Well then. Edward!

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Comments

  • EquisVoid said:

    Why Edward is gone and came back Alexandra?

    Edward Pro isn't on promo with lower price and free bundles when you got addons anymore. I liked him but had to wait until the first of March to purchase. So, I guess its goodbye Edward. I'll see you in another year or two when you are a free giveaway.

    Meanwhile Alexandra has been on sale almost forever.

  • barbultbarbult Posts: 26,223
    EquisVoid said:

    Why Edward is gone and came back Alexandra?

    Edward Pro isn't on promo with lower price and free bundles when you got addons anymore. I liked him but had to wait until the first of March to purchase. So, I guess its goodbye Edward. I'll see you in another year or two when you are a free giveaway.

    Meanwhile Alexandra has been on sale almost forever.

    The Edward sale banner is back up. It looks like the deals are still the same as they were.

  • barbultbarbult Posts: 26,223
    edited February 2018

    There are some things about the coat in the Long Coat product that I think are very well done. And we need more coats, so that is welcome.

    1. The buttons are attached with rigid follow nodes (hope I got the technical terms correct there; not sure). That means that the buttons retain their shape and can be scaled and moved to adjust their position even after simulating. I was even able to add a push modifier and push modifier weight node to the buttons to make them thicker without thickening the thread.
    2. There are quite a few morphs for adjustments, too.
    3. One of the textures in the addon product had a useful normal map that adds detail to the edges so the coat doesn't look quite so flat (even though the geometry is "paper thin"). Unfortunately, that normal map has the button and thread texture built in for some reason. That interfered with my ability to use the normal map with scaled buttons. However, I was able to easily edit the normal map with Photoshop to clone out those button impressions.

    So here is my render of the Long Coat with a shader texture, the modified addon normal map, and reduced size buttons. I had to use a shirt from a different product, because of the problems with the Long Coat shirt that we discussed above. The Long Coat pants do not simulate well around the ankles and shoes. They are shrink wrapped to the ankle and immediately flared and stretched around the shoe. 

    Added a Long Coat image that uses the "Shorter" morph. The rest of the stuff is kitbashed.

    Long Coat scaled down buttons dForce draped suede shader_003.jpg
    1600 x 2000 - 2M
    Owen 8 Long Coat Kitbash_001.jpg
    1600 x 2000 - 2M
    Post edited by barbult on
  • GolaMGolaM Posts: 117
    barbult said:
    Added a Long Coat image that uses the "Shorter" morph. The rest of the stuff is kitbashed.

    Which Belt is this? Seems to work well with my pants

    Overall a really great kitbash

  • barbultbarbult Posts: 26,223
    GolaM said:
    barbult said:
    Added a Long Coat image that uses the "Shorter" morph. The rest of the stuff is kitbashed.

    Which Belt is this? Seems to work well with my pants

    Overall a really great kitbash

    Thanks, I'm glad you liked the image. I'm working my way through the stuff I got with Edward.

    That is the  belt from Nomad for Genesis 3 Male(s) and Female(s). The pants had no waistband, so they looked too bare in this kitbash. I autofit this one and it seemed perfect.

  • Serene NightSerene Night Posts: 17,704

    I like your coat. Yours looks tons better with those modifications. Now if I could just purchase your version 

  • barbult said:

    Can a UV and texture change overcome the distortion caused by applying High Resolution (subD) and smoothing? I thought the geometry had to be created in a certain way to properly accomodate subD and smoothing. I'm not a content creator, though, so I don't know how all this is really done.

    Not sure about smoothing, but yes topology definitely has to follow certain guidelines to survive sub-D nicely. When topology was not made with subdiv in mind, it will distort and take UVs with it (at best).

    In theory, you could remap the subdivided mesh to get rid of distortions and then reproject these new UVs back onto the lo-poly cage so that DS could import this new UV - but Blender, for instance, isn't that perfect at reprojection, so there may be issues that will need to get fixed by hand anyway.

    Maybe if you use geometry editor and fiddle with subdivision weights on some edges along the neckline, they will stay put... but then again lo-poly artefacts may appear.

