daz transfer utility freezing up at 22%

Hi, I am having a problum with my daz transfer utility freezing up at 22%. Up until a day ago everything was working perfectly find. but just this morning it started doing this freezing up issue. Was there a bug fix that came out or something because It was working perfect until today. Maybe I need to update my graphics card or something for it to work again?

Any help would be greatly apriciated. Thanks. :)

 

Comments

  • Does daz transfer utility need direct x or maybe c++ or .NET Fraimwork to be updated?

  • Richard HaseltineRichard Haseltine Posts: 108,047

    Does daz transfer utility need direct x or maybe c++ or .NET Fraimwork to be updated?

    No, it has no requirements beyond those of the rest of DS as far as I know.

    Is there any more information in the log file - Help>Troubleshooting>View Log File? What were you transferring from? Was there a shape to be reversed out?


  • 2018-04-02 20:57:57.434 Total class factories: 2039
    2018-04-02 20:57:57.434 Iray VERBOSE - module:category(IRAY:RENDER):   1.1   IRAY   rend stat : Environment cache size capacity: 5.
    2018-04-02 20:57:57.434 Creating Script Engine...
    2018-04-02 20:57:57.449 WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    2018-04-02 20:57:57.465 3D mouse support library could not be loaded.
    2018-04-02 20:57:57.465 Creating Main Window...
    2018-04-02 20:57:57.465 Creating Viewport Manager...
    2018-04-02 20:57:57.496 Successfully created OpenGL viewport for Viewport1.
    2018-04-02 20:57:57.543 Successfully created OpenGL viewport for Viewport2.
    2018-04-02 20:57:57.574 Successfully created OpenGL viewport for Viewport3.
    2018-04-02 20:57:57.621 Successfully created OpenGL viewport for Viewport4.
    2018-04-02 20:57:57.684 Creating Action Manager...
    2018-04-02 20:57:57.699 WARNING: QString::arg: Argument missing: Adds vertices that collide at the beginning of the simulation to the selected mesh vertices, dForce
    2018-04-02 20:57:57.699 Creating Pane Manager...
    2018-04-02 20:57:57.887 Successfully created OpenGL viewport for AuxViewportView.
    2018-04-02 20:58:00.090 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2018-04-02 20:58:00.341 Executing startup script...
    2018-04-02 20:58:03.017 Started in: C:/Program Files/DAZ 3D/DAZStudio4
    2018-04-02 20:58:03.017 DAZ Studio Started
    2018-04-02 20:58:03.032 Creating Pixel Buffer
    2018-04-02 20:58:03.032 Pixel buffer - Width: 1024 Height: 1024
    2018-04-02 20:58:03.032 Compiling OpenGL Shader...
    2018-04-02 20:58:03.054 Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Shader Program successfully linked.

    2018-04-02 20:58:03.709 Updated metadata for 0 of 1 items.
    2018-04-02 20:58:03.726 WARNING: cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 1 items succeeded, 0 items failed.
    2018-04-02 20:58:03.726 Metadata update succeeded.
    2018-04-02 20:58:07.474 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0
    2018-04-02 20:59:28.245 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0

     

    txt
    txt
    log.txt
    92K
  • The text file is the full log. much longer

  • I am currently building a new outfit for Gen 8 the full outfit is almost complete, but I needed to change something on the outfit and had to update a piece of geomatry. But then this thing happened with the transfer utility and I cant do anything now. :(

  • Richard HaseltineRichard Haseltine Posts: 108,047

    Open the log file, then run the Transfer Utility and - assuming it hangs and that you then close DS - refresh the log (you may be prompted to this by your text editor) and look at the end - it's messages, if there are any, relating to the Transfer Utlity operation that are of interest.

    Is it doing this with everything you try, or just this specific item?

  • It is doing it to everything. Not just the one Item. but everything.

  • No messages I can see only this.

