What do you think about this promo?(Critique Requested)

CGI3DMCGI3DM Posts: 279
edited March 2018 in The Commons

What do you think about this promo?

Do you understand what the script does?

 

Post edited by Chohole on
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Comments

  • barbultbarbult Posts: 26,226

    I would guess that it somehow applies two different morphs to separate body parts - like one on the left and one on the right, or one on the top and one on the bottom. The first promo appears to show material differences, too (especially the eyeball). That may be misleading, if the product affects only morphs.

  • FWIWFWIW Posts: 320

    I agree about the materials thing. Other than that, it made me very curious about the product. I have to wonder, would this work for say... morphing smaller things one side at a time? Like jawlines? Eyes? Mouths? Someone tried to explain to me a workaround to do that but somehow I keep missing something and it doesn't work. So a product that let me do (more subtle but still noticeable) asymmetrical face and body morphs via dial spinning not dragging it into Blender would be an instant buy for me. 

  • xyer0xyer0 Posts: 6,333

    All of the above. So, some English words on the image describing the function illustrated would be most beneficial, preferably in a stylish, non-script font.

  • HavosHavos Posts: 5,581

    Will this allow you to apply full body morph so that it only affects the head, or affects all parts except the head?

    That would be very useful for products that come without a split of head and body morphs.

    To answer your question, to me at least, the promos do a good job of demoing how the product works

  • nonesuch00nonesuch00 Posts: 18,729

    I think it applies morphs to parts of models aided by symmetry. I'd likely buy the product.

  • agent unawaresagent unawares Posts: 3,513
    edited March 2018

    What do you think about this promo?

    Do you understand what the script does?

    It looks like it makes weight maps based on bones, surfaces, or symmetry, smooths them, then attenuates selected morphs based on those weight maps. If that's what it does, the promos look excellent to me.

    Post edited by agent unawares on
  • CGI3DMCGI3DM Posts: 279
    barbult said:

    I would guess that it somehow applies two different morphs to separate body parts - like one on the left and one on the right, or one on the top and one on the bottom. The first promo appears to show material differences, too (especially the eyeball). That may be misleading, if the product affects only morphs.

    Yes, the product affects only morphs.

  • CGI3DMCGI3DM Posts: 279
    edited March 2018
    barbult said:

    I would guess that it somehow applies two different morphs to separate body parts - like one on the left and one on the right, or one on the top and one on the bottom. The first promo appears to show material differences, too (especially the eyeball). That may be misleading, if the product affects only morphs.

    Yes, you would create two morphs, left and right side and each one would have its own intensity.

    Post edited by CGI3DM on
  • CGI3DMCGI3DM Posts: 279
    edited March 2018
    Havos said:

    Will this allow you to apply full body morph so that it only affects the head, or affects all parts except the head?

    That would be very useful for products that come without a split of head and body morphs.

    To answer your question, to me at least, the promos do a good job of demoing how the product works

    Exactly, that's what it's designed for.

     

    Script X-Morphs.png
    563 x 637 - 38K
    Post edited by CGI3DM on
  • FWIWFWIW Posts: 320

    Sent you a message armando

  • CGI3DMCGI3DM Posts: 279

    What do you think about this promo?

    Do you understand what the script does?

    It looks like it makes weight maps based on bones, surfaces, or symmetry, smooths them, then attenuates selected morphs based on those weight maps. If that's what it does, the promos look excellent to me.

    agent unawares Wow, that was amazing. That's.

    ---------------------------------------------------------

    X-Morphs Combine your morphs in an extraordinary way.

    X-Morphs, a tool that allows you to create new shapes from your morphs.
    If your favorite character only has a single full body shape, you can separate the head, body, legs, torso, and you can even cut the body and face in half. thus giving the possibility to combine all the morphs that contain your selected figure. And create a huge variety of new characters.

    It has the modes:
    Easy: which in seconds you can get the head, legs or body very quickly.
    Bones: Separate your morphs, for the bones of the figure, for example if you only want the character's left hand.
    Material: Separate your morphs, by the materials of the figure.
    Cutting Plane: You can divide it by using a plane, which you can position or rotate according to your needs. It is the one that allows you to get half the body.
    Weight maps: It is the advanced method, which combined with the interactive mode and the weight maps of a D-Former, you can visualize the changes you are making accurately.

