I am very happy with Scene Optimiser SKU:41479

V3Digitimes's Scene Optimiser is definitely useful.  It definitely helps to bring render times down, especially for large complex outdoor scenes.  One of the instructions says to save the scene after you have run the scripts, then open that saved scene.  Yes, it really does work optimally.  

I did a quick render without that saving step, and this iRay render took 3+ minutes:

 

 

Comments

  • After that, I tried the Lugano scene, which was a killer time-eating render beast for iRay.  I followed the saving out instruction, then re-opened the saved scene.  It rendered in 1+ minute.  It is a bit of a far-away camera position, but I was just testing how the full scene would render.

     

     

    SceneOptomiser_test_1minute.jpg
    768 x 1024 - 73K
  • edited March 2018

    For my Optimised Lugano scene, you can see the light cones in the render.  This of course needs adjustment.  But my point is that this Scene Optimiser product has really helped with bringing down the render times. I am using DS 4.10 64-bit.  The render-unfriendly parts of the scene - to me - are the glass walls and the tree geometries.  For iRay rendering from further-away camera positions, those are really painful to produce in a time-efficient manner, without massive poking and digging and tweaking of settings.  

    Post edited by ibr_remote aka infinity10 on
  • dragotxdragotx Posts: 1,147

    I love scene optimizer, I use it quite frequently.  I have several scenes that got big enough to give Studio itself issues working with them, but by running Optimizer 1 was able to save all of them and render them

  • edited March 2018

    I just needed an hour to render this part of the Lugano scene using iRay after optimisation.  The light bouncing off the glass and chrome was probably what prolonged the render time. I note that there is some spottiness and lack of realisim in the rug and the wallpaper surfaces.  That said, I would not have attempted to render this scene without optimisation - would have been a waste of my time.

    Lugano_Optimised.jpg
    768 x 1024 - 452K
    Post edited by ibr_remote aka infinity10 on
  • frankrblowfrankrblow Posts: 2,052

    Scene Optimiser has helped some of my scenes a lot. There are a few products that load huge files that mean CPU rendering only, but using Scene Optimiser allows me to render with the GPU, saving hours in render time.

    Recommended product.

  • barbultbarbult Posts: 26,239
    Yes, it's a winner for sure.
  • davesodaveso Posts: 7,800

    would it shorten render times with CPU only rendering?

  • AllenArtAllenArt Posts: 7,175
    daveso said:

    would it shorten render times with CPU only rendering?

    I think it's main function is to reduce overhead in the scene so that the whole scene will fit on the gpu and render there. It doesn't take much to go over what will fit on the gpu...I only have 6 gig and that gets spent in no time flat. Most of the time I go over actually.

    Laurie

  • PadonePadone Posts: 4,016

    I don't have it but I use the same techniques "by hand". In my opinion DAZ Studio is simply unusable without the scene optimizer .. I don't know how people get rendering without it .. DAZ Assets in general are not optimized at all for gpu memory, and especially with the current situation af mad GPU prices having a tight optimization is a must.

  • PetercatPetercat Posts: 2,321

    I have it and wish that I could use it, but it uses encrypted scripts and won't work in 4.9.2.70.
    It only works in newer versions of Studio, but I found out too late to return it.

  • Silver DolphinSilver Dolphin Posts: 1,638

    Yeah I bought this when it came out too usefull. You can do this manually but it is is too much work.

  • davesodaveso Posts: 7,800
    AllenArt said:
    daveso said:

    would it shorten render times with CPU only rendering?

    I think it's main function is to reduce overhead in the scene so that the whole scene will fit on the gpu and render there. It doesn't take much to go over what will fit on the gpu...I only have 6 gig and that gets spent in no time flat. Most of the time I go over actually.

    Laurie

    i haqve onoard GPU ..not nvidia, so i would assume it would be of no use to me? but it would seem that optomizing the scene would be good no matter how the render is taking place?

  • PadonePadone Posts: 4,016

    @daveso The scene optimizer is "good" also for cpu rendering. But using Iray on cpu is anyway incredibly slow so I can't see what would be the benefit to you ..

