get one that seems at least in the same ballpark.
Copy the texture maps from Dragonsbane onto your 3dl figure (keeping a copy ensures no maps vanish)
Another option is to apply UberSurface. I think that can keep image maps. Then tweak settings.
A third option is to apply the Iray to 3dl script, change skin to ‘skin’ lighting model. It’s not going to have decent sss, however.
Depends on what you want, really
The eyes are "a solid white" in Iray pre-render mode. I just made a test render, and he does pretty well in 3DL "out of the box". This is the original Iray texture without any tweaking, rendered in 3DL.
I mean him. His eyes won't even 'color'. They are solid white no matter what I select. Since the product page only mentions Iray, I figured that was why his skin looks so dark and the eyes won't load. I'm working in 4.7, btw. I'll try a test render, though.
Okay, I tried rendering in 3dl and realize I don't remember much of 3dl... Anyway, the answer is to adjust the opacity of the cornea which makes the whole eye look white. At the appropriate setting, the cornea looks more like water and you can see the irus, pupil, etc... I realize I am now an iRay guy...3dl is much to hard...
Honestly, I'd simply use another character's eyes for 3DL. G3M shipped with a few different eye colors. You may need to click on a couple of different presets to get all the maps in the right places and make the white eye go away.
Dragonsbane is ... different. I thought at first that he was developed for the Anagenessis 2 Iray shader, but that's not the case. Even so, he doesn't have the sort of bump maps that 3DL uses, and completely lacks any specular maps whatsoever. He does have noise maps and normal maps, but my impression -- and this may be completely wrong, so don't take me as an authority -- was that 3DL doesn't really handle normal maps terribly well. (And you can't put them into the bump map slot because normal maps are full color, and bump maps should be grayscale.) His noise maps substitutes for the bump map.
Do you have any FWArt or FWSA characters for Genesis 3? Some of them come with separate 3DL shader presets. If you have these characters, the following procedure will work. (If you don't, then ... it depends. Any of the Studio shaders can be made to retain maps by holding down the CTRL/CMD key (see below) and double-clicking a shader preset, but getting something with settings for skin and mouth may be tricky.)
Locate one of the FWArt/FWSA Genesis 3 Male characters with a 3Delight shader preset -- I used FWSA Carson's preset for this. The preset in the character's materials directory will say something like "3Delight shader, apply last" or some such.
Hold down the CTRL/CMD key, then double-click on the shader preset while holding down that key. A popup appears asking what you want to do, with two options. Select "All" and "Ignore" -- this tells Studio to work on all of the character's surfaces, but keep all of Dragonsbane's maps in place. Then go do something else for five minutes or so while Studio thinks about it. When you come back, Studio should have reset all surfaces to use 3Delight/AoA Subsurface. You'll need to tweak settings to your preference -- Dragonsbane will have lost the intense tan that's a deliberate part of his Iray settings, for example.
The eyes will probably still look wrong. Go to the Materials/Genesis 3 Male directory and double click on eyes presets. The white may or may not vanish; if it doesn't, try the procedure that Sven Dullah mentions in the post below. (Michael 7's eyes don't work for this, for some reason, but G3M default eyes do. Go figure.)
The lashes may also look like one solid piece, because the name of the opacity slot has changed. The lash translucency map should still be in another slot, however, so you can just put it into the Opacity Strength and Diffuse Color slots, and all should be well.
Below is how Dragonsbane looks in 3DL with FWSA Carson's AoA Subsurface settings. As mentioned, the tan is gone, and he looks fairly smooth. Strangely enough, he seems to handle the lack of a real specular map just fine.
Hope this is helpful.
You can set cornea opacity to zero and uncheck the multiply through opacity for specular strenght, then just set spec strenght to 100, color to white and use the glossy plastic setting. Glossiness to around 85. Should work pretty well. Reflective strength is optional;)
Edit to add: Depending on your lightning setup you might wanna try limits off for specular strength and crank it up till you get results;)
Glad I stumbled on this thread. My attempts at rendering this guy in 3DL resulted in him looking like a wrinkled old man.
So I was able to apply one of FWSA other 3DL skins to him which is much better for my purposes. But my issue now is that I can't seem to get his hair, beard or eyebrows to look very good. No matter what I do, the blode presets don't seem to work at all. I suspect this is also due to the hair not being designed to work with 3DL.
Any ideas?
Thanks
...it's too bad there isn't a Skin Builder pro for Male figures that would solve much of the issue as it can create skins for both Iray and 3DL.