    Other features are:
    Smoothing: Allows you to define smoothing at the edges of the morph.
    Position fixing: If the morph markedly affects height, calculate the necessary adjustment so that the head has the correct position.
    With the Adjust Rigging to Shape and ERC Freeze options, your new shapes have no deformation problems.

  • agent unawaresagent unawares Posts: 3,513

    This looks really damn neat and useful.

  • CGI3DMCGI3DM Posts: 279
    edited March 2018

    Which image captures your attention?
    Which image do you like the most?
    What image would you choose?
    Thank you for all your comments.

    X-Morphs Promo comparativeSize.jpg
    800 x 523 - 116K
    Post edited by CGI3DM on
  • HavosHavos Posts: 5,581

    I think the image on the right is a better demo, as it shows what it is doing. The darkness of the left side of the left image is misleading, and distracting, as it takes the eyes away from what they should be doing, namely looking at the morph differences. 

  • nonesuch00nonesuch00 Posts: 18,729

    Which image captures your attention?
    Which image do you like the most?
    What image would you choose?
    Thank you for all your comments.

    I feel the image on the right is better because it isolates the functionality of your product more clearly.

    By the way, is their an estimate on how many months before your product is ready for sale in the DAZ Store?

  • CGI3DMCGI3DM Posts: 279

    Just waiting, that can be approved (: the first step :) 

  • 3Diva3Diva Posts: 11,973
    edited March 2018

    This looks like an awesome product! I hope that it's in the store soon. Looks like it might be a "must buy" for me! :D Being able to dial in just the arms of a morph, just the legs, just the torso, etc sounds SO COOL! 

    A friend of mine was working on a similar product a while back but I think he had to scrap it as it was creating issues with clothing and what not. If this works well, I think that would make it a really popular product! :)

    Post edited by 3Diva on
  • Absolute must buy here and I think for so many Daz users too!! 

  • barbultbarbult Posts: 26,226

    Definitely the one on the right. The left one implies material changes, which are not part of what the product can do. You don't want unhappy customers that expect something they don't get. Looks like a very interesting product.

  • CGI3DMCGI3DM Posts: 279

    I'm glad I asked. A happy client should be the main goal.

  • CGI3DMCGI3DM Posts: 279

    Important question.
    What version of DAZ do you currently use?

     

  • barbultbarbult Posts: 26,226

    4.10.0.123

     

  • HavosHavos Posts: 5,581
    barbult said:

    4.10.0.123

     

    me too

  • maraichmaraich Posts: 494
    barbult said:

    4.10.0.123

     

    Ditto.

    This looks to be an outstanding product.

  • FWIWFWIW Posts: 320
    barbult said:

    4.10.0.123

     

    Yup me too

  • 3Diva3Diva Posts: 11,973

    I'm using 4.10.0.118

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983

    Whatever it does, I think I need to have it.  4.10.0.123

  • BruganBrugan Posts: 365

    My DAZ is always up-to-date with current version.

    This looks like something I'd use like crazy if it works like I'm hoping it does.

    Most likely an instabuy as I LOVE making toony/overproportioned characters.

     

    A) Can it apply the morphs across different generations?

    B) Can it apply a morph from a non standard figure, such as https://www.daz3d.com/beo2k10-v2 to a G3M or G8M?

  • cherpenbeckcherpenbeck Posts: 1,416

    Using 4.8 and 4.10beta

  • CGI3DMCGI3DM Posts: 279
    edited March 2018
    Brugan said:

    My DAZ is always up-to-date with current version.

    This looks like something I'd use like crazy if it works like I'm hoping it does.

    Most likely an instabuy as I LOVE making toony/overproportioned characters.

     

    A) Can it apply the morphs across different generations?

    B) Can it apply a morph from a non standard figure, such as https://www.daz3d.com/beo2k10-v2 to a G3M or G8M?

    Actually, it only mixes existing morphs that have the same figure. A) No B) No
    For example, if you have the "abominable" morph, you can get any part of it. whatever. You can combine whatever fingers, nose, ears, stomach, as long as you have the morph.
    If he does what you imagined?

     

    The figure on the left is the complete morph "Abominable", the figure on the right, applied the morph of arms and right leg of the "Abominable" ".

     

    Post edited by CGI3DM on
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