Splitting Character Face

So I am trying to figure out if it is possible to split a character face such as Two-Face or Cyborg.  Any ideas?

Comments

  • Sure, but what exactly are you trying to do? Load a morph to only half the figure? Load a texture to only half the figure? Load altered anatomy to the figure?

  • Geminii23Geminii23 Posts: 1,328

    So there are two characters I am trying to kit-bash.  The first being Two-Face and the second is Cyborg.  The idea I had on how to achieve this was to use creature morphs on a character, then hide all parts except the face, parent that to another character model that looks normal.  Repeat for the hair to achieve split har style.  If that makes sense.  But the problem is that I have no idea on if there is a way to hide only half of a character's face or half of a hairstyle, etc.

    Here's an example:  https://www.deviantart.com/art/Two-Face-199662808

     

  • You could handle the skin materials by putting a geoshell on the character.  Put the second material on the geoshell, then create a transparency map thats white on one side and black on the other with a gradient in the middle so there is not a sharp dividing line, and apply this to all surfaces.  I think that would work.

    Morphs are trickier as they tend to be symetrical, but for the effect in the linked image you could probably create a morph in your modelling softwere of choice (Blender for me) and import  it using one of the morph loaders.

  • Geminii23Geminii23 Posts: 1,328

    Ok.  I will need to research how to use a Geoshell.  Is that an option inside DAZ?  Also, I haven't really learned Blender or any other modeling software.  Was hoping there might be a way to do this all within DAZ itself.

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