     

    2018-04-02 23:37:26.951 Iray INFO - module:category(SCENE:IO):   1.0   SCENE  io   info : Loading module "::nvidia::lights_photometric" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\nvidia\lights_photometric.mdl".
    2018-04-02 23:37:26.966 Iray INFO - module:category(SCENE:IO):   1.0   SCENE  io   info : Loading module "::daz_3d::property_annotations" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\property_annotations.mdl".
    2018-04-02 23:37:26.966 Iray INFO - module:category(SCENE:IO):   1.0   SCENE  io   info : Loading module "::daz_3d::basic" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\basic.mdl".
    2018-04-02 23:37:27.013 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER):   1.0   MDLC   comp warn : C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(422,20): conversion from 'float' to 'color' must be explicit
    2018-04-02 23:37:27.013 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER):   1.0   MDLC   comp warn : C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(422,25): conversion from 'float' to 'color' must be explicit
    2018-04-02 23:37:27.013 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER):   1.0   MDLC   comp warn : C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(498,12): conversion from 'float' to 'color' must be explicit
    2018-04-02 23:37:27.013 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER):   1.0   MDLC   comp warn : C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(533,12): conversion from 'float' to 'color' must be explicit
    2018-04-02 23:37:27.044 Iray INFO - module:category(SCENE:IO):   1.0   SCENE  io   info : Loading module "::daz_3d::irayubermaterial" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl".
    2018-04-02 23:37:27.060 Iray INFO - module:category(SCENE:IO):   1.0   SCENE  io   info : Loading module "::nvidia::axf_importer::axf_importer" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\nvidia\axf_importer\axf_importer.mdl".
    2018-04-02 23:37:27.122 Iray INFO - module:category(SCENE:IO):   1.0   SCENE  io   info : Loading module "::nvidia::core_definitions" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\nvidia\core_definitions.mdl".
    2018-04-02 23:37:27.154 Total class factories: 2039
    2018-04-02 23:37:27.154 Iray VERBOSE - module:category(IRAY:RENDER):   1.1   IRAY   rend stat : Environment cache size capacity: 5.
    2018-04-02 23:37:27.154 Creating Script Engine...
    2018-04-02 23:37:27.169 WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    2018-04-02 23:37:27.185 3D mouse support library could not be loaded.
    2018-04-02 23:37:27.185 Creating Main Window...
    2018-04-02 23:37:27.185 Creating Viewport Manager...
    2018-04-02 23:37:27.216 Successfully created OpenGL viewport for Viewport1.
    2018-04-02 23:37:27.263 Successfully created OpenGL viewport for Viewport2.
    2018-04-02 23:37:27.310 Successfully created OpenGL viewport for Viewport3.
    2018-04-02 23:37:27.341 Successfully created OpenGL viewport for Viewport4.
    2018-04-02 23:37:27.404 Creating Action Manager...
    2018-04-02 23:37:27.419 WARNING: QString::arg: Argument missing: Adds vertices that collide at the beginning of the simulation to the selected mesh vertices, dForce
    2018-04-02 23:37:27.419 Creating Pane Manager...
    2018-04-02 23:37:27.622 Successfully created OpenGL viewport for AuxViewportView.
    2018-04-02 23:37:28.672 Updated metadata for 0 of 1 items.
    2018-04-02 23:37:28.707 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2018-04-02 23:37:28.765 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0
    2018-04-02 23:37:28.899 WARNING: cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 1 items succeeded, 0 items failed.
    2018-04-02 23:37:28.915 Metadata update succeeded.
    2018-04-02 23:37:28.955 Executing startup script...
    2018-04-02 23:37:29.001 Started in: C:/Program Files/DAZ 3D/DAZStudio4
    2018-04-02 23:37:29.001 DAZ Studio Started
    2018-04-02 23:37:29.001 Creating Pixel Buffer
    2018-04-02 23:37:29.001 Pixel buffer - Width: 1024 Height: 1024
    2018-04-02 23:37:29.001 Compiling OpenGL Shader...
    2018-04-02 23:37:29.016 Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Shader Program successfully linked.

     

  • Richard HaseltineRichard Haseltine Posts: 108,047

    That doesn't even show loading the figure or importing the OBJ that you are working with - are you sure the log was refreshed in the text editor (or reopened) after DS had apparently hung?

  • Maybe I do not know how to refresh the log. However I have fixed my problum, I reformatted my computer and reinstalled everything. Now it is working correctly. I really do not know what the problum was. but anyhow. :)

  • Looks like you didn't get the help you needed.  I am having the same problem and looking for a solution that doesn't involve reformating and reinstalling everything.   Did anyone find a real solution for this?

  • Richard HaseltineRichard Haseltine Posts: 108,047

    Have you checked the log?

  • I don't know how to check the log.  Also how would reading the log help in fixing the problem?  Aren't those usually generice?  If the log says something how do I change it based on the information if I'm just using the normal steps?

  • Richard HaseltineRichard Haseltine Posts: 108,047

    Help>Troubleshooting>View Log File

  • Thank you. Arigato!

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