    I mean, I know of people having scenes that take hours to render. Personally I can't wait more that 10-15 minutes and I keep my average scene in the "some minutes" range. But I also use Cycles that features integrated denoising so it's much easier to get it fast. With Iray it may not be possible.

    From what I can see in the dev log it seems that the next version of DAZ Studio may have some denoising though.

  • BlueIreneBlueIrene Posts: 1,318

    daveso - I have an onboard GPU. It is nVidia but it's about as far from beefy as it's possible to get, so I'm CPU rendering most of the time too. Scene Optimiser has made a massive difference to me - if you're rendering via a method that's notoriously slow anyway, I would have thought you'd benefit from a product that allows you to quickly optimise image sizes as much as anyone, if not more. It's not relevant to every render (those where you're very close to your subject and need the detail), but it's not going to be relevant to every render for those with rocket-powered computers either. Where it is relevant, renders are much faster, with no noticeable difference in quality. The only renders I can't say are going faster are those which I can't compare - they simply wouldn't run on my computer before without Scene Optimizer.

    I'd recommend you give it a go. With the Daz 30-day money back guarantee, you've only your time to lose by trying it. If your experience turns out to be anything like mine, Daz would have to come round your house and pry the product out of your hands to stand any chance of getting it back again :)

  • IvyIvy Posts: 7,165
    edited March 2018

    The scene Optimizer is the best script to come out in a long time. it works for both 3delight and Iray and it for optimizing any scene to reduce texture maps from 2 to 16 times, scene Optimizer turn off or on Instances, you know how slow daz becomes once you start piling on alot of instances references for grass and trees etc.  it also optimizes the 3dl AOA & SSS maps as well for much quicker renders using UE lighting sources, you can hide or show objects in the check list that are not visible in your camera's view point. which also speeds up your renders,  you could do all this by hand but iff you have a huge scene with tons of assets you'll be a week doing it by hand for sure . it also optimizes your render settings for speed and memory .. This script only works for the daz studio software it has no barring on whether your using CPU or GPU its for optimizing your scene to be render

    Since scene Optimizer was released it has sped up my renders times tremendously which has helped me render animations, .  there iare a few things it does not work for, its not good for reducing HDRi's,textures which should be optimized already. & it seems to give funny results for water panes and cloud props  making them look more flat than 3d.   But what I like best you can save the the optimized texture references to reuse again.

    If you use daz studio for huge projects & animated scenes, then the "Scene Optimizer" is a must have , with out it you mise well go back to rendering surperfly with poser which is about 3 times quicker than Iray . But thatis just my opinion

    Post edited by Ivy on
  • V3DigitimesV3Digitimes Posts: 3,366

    THANK YOU ALL!!!! It makes me so happy to read all these comments! 

  • Ghosty12Ghosty12 Posts: 2,080

    Was about to buy it and a couple of other things but the shopping cart is playing up again..

  • frankrblowfrankrblow Posts: 2,052
    edited March 2018

    This scene caused Studio to crash to the desktop. But when I reloaded it, then applied Optimiser to the background props and figures (Lower resolution textures, removed bump and normal maps), it smoothly rendered to 98% in 25 minutes (Iray on a GTX1080). Yeah, Scene Optimiser is very worthwhile, especially if you have a PC that is not state of the art.

    TheDig_01.png
    1920 x 1080 - 2M
    Post edited by frankrblow on
  • BamboozlerBamboozler Posts: 249

    Thanks for the recommendation. I picked this up yesterday along with the skin bundle. 

  • any before and after benchmark result please if it's possible? 

  • barbultbarbult Posts: 26,239
    edited September 2019
    stormqq said:

    any before and after benchmark result please if it's possible? 

    Every scene will have different results, depending on the size of the original textures and the options you choose in the Scene Optimizer. It is a very flexible script, giving you tremendous control over the level of optimization that you choose to perform. It does much more than just texture resizing. It can remove maps of some categories entirely, if you choose (like normal or bump maps that you don't need for background characters). It can reduce the level of subdivision, to reduce the geometry load. It even lets you save the original state of textures, so you can easily reload the original texture of selected items, if you find that you've reduced the texture too much and get artifacts. It is a very very  useful tool and I highly recommend it.

    Post edited by barbult on
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