FBX/Maya

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Comments

  • davegv said:

    Richard Haseltine said:

    Yes, they are rigged.

    Well Richard, I pretty much assumed they must be rigged somehow - But I can't quite grasp what the purpose of the models would be?

    And are they Genesis 3 Rigged or Genesis 8 Rigged? Are they Rigged with a Maya Rig? It does not say anything about them being rigged in the product description - except that they have morphs - so yes, they must have some type of rig to operate the morphs - most people know this.

    We have a plug in that ( DaztoMaya ) that will send ANY Daz character to Maya and use the Maya Human IK Autorigger to rig Any G1 thru G8 Character. And It does not take much effort to FBX  -ANY - character from Daz and import into Maya, or 3dsMax or any 3D program that reads FBX files. So I guess I didn't realize I could create a Genesis character with clothes and hair of my choice - create a FBX file and create a Maya ( .mb ) file and turn around a re-sale them on the Daz site as content?  Wow? Unless there is something I am missing here?

    You are right .... YOU can't do that... but if you had the licensing and redistribution rights associated with this content you could. 

    However, you COULD put your own character, clothing and hair together... use the DaztoMaya plugin and export to Maya AND if you had purchased all of the interactive licenses for each of the pieces you used... you would have a rough approximation of what is offered here... minus the additional body shapes and likely at a higher price. 

  • hyteckit said:
    drzap said:

    "I don't see how this is different from the many sites that offer FBX rigged basic human models."    

     

    This is very similar in many ways to other sites that offer FBX rigged human models... but these are higher quality models with additional functionality (morphs) and/or offered at a much lower cost. 

  • davegvdavegv Posts: 165
    edited February 2018

    Thanks DAZ_Brian for some of the answers - I would have much rather seen some fully rigged and ready to animate ( Maya specific perhaps ) models than these - It is rather easy to create pre-vis models. It sometimes seems that Daz just is not interested in SERIOUS animation of their characters. However, it is good to see others stepping up and contributing what they can.

    But I am still confused ( The Maya Specific File ) a bit do they have a working Maya Human IK control system or are they simply "rigged with Daz bones"

    Post edited by davegv on
  • davegv said:

    Thanks DAZ_Brian for some of the answers - I would have much rather seen some fully rigged and ready to animate ( Maya specific perhaps ) models than these - It is rather easy to create pre-vis models. It sometimes seems that Daz just is not interested in SERIOUS animation of their characters. However, it is good to see others stepping up and contributing what they can.

    But I am still confused ( The Maya Specific File ) a bit do they have a working Maya Human IK control system or are they simply "rigged with Daz bones"

    Rigged, to me, implies ready for posing or animation. The underlying bone structure would most likely be whatever is native to Maya, since I suspect these were exported as unrigged models and given proper rigs in other software.
  • RuphussRuphuss Posts: 2,631

    "you would have a rough approximation of what is offered here"

    so still no clear answering here

    is it so hard to give a correct full description ?

  • I am not sure how much more clearly can be stated that these characters are fully rigged and can be posed or animated in Maya. That is kind of the whole point. 

    The models started as Genesis 3 models and were exported using tools that converted the original Genesis bones to Maya compatible structure (limitations) and naming conventions.  In addition to the "bones" the figures and clothing contain the weightmapping required to make the clothing move and bend with the figure as it moves and is morphed from shape to shape. 

    Since Daz has a money-back guarantee... you really have nothing to lose by buying one to see if it meets your needs. 

  • davegvdavegv Posts: 165

    @Daz_Brian YOU have to realize that the following statement is the FIRST time it has been STATED that: "I am not sure how much more clearly can be stated that these characters are fully rigged and can be posed or animated in Maya. That is kind of the whole point. "

    So thank you for finally letting people know this info and perhaps simply including this information in the actual product description would be far more effective and much more clear to anybody interested. So, what I have discovered is I can create the same "Animated Bones" simply with 3rd party tools available, which was my initial impression.  Never the less, thanks for FINALLY giving a acurate description of the product. sheeeeeeeeeeeeeeeeeesh.

  • RuphussRuphuss Posts: 2,631
    DAZ_Brian said:

    I am not sure how much more clearly can be stated that these characters are fully rigged and can be posed or animated in Maya. That is kind of the whole point. 

    The models started as Genesis 3 models and were exported using tools that converted the original Genesis bones to Maya compatible structure (limitations) and naming conventions.  In addition to the "bones" the figures and clothing contain the weightmapping required to make the clothing move and bend with the figure as it moves and is morphed from shape to shape. 

    Since Daz has a money-back guarantee... you really have nothing to lose by buying one to see if it meets your needs. 

    thank you Brian

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