This may help: https://jamminwolfie.deviantart.com/art/DS-UberSurface-Hair-Settings-209299684
Download that file from Jamminwolfe's DA site, unzip and install into Studio's directories, and the settings should be available for use.
Ubersurface is part of Studio already; these are just settings for hair. To apply them, you select all of the hair surfaces, press CTRL(Win)/CMD(Mac) and then double click whichever setting you would like. That will swap the Iray Uber for Ubersurface settings that 3Delight can understand while retaining the texture maps. You may still need to put a few maps back in place manually -- for example, because Cutout Opacity (Iray Uber) and Opacity Strength (Ubersurface) don't have the same names, Ubersurface can't put them in the right spot and may lose them.
Thanks. I tried applying just the Normal settings first, and it gives me warning that sevearl .jpg files are missing. Is that normal?
So I am thankful that this worked, cut down my render time significantly. My computer can't handle iRay and this hair was just crippling. I noticed that the hair doesn't look very natural now though using this new shader. Not sure if I need to alter some settings. Any ideas?
No, it shouldn't be warning that files are missing -- although, that said, I'll bet that the transmap for the hair didn't apply (the cutout opacity/opacity strength issue) because it shouldn't look like that.
I'll see if I have any issues with it.
EDIT: I just realized that I left out a step in the earlier instructions.
I forgot to say that when the window pops up after you do the CTRL/double-click, you'll see two options. For "Surfaces", you need it to say "Selected"; click on the word that's there and pick "Selected" if it's not what's showing.
For "Map Settings" you need it to say "Ignore"; the default for that is "Replace", and you don't want it to do that. So you would click on "Replace", a dropdown list will appear, and you then pick "Ignore". And then you click "Accept".
THAT SAID: there's a step to take before that which will keep you from needing to figure out the issue with Cutout Opacity/Opacity Strength. Esemwy has made an Iray-to-3Delight conversion script that keeps all the maps in place. All you need to do is download those files, install them in the Scripts directory, and then run it as directed in that post. (I did not know how many transparency maps Dragonsbane Hair has. You really really do not want to have to replace them manually, so I strongly recommend using this script first.)
I would recommend running the Jamminwolfie Ubersurface scripts after that, because the converter doesn't necessarily have any way to give you good settings for hair for 3Delight.
Also, it's worth noting that his hair takes FOREVER in 3Delight, even with the settings that Jaminwolfie had to speed things up a bit. I do not know how long "forever" is, exactly, because it's still going
Thanks. Ok, so here is new test just using the iRay to 3DL script. I think it is already an improvement.
First Attempt (hair script)
Second attempt (Iray - 3DL srcript only)
I wasn't able to complete a 3Dl render on this, myself. I set it to go and then, when it became apparent that it was going to take a very long time, went to bed. When I came back to my computer in the morning, quite a few hours later, it was only halfway through his head. I wound up canceling it and letting it go.
Just out of curiosity, what lights were you using? And what shader on the hair? It really shouldn't take that long, unless you're having some kind of "overkill" settings either in the shader, lights or in render settings;)
So on my renders I am just using Fantasy Light preset: https://www.daz3d.com/fantasy-scene-and-lights
When I tried rendering without the 3DL script applied it took several hours to complete (8-core Mac Pro 2013, AMD cards). After running script it was done in about -30 mins. I haven't done anything different. Default settings and no changes to fantasy preset lights (key, rim, side) and all defaults on hair textures.
This character is preciesly why I wish more PAs would make products that still supported both iRay and 3DL. As more items go exclusive iRay, it eventually will force me to not buy them. I don't want to be waiting 8+ hours for hair to render. I hadn't bothered using Dragonsbane character after buying it because once I found out that it wouldn't render well in 3DL, I never bothered going back to it. Now that I have gotten some progress here, I am optimistic.
I spend most of yesterday using Genx2 to convert characters. So I essentially have created a new preset for this character that I can skin and use with 3DL textures. Same body shape for any skin I want (3DL ones included). But the hair and beard are not so simple of workaround.
I was using IBL Master for the lights. I don't know if the settings were overkill or not; I'm not sure what they were at the time. And the shader was the Ubersurface presets I recommended above, which turns off occlusion and raytracing on the hair.
Ok, that's a bit odd
. Should work pretty well. You could try rendering in progressive mode. On my iMac progressive usually renders 2-3 times faster. Downside is you can't use the pixel filters and get a bit more grain, so might have to increase the diffuse samples for the IBLM light and/or fix the grain in PS or Gimp.