Sorry but...it IS both the artist AND the tools.

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Comments

  • kyoto kidkyoto kid Posts: 41,866

    ...my question is so why hadn't such already been done and available for purchase?

  • DiomedeDiomede Posts: 15,388

    ​Actually, with Misty's character sets, the G3 and G8 figures can be loaded, posed,and animated in Carrara.  They are at that other site.

    You may not want to use Carrara for other reasons, such as lack of HD morphs or geografts, but I use Ollie 8, Aiko 8, etc. in Carrara.

    kyoto kid said:

    ...If it were Carrara, it would be different because I find that programme's Shader Tab to be more intuitive. The one donwside is I cannot use the most recent and refined versions of my characters as Carrara only supports up to G2.

     

  • kyoto kidkyoto kid Posts: 41,866

    ...I don't bother with HD because of the increased poly load and is better suited for Iray (which I am not using for now).  Also one area where Daz is still very deficient is in the ability to handle large scale detailed environments.  Back in my 32 bit days I could render scenes in Carrara that would choked and crashed in Daz in he first couple minutes.

    As to geografts, I also am not all that concerned about missing the "naughty bits" nor deal with fantasy themes very much which is where they primarily come into play..

  • RorrKonnRorrKonn Posts: 509
    edited April 2018

    Don't say on the sell page.

    What is DAZ HD ? Vector/Displacement maps or Normals/bump maps ?

    Seems like the HD would have both Vector & Normals to chose from.

    Post edited by RorrKonn on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited April 2018
    RorrKonn said:

    Don't say on the sell page.

    What is DAZ HD ? Vector/Displacement maps or Normals/bump maps ?

    Seems like the HD would have both Vector & Normals to chose from.

    Neither. They're high poly morphs that have been imported via a proprietary, unreleased tool only available to PAs.

    Post edited by Lissa_xyz on
  • RorrKonnRorrKonn Posts: 509
    Vaskania said:
    RorrKonn said:

    Don't say on the sell page.

    What is DAZ HD ? Vector/Displacement maps or Normals/bump maps ?

    Seems like the HD would have both Vector & Normals to chose from.

    Neither. They're high poly morphs that have been imported via a proprietary, unreleased tool only available to PAs.

    OK ,That sounds like some kind of theft deterrent vector map.hope it works better then every thing else every ones tryed.

    I'm guessing they make there HPM in zBrush so they could make normals also to not kill Kyoto Kids PC.I wouldn't care to try n render a million polycount mesh in D/S either ,sounds dangerous ;)

  • shadowhawk1shadowhawk1 Posts: 2,206

    This argument is almost as entertaining as Poser Vs. Studio ... laugh

  • Richard HaseltineRichard Haseltine Posts: 108,135
    edited April 2018
    kyoto kid said:

    ...I don't bother with HD because of the increased poly load and is better suited for Iray (which I am not using for now). 

    That isn't really correct - Iray requires the explicit division of the mesh for HD morphs and displacement but 3Delight handles both by dividing the mesh at render time. it is true that using HD in 3Delight will slow the initial SSS calculations on the first bucket that touches mesh with a particular SSS Group ID as it works out how the light will scatter.

    Also one area where Daz is still very deficient is in the ability to handle large scale detailed environments.  Back in my 32 bit days I could render scenes in Carrara that would choked and crashed in Daz in he first couple minutes.

    Don't foget instances.

    Post edited by Richard Haseltine on
  • kyoto kidkyoto kid Posts: 41,866
    edited April 2018

    ...however I can't make mountains, lakes, seas, or vast rolling plains in Daz like I can in Carrara or even dependable old Bryce.

    With instancing, it is difficult to get variance compared to using individual meshes. Not all trees, even of the same species are of uniform size, age, or shape.

    Also adding more polys (HD) still affects render time.

    Post edited by kyoto kid on
  • wolf359wolf359 Posts: 3,934
    edited April 2018

    Also one area where Daz is still very deficient is in the ability to handle large scale detailed environments.  Back in my 32 bit days I could render scenes in Carrara that would choked and crashed in Daz in he first couple minutes.........however I can't make mountains, lakes, seas, or vast rolling plains in Daz like I can in Carrara or even dependable old Bryce.

    I dont think it is fair to compare Daz studio to Cararra
    for large outdoor landscape scenery generation.
    Daz Studio is really more of a  still figure,portrait rendering application
    not really focused on large scale,complex environments

    There are better tools for this.

    Post edited by wolf359 on
  • kyoto kidkyoto kid Posts: 41,866

    ...that was the point I was trying to make in earlier reply above.  You want a vast detailed environment to put your characters in (that isn't someone else's photograph attached to an IBL sphere), that is where Carrara has the distinct advantage.  Yes you lose some flexibility as to geografts and HD morphs, but the setting is actual geometry that the characters can both interact and "mesh" with (in the terms of visual continuity) rather than a "pretty" photo in the background behind the obvious "digital dolls".

  • RorrKonnRorrKonn Posts: 509
    edited April 2018

    Wait ,I can't export D\S HD's to C4D,Maya or Vue etc etc ? 

    Post edited by RorrKonn on
  • j cadej cade Posts: 2,310
    RorrKonn said:

    Wait ,I can't export D\S HD's to C4D,Maya or Vue etc etc ? 

    As still objects yes. (although, obviously, if you export out at subd level 4 its going to be a large file, and, depending on your computer specs/how well your other program handles dense meshes, it may slow things down)

     

    But you can't export out a poseable fbx at high subdivision

  • kyoto kidkyoto kid Posts: 41,866

    ...the same applies to hair created with LAMH and Garabaldi for rendering in Iray.  It has to be converted to a .obj which can seriously increase the polycount.

    Another reason I'm enjoying 3DL again as I can use strand based hair/fur generators without killing my system.

  • RorrKonnRorrKonn Posts: 509

    Ya ,No ,That's just wrong for a plugin .Don't fix it if it's not broke. If I ever sell HD's there be vetors n normals.

    Even Blender has dynamic hair ,so.

     

  • kyoto kidkyoto kid Posts: 41,866

    ...Carrara has dynamic hair as well.

  • wolf359 said:
    Just be honest about it because

    in modern Visual/Artistic communications,Better tools usually result in better outcomes .

    Agreed. "The right tool for the right job." That said, I do miss the days when the tools were incidental.

  • RorrKonnRorrKonn Posts: 509
    kyoto kid said:

    ...Carrara has dynamic hair as well.

    If DAZ Carrara has dynamic hair then why don't DAZ Studio have dynamic hair ?

  • DiomedeDiomede Posts: 15,388

    It will, someday soon - Daz soon.

    RorrKonn said:
    kyoto kid said:

    ...Carrara has dynamic hair as well.

    If DAZ Carrara has dynamic hair then why don't DAZ Studio have dynamic hair ?

     

  • Diomede said:

    It will, someday soon - Daz soon.

    RorrKonn said:
    kyoto kid said:

    ...Carrara has dynamic hair as well.

    If DAZ Carrara has dynamic hair then why don't DAZ Studio have dynamic hair ?

     

    I believe Lady Littlefox released a dForce hair...

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