How can one display the model scale in metric system values in DS?
linvanchene
Posts: 1,386
I am currently trying to match up different scene elements created in different 3d software.
Is there any way I can actually read how the max size in meters (or feet) of the selected model in the scene is in DS?
Are there any options I am missing that are there?
Currently everything in scale is displayed as percentage values.
At least in theory there should allready be a metric system implemented in DS.
When I place any primitve in the scene I can enter a size value in meters.
Also when I use "translate" those values are cm?
If I x translate with value 100 it means I moved the model 1m to the right?
- - -
Workaround:
I thought about placing a plane in the needed size in the scene and then rotating it upwards and place models in front of it to get a visual indication how tall the models are.
This of course asumes that the values indicated when I create a plane really are accurate.
On the other hand:
I may not be the first one to look for any visual help to tell how tall models in the scene are.
When photographs of criminals are made at least in the movies the characters have to pose in front of a white wall with size values written on the wall so one can tell from the image how tall they are.
Has anyone allready created some kind of a plane with different lines on it that indicate different sizes in either meters or feet?
Or is there any product that includes some kind of "mug shot" scene setup including a wall with size indicators written on it?

Comments
There is a script by DeltaX15 called 'Size Of', and you may find a link in Richard's sig line.
It gives you the size of the X, Y and Z, and it shows the Dimensions in Feet, Yards, Inches, Metres, Cwentimetres, Millimeters etc.
There are other things like measuring sticks, and the wall with height markings etc on ShareCG for both Poser and DAZ Studio from memory.
Thank you so much!
DeltaX15 was the missing link. Entered that in google search and then found this thread:
Easy way to measure you figure height
http://www.daz3d.com/forums/discussion/8309/
Was searching around with the tags figure and size before.
Here's something you might find useful. I already made a version for myself, but spent a little time sprucing it up for DS and for Poser, while adding the metric version of the background. Available now on ShareCG.
Measuring Wall
Thank you so much!!!
Exactly what I was looking for!
Finally a quick way to put things into perspective. ;-)
Thank you so much!!!
Exactly what I was looking for!
Finally a quick way to put things into perspective. ;-)
This is the first time I've seen something I made shown in a screen shot. Such a cool moment for me. I'm not too hard to please, I guess. I am glad this did the trick for you. I've been using mine for a few months and wanted to update it and share it. You gave me the motivation to get it done.
I know this is an old thread, but I just wanted to say that I stumbled across this looking for a measurement tool.
Slosh, this is a great tool (the Measuring Wall) - thank you very much!
Scale is a funny thing in DAZ. It originally built characters for Poser which used a vague scale but generally taken as 1 poser unit = 8 feet. DAZ uses a 1 unit = 1 cm. I think later Poser came out and gave an official answer that was different than 8 feet so some used that, others used 8, etc. The existenc of three scales means that the designfor of a prop/character/set for one app may feel slightly off scale in the other. Furthermore, for some reaslon for a long time DAZ made all the base models unusually tall. Like all the female base charachters for a long time were over 6', for example. With really tall characters and slightly undersized poser scale sets, it could look way off. If characters are all 6'6" and door frames only go up to 6' instead of standard in USA of 7', it's going to make them all look like giants.
In the end, all that matters is consistency. Using a measuring tool to scale everything consistently to real world params is smart. It's a way to combat the fact that different content creators may be on different scales. Tools like the one by Slosh can be a big help in that regard.