  • WonderlandWonderland Posts: 7,133

    What an excellent figure.  I've spent the last couple of hours doing various test renders and then I realised that he would make a great Bond.

     

    Too funny, I just did a very similar render with the same suit!  The buttons on the tuxedo sleeves popped off though when I posed him and are floating in the air and no way to hide them that I could find. And a lot of pokethrough...

  • WonderlandWonderland Posts: 7,133
    Karuki said:

    I'm loving this figuire even though he's a million miles from what I would ever noemally buy, the HD wrinkles sold me, as they look great on any character.

    Here's default Edward with Tyrone's beard and Fiore brows and also Edward with Fiore skin.

     

    Wow, love this one! He looks a lot like that teacher I had a crush on again LOL. Great render!

  • GreybroGreybro Posts: 2,599

    Nice!

  • WonderlandWonderland Posts: 7,133
    edited February 2018

    Edward Bond...

    Edward-Bond-by-Alicia_Hollinger.jpg
    864 x 1152 - 493K
    Edward-Bond-Color-by-Alicia_Hollinger.jpg
    864 x 1152 - 690K
    Post edited by Wonderland on
  • MadaMada Posts: 2,043
    edited February 2018

    That looks great - Edward in a tux is a win :)

    The buttons on the sleeves that's floating when you're converting from G3 to G8 is because of the rigid follow nodes on the arms failing to transfer properly at the moment, hopefully there will be a fix for it in the near future. To hide you can click on the button itself to select it in the scene and then delete it.

    Post edited by Mada on
  • WonderlandWonderland Posts: 7,133
    Mada said:

    That looks great - Edward in a tux is a win :)

    The buttons on the sleeves that's floating when you're converting from G3 to G8 is because of the rigid follow nodes on the arms failing to transfer properly at the moment, hopefully there will be a fix for it in the near future. To hide you can click on the button itself to select it in the scene and then delete it.

    Oh, delete! I didn't think of that! I was looking for a way to lower opacity (which didn't exist) but never thought to delete, thanks! laugh

  • barbultbarbult Posts: 26,223
    edited February 2018

    While I had my guy in the woods with part of the Southern Noble outfit, I went ahead and put him in the whole outfit. This is the red texture from the addon. It is boring to render the same guy all the time, so I dialed in some other morphs. This shape is part Lucas 8 and part George and Kimo 7 transferred from G3 to G8. The outfit held up pretty well on morphs it wasn't designed for. I didn't like the fit on the moobs, though so I decided to dForce the vest. I like it even better after the simulation, and this isn't even a dForce ready product.

    Without dForce

    With dForce on the vest

    G8M G3M mix Southern Noble Red.jpg
    1600 x 2000 - 2M
    G8M G3M mix Southern Noble Red dForce.jpg
    1600 x 2000 - 2M
    Post edited by barbult on
  • Did you dforce as a single frame, or an animation? Or from memorized pose or whatever? The end results look good to me, so was curious. Have tried different options to figure out what will get me the best results quickest.

  • nonesuch00nonesuch00 Posts: 18,723

    Looks good

  • barbultbarbult Posts: 26,223

    Did you dforce as a single frame, or an animation? Or from memorized pose or whatever? The end results look good to me, so was curious. Have tried different options to figure out what will get me the best results quickest.

    I dForced with animation. Animation simulation is much more flexible. Also, I set some of the surfaces to dynamic strength 0. I was mainly interested in simulating the main body of the garment over the chest, the flaps, and the lower sleeves. The outfit is complex with lots of parts. I was afraid of too much collision if I tried to dForce it all.

    Did you notice that the addon textures are not just recolors!!!!  Each one is a different style, not just a different color. 

  • GolaMGolaM Posts: 117
    edited February 2018
    barbult said:

    Did you dforce as a single frame, or an animation? Or from memorized pose or whatever? The end results look good to me, so was curious. Have tried different options to figure out what will get me the best results quickest.

    I dForced with animation. Animation simulation is much more flexible. Also, I set some of the surfaces to dynamic strength 0. I was mainly interested in simulating the main body of the garment over the chest, the flaps, and the lower sleeves. The outfit is complex with lots of parts. I was afraid of too much collision if I tried to dForce it all.

