Asymmetry in character (Critique Requested)
CGI3DM
Posts: 279
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CGI3DM
Posts: 279
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Comments
Yes, this looks incredible, especially that you have a working "interactive" mode that's easy to go back from.
I'm definitely interested. Asymmetry is essential to both beauty that doesn't look vapid, and to character (as in personality/individuality). This looks very promising, hope to see it as a product!
looks good
Ha, that's cool. You are distorting the eyeballs though, would be neat if you could find a way to just move them instead and leave the shape in tact.
That's just how Tyris is. She was a first character released by someone for free and she has some flaws related to morphing the eyeballs instead of just scaling and translating them. Looks like OP may not have a lot of characters to work with.
Not sure I follow. You can see in the video the dformer affecting the eyeballs. Don't think this has anything to do with a character?
I think you need to rewatch the video to see what he's doing. He's painting a map to split an existing morph into two pieces. That morph is Tyris. Tyris has deformed eyeballs.
Yes, it will always depend on the morph you have.
Basically what the tool does is to divide the morph into two parts. Thus giving the possibility to mix everything you want.
In Weigth map mode, you can paint the weights, and decide how much it will affect one side and the other.
You can get only nose or ears that you want from your favorite character / Morph.
And another part of the distortion is that when painting, I only paint the visible part of the eye. But that would be solved by painting the entire eyeball on the right side.