Michael 7 for Michael 8
Sorel
Posts: 1,412
in The Commons
Is anyone els having this issue? I submiitted a ticket already but was wondering if anyone noticed this. (hard not to notice tho)

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Think it happens when the caracters is very far away from (0, 0, 0) or using G2M eyes on G3M or G8M.
Nope, everything is g8m mats. also haven't moved the figure at all.
Well, this is ... weird.
I have M7 for M8, and when I use his own materials and try to render, his eyes are weirdly dull, and I see something like what you have. (Although nowhere near that bad. Yikes.) However, it's also mostly seen when he's at an angle to the camera; when he's looking straight in, it's much less. And when I swap in an entirely different set of eye materials, it's much less apparent then as well.
There is a weird ring around his iris where it seems like ... I don't know. It looks almost like he's wearing a visible contact lens. The M7 shape seems to alter the geometry of the eye; I wonder if it's related to the redesign of the eye geometry between G3 and G8? (I was going to see if it would work to use M7's own native materials, but of course that can't work, since the eye geometry was in fact redesigned.)
They did a map transfer or reworking of the M7 textures, since the M7 UV doesn't natively exist for G8, and the M7 for M8 textures are now Base Male instead; I wonder if maybe they didn't handle his eyes correctly in that process?
I've noticed this issue on other characters but only if I'm using an older POSE that's been converted to a different figure (like a V4 or M4 pose that's been converted to a G3 or G8 figure). Try setting the figure to the zero pose and see if you still see the issue. If you still see the issue after resetting the pose to zero, I'm not sure what the issue might be.
You can try the default Michael 8 eyes and replace the maps by the ones of Michael 7.
Does it solve that issue ?
I don't have any of the problems laid out in the OP, but I definitely see what vwrangler is saying about the eyes. There is quite a sharp dark ring around the cornea. I pasted the M8 cornea material to it and it disappeared. However, the edge of the iris is now to sharp. Copying all the surfaces of the M8 eye fixes this.
The dullness of the eye, if we are talking about the same thing, is the glossy roughness of the cornea, which is set to 0.40, which seems too high to me. On M8 it is 0.11.
This is M7forM8 with the M8 eye surfaces, except that I restored the blue M7 iris colour map. I did make some changes to the glossy roughness, TC roughness and TC reflectivity on the cornea, though.
Can you check if Thin Walled is ON instead of OFF in the Cornea settings ?
Thin walled is on by default, and of course you wouldn't want that off for the cornea. I'm attaching a render of the M7M8 eye at its default.
I didn't pose M7 on M8; he was in the default zero pose. I moved the camera around him, which is how I saw that it was worse from some angles than others.
Basically, using any Gen8 eyes besides the ones he came with takes care of most of the issue. My guess is, however they got the M7 materials to M8, his eyes might not have been handled correctly, and didn't take into account the geometry change. Since it only appears with his head dialed in, there may also be an issue with how the eye geometry itself was handled in the shape transfer.
@Sorel, at a guess, there's something about how you get a Studio scene to Octane that's aggravating the problem. There's a plugin program that handles that, isnt't here? In any event, it may or may not help to add to your ticket and point Support to the URL for this thread so that they can see that it's not just you and/or Octane.
Sure, there is something wrong with the Cornea and the Sclera.
So I discovered a cheap hack I could do to mask the problem, I just copy the scalera settings and paste them in the eye moisture surface and it hides the messed up geometry. However in doing this, the eyes still look odd, especially around the iris now. Hopefully Daz will just end up fixng it though.
The EyeMoisture is a surface over the Sclera when Thin Walled is OFF, you can get this result.
You can use Colored surfaces in order to see what is happening in your case.
For example, this Michael 6 morph for Genesis 8 moved a part of the Sclera (Red corner) over the EyeMoisture (Blue).
(morph created thanks to [Tutorial] Transferring Character Morphs G1G2G3G8 )
yeah I confirmed the sclera is overlapping when I took it into zbrush. I applied a tiny bit of smothing to the sclera and the problem went away.