    I did some testing with dForce in the early stages of development, but ultimately decided against going for the dforce ready flag. The area under the arms has lots of shapes and in many poses will just explode. The flaps work most of the time and the torso should work as long as you make sure the tunic does not intersect with the belts. Depending on the pose you can use the belt adjustment morphs to ensure that.

    Post edited by GolaM on
  • barbultbarbult Posts: 26,223
    edited February 2018

    This is my latest attempt at dForcing the Southern Noble. Putting two men with two different outfit textures was almost impossible for my 980ti. I had to use the Scene Optimizer and render smaller than I usually do. But the dForce came out well, I think, I think I could make it even better if I added a weight map for the collar and maybe the shoulder area. Overall, I am very pleased with this set. yes

    I have no idea what these two guys are doing, but it was an interacting figures pose that I got in the Edward bundle.

    Southern Noble Two Men PS.jpg
    1200 x 900 - 1M
    Post edited by barbult on
  • Dim ReaperDim Reaper Posts: 687
    edited February 2018

    Too funny, I just did a very similar render with the same suit!  The buttons on the tuxedo sleeves popped off though when I posed him and are floating in the air and no way to hide them that I could find. And a lot of pokethrough...

     

    Same problem here!  Luckily they were floating out of the field of view of the camera.

     

    EDIT:  Just saw your render futher down the page - wonderful!

    Post edited by Dim Reaper on
  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    edited March 2018

    Alexandra & Edward Beach Life

    Description

    combined the Louise and Fashion Bob hairs for Alex, and with Ed instead of using the bulge morph for his groin area he is actually sporting his/the Genesis 8 Male Anatomical Elements genitals, the underwear from the Vinnuth Kriegor Battle Mega Armor for Genesis 8 Male(s) has morphs that actually fit shape around his genitals 

    Made with...

     

    https://www.daz3d.com/gallery/#images/537396

    image

    Post edited by Chohole on
  • 3Diva3Diva Posts: 11,973

    Alexandra & Edward Beach Life

    Description

    combined the Louise and Fashion Bob hairs for Alex, and with Ed instead of using the bulge morph for his groin area he is actually sporting his/the Genesis 8 Male Anatomical Elements genitals, the underwear from the Vinnuth Kriegor Battle Mega Armor for Genesis 8 Male(s) has morphs that actually fit shape around his genitals 

    Made with...

     

    https://www.daz3d.com/gallery/#images/537396

    image

    Hmmm So a pinup model was taking photos on the beach when they found a shipwrecked guy and rescued him? surprise

  • AllenArtAllenArt Posts: 7,175

    Hmm....I seem unsure even about DIGITAL older males in a banana hammock :P

    Laurie

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983

    Alexandra & Edward Beach Life

    Description

    combined the Louise and Fashion Bob hairs for Alex, and with Ed instead of using the bulge morph for his groin area he is actually sporting his/the Genesis 8 Male Anatomical Elements genitals, the underwear from the Vinnuth Kriegor Battle Mega Armor for Genesis 8 Male(s) has morphs that actually fit shape around his genitals 

    Made with...

     

    https://www.daz3d.com/gallery/#images/537396

    image

    Hmmm So a pinup model was taking photos on the beach when they found a shipwrecked guy and rescued him? surprise

    Shipwreck guy who is less tan than the pinup model?
  • he could be Irish 

  • she may be older mature model  but Alendra has aged well she'd take that as a great compliment

  • AllenArt said:

    Hmm....I seem unsure even about DIGITAL older males in a banana hammock :P

    Laurie

    ever heard of budgie smugglers? It's an aussie thing in fact one of our ex prime ministers is well known for wearing them to the beach

  • Pack58Pack58 Posts: 750

    At the end of the day . . . . . there's just no explaining Aussies . Eh mate devil

  • Pack58 said:

    At the end of the day . . . . . there's just no explaining Aussies . Eh mate devil

    we are different 

  • Pack58Pack58 Posts: 750

    Yeah  ..... na .... dunno. In mass maybe. Half my family are Aussies 'n' half are Kiwis an' they ain't that different. 'Course Tasmanians are a different kind a critta'.

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