Needing to transfer face morphs from G2 to G8

RAMWolffRAMWolff Posts: 10,344

Hi,

Is there any way to do this?   Since I've moved back over to Genesis I want to get my Bruno face morphs over to G8 and then take those into ZBrush and refine them a bit more.  I just want the base shapes as I know they are older and I'm allot more accomplished using ZBrush these days but I hate the idea of starting completely from scratch.

Thanks

Richard

Comments

  • GlennFGlennF Posts: 143

    If you own Genx2 you can transfer G2 to G3 then use one of the G3 to G8 morph methods posted in the commons.

  • nonesuch00nonesuch00 Posts: 18,729
    edited April 2018

    I'm pretty sure you can follow the SickleYield tutorial on YouTube or DeviantArt to use Transfer Utility & Morph Loader Pro to transfer G2 to G3 & then repeat for G3 to G8.

    I have personally followed it to transfer from G3 to G8, both male & female face morphs.

    Post edited by nonesuch00 on
  • I'm pretty sure you can follow the SickleYield tutorial on YouTube or DeviantArt to use Transfer Utility & Morph Loader Pro to transfer G2 to G3 & then repeat for G3 to G8.

    I have personally followed it to transfer from G3 to G8, both male & female face morphs.

    Here's the link: https://sickleyield.deviantart.com/journal/Tutorial-Transferring-Character-Morphs-G1G2G3G8-409437916

  • RAMWolffRAMWolff Posts: 10,344

    THank you.  Is there a preset out there to set up G2M to exact layout as G8M?  The arms and legs on Sickle's DevPage only gives the two degrees but the forearms and fingers are not matching up at all.  I have ALLOT of face morphs I did for G2M and some body shapes that I like as well.  I also did ALLOT of female shapes for him so I'll probably share those as freebies, would go well with Fisty's trans-dress she and Darc released in the DAZ Store!  lol

  • RAMWolffRAMWolff Posts: 10,344

    OK, I think I got it figured out.  So far so good.  Here is the G8M Stance Default For G2M pose.  I used the clone that's included with G8M of G2 so just modified G2's stance to mimic G8's.  Here is that pose in the zip below.  Not sure if anyone will find it useful but hopefully this will do the trick in getting my morphs from G2 over to G8 Male. 

    zip
    zip
    G8M Stance Default For G2M.zip
    6K
  • nonesuch00nonesuch00 Posts: 18,729
    edited April 2018
    RAMWolff said:

    THank you.  Is there a preset out there to set up G2M to exact layout as G8M?  The arms and legs on Sickle's DevPage only gives the two degrees but the forearms and fingers are not matching up at all.  I have ALLOT of face morphs I did for G2M and some body shapes that I like as well.  I also did ALLOT of female shapes for him so I'll probably share those as freebies, would go well with Fisty's trans-dress she and Darc released in the DAZ Store!  lol

    I have seen varying degrees given to change from the T to A pose or vice versa in various tutorials but I use 46.5 (-46.5) and 6(-6). It won't be exact exact I don't think though no matter what angles you use. Make sure the (x, y, z) values for translation and rotation locations match for each character.

    So if the G3 character is in the T-Pose one shoulder is moved 46.5 and the other -46.5, and the thighs moved 6 and -6 to line them up with the G8 A pose. Reverse those if you are going from G8 to G3.

    Post edited by nonesuch00 on
  • RAMWolffRAMWolff Posts: 10,344

    Well it works just fine.  The hands and feet on some of the shapes were a bit wonky but easy enough to fix in ZBrush so it's all good.  Here is my very old Fantasy-PABFuzzie morph from Genesis 1.  Had some fixing to do with him in ZBrush and the eyes are still a bit off but from this distance looks fine. 

     

    Fantasy-PABFuzzie.png
    832 x 902 - 793K
  • nonesuch00nonesuch00 Posts: 18,729
    RAMWolff said:

    Well it works just fine.  The hands and feet on some of the shapes were a bit wonky but easy enough to fix in ZBrush so it's all good.  Here is my very old Fantasy-PABFuzzie morph from Genesis 1.  Had some fixing to do with him in ZBrush and the eyes are still a bit off but from this distance looks fine. 

     

    Oh, well it known that those tools introduce a bit of distortion in the hands & feet, more on some models than others, and it shows up worse in the fingernails & toenails.

    That was one of the problems Singular Blues was trying to resolve in his G3 to G8 scripts in that other thread in the Commons before he pulled them.

  • RAMWolffRAMWolff Posts: 10,344

    It's OK.  ZBrush is great for restoring stuff like that so I'm about 3/4's of the way through with my conversions and making improvements along the way.  Fun! 

  • RAMWolffRAMWolff Posts: 10,344
    edited April 2018

    Here is a fun render.  I got all my morphs over to G8M... here he is... as a lady wearing I THINK Sickle's long tunic for d-Force.  The shape is like shape 02 and a mix of the female faces to get sort of an Asian look... shoes and hair are converted over.  Simple background, rendered in iRAY with my own light set up! 

     

    FemaleGM8.jpg
    832 x 902 - 141K
    Post edited by RAMWolff on
  • nonesuch00nonesuch00 Posts: 18,729

    Her hands & feet transferred good if you didn't do any corrective sculpts.

  • RAMWolffRAMWolff Posts: 10,344

    No, they were a mess.  Nice thing about ZBrush is that I just loaded the base GM8 in as a morph target to fix things like hands, feet, eyes and teeth! 

  • agent unawaresagent unawares Posts: 3,513
    RAMWolff said:

    No, they were a mess.  Nice thing about ZBrush is that I just loaded the base GM8 in as a morph target to fix things like hands, feet, eyes and teeth! 

    My favorite thing about ZBrush, truly. You can sculpt right over the "edges" of where you're "coloring" and then just paint back in your original shape where you need it.

  • RAMWolffRAMWolff Posts: 10,344

    Never tried that.  Is there a video tutorial out there to watch on the technique? 

  • agent unawaresagent unawares Posts: 3,513

    Isn't that what you were referring to? If not, you just store your base shape as a morph target, sculpt whatever you want without paying too close attention to whether you're accidentally messing up the skull, etcetera, and then use the morph brush to either paint in the original base shape, or switch the morph target with the current geometry and paint in the parts of your sculpt that you wanted.

    I'm working on converting someone's unpublished morph set from male to female and I am doing this a lot to clean up the transfer results.

  • RAMWolffRAMWolff Posts: 10,344

    Oh, your using the term PAINT ... I use the term BRUSH my morphed data back.  Silly!

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