Trouble with surfaces

I took a building that only had 3 walls and sent to hexagon

in hexagon I added the 4th wall and a roof

I then deleted the building from hexagon and sent back the added wall and roof as a new object

Next I used the geometry editor to assign seperate surfaces to the wall and roof

I converted the object to Iray Uber base and added a brick texture to the wall and a shingle texture to the roof.

However, no texture appears even when rendering. The wall section turned a reddish brown, but solid color and the roof turned a greenish color, again, with no image.

 

How do I get the texture to show on the object?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Sounds like you didn't UVMap the wall/roof in hexagon. You can assign a texture to it, but unless you define how the texture will display (alignment, rotation, size, etc =UV Map) you will get whatever hex gives you.

    first image is a model with checker texture applied, but no UVmapping, so all surfaces are just getting the single pixel at the top corner which is why it is all gray. The second image is with a simple box UV map applied and as you can see the checker texture is applied to the model now.

    uv1.jpg
    1920 x 1080 - 1M
    uv2.jpg
    1920 x 1080 - 1M
  • kaotkblisskaotkbliss Posts: 2,914

    Ahhhh. So I'll need to learn how to add the box UV map in Hex.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Ahhhh. So I'll need to learn how to add the box UV map in Hex.

    Not so much the box UV map as there are a few different mapping options, but the box one works well for procedural shaders and tiling textures since it is more generic which is why I used it.

  • kaotkblisskaotkbliss Posts: 2,914

    That's probably the best one (either that or the plane one) since these aren't complex objects but building walls and roofs

    Also, it looks like I just select the object in Hex, go to the UV tab and select the one I want to apply. So that's pretty easy

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Haven't done any texturing in Hex, so not sure how it works, just make sue you select all the polys on the model before mapping. Good luck!

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