Precious Build Your own texture questions

How is it a merchant resource?  Is it if I bake the results in Photoshop?  If I do that what can I do with it?  sell it? give it away for free?

Also is there a Preciouse build your own texture 2 in the making?

Comments

  • TaozTaoz Posts: 10,264
    edited March 2018

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS. You can save the material presets you have created in DS and use these for sale.

    http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/47071/47071_precious-build-your-own-textures.pdf

     

     

    Post edited by Taoz on
  • agent unawaresagent unawares Posts: 3,513
    Taoz said:

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS.

    After building something in LIE, you can open the final image through Browse and save it as a permanently baked texture.

    Miss Bad Wolf, Lady Littlefox answered the question about freebie use here: https://www.daz3d.com/forums/discussion/195666/released-precious-commercial/p3

  • TaozTaoz Posts: 10,264
    Taoz said:

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS.

    After building something in LIE, you can open the final image through Browse and save it as a permanently baked texture.

    What's the advantage to this compared to a DS preset?

  • agent unawaresagent unawares Posts: 3,513
    Taoz said:
    Taoz said:

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS.

    After building something in LIE, you can open the final image through Browse and save it as a permanently baked texture.

    What's the advantage to this compared to a DS preset?

    Redistribution, further editing.

  • Richard HaseltineRichard Haseltine Posts: 108,138
    Taoz said:
    Taoz said:

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS.

    After building something in LIE, you can open the final image through Browse and save it as a permanently baked texture.

    What's the advantage to this compared to a DS preset?

    Redistribution, further editing.

    Also speed, since the layered map doesn't have to be rebuilt each load.

  • TaozTaoz Posts: 10,264
    Taoz said:
    Taoz said:

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS.

    After building something in LIE, you can open the final image through Browse and save it as a permanently baked texture.

    What's the advantage to this compared to a DS preset?

    Redistribution, further editing.

    OK, thanks.

  • TSasha SmithTSasha Smith Posts: 27,272
    Taoz said:

    As I understand it: all editing takes place in DS, using the templates which have icons in DS to load them with. So you're limited to what you can do with the materials and layers under Surfaces in DS.

    After building something in LIE, you can open the final image through Browse and save it as a permanently baked texture.

    Miss Bad Wolf, Lady Littlefox answered the question about freebie use here: https://www.daz3d.com/forums/discussion/195666/released-precious-commercial/p3

    oops my bad. I forgot that this was the third (or fourth) time asking and I got an answer the first time that I did not see (or maybe I did not remember)

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