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That's correct. I only bought Edward 8 base and could also download the HD ad-on. I don't use Daz Connect, so can't speak about eventually problems there.
Hah! I knew it! Store credit & last PC coupon for Alexandra... Then the store pulls this on me. Not surprised Edward has a new topic here.
He's on my wishlist, and I'm learning about another topic, how does it go? "Always another sale!"
I never thought DAZ could be "Digital Addiction Zone."
Terrific renders btw.
--Bruce
This ^^
Not showing if you log off and then log in? It should have been fixed a couple of hours ago.
I don't even know how to log off of Daz Studio.
How do you do that?
Anybody else but me think the addons for the long coat outfit look really awful? The coat textures look cheap and I don't like the holes in the knees. I know there's better MR out there for tears in denim or brushes for rips in fabric. In this case, I'd have to say the base product is better than the addon and that's unusual. Other than that, I'm excited about Edward and the options in the bundle.
https://www.daz3d.com/dforce-long-coat-outfit-textures
It should be on the top menu bar. Connect >> Work Offline
Thank you, guys, I didn't want to be shamed for complaining about a product that a PA obviously had to spend a lot of time throwing together. The abundance of paper thin jackets and creaseless tight pants are also a question mark.
What's this hair? Release for tomorrow?
Pretty sure the hair is Lacitis Imagery's buzz cut freebie over at his account at Deviant Art. Great ain't it. Turns anybody into instant GI Joe.
Think it might be this one https://www.daz3d.com/tousled-hair-for-genesis-3-and-8
I got it the other day and there's shape options for a tight cut like in that image.
Do you mean the add-on for this?
I got it today. I'll try it out because it definitely looks like Redz' hair.
I think that hair is a Genesis 3 male hair sold in a 3 pack for gen 3 male.... I own it and it used to be sarges old hair... er.. by smay?
https://www.daz3d.com/simple-short-haircut-for-genesis-3-male-s
like the jacket too
Thank you, Serene Night! I have it, and haven't used it, but I bought it because it looked very useful.
It’s a great style with a masculine hairline. Plus you get 3 looks and it auto fits well. I still use it when sarges hair is shorter.
I need it to last until the 5th. Otherwise I'm waiting until the next male release to buy anything.
Yes, that. I've rendered with it it looks really good. I didn't realize you had to have both though as I load the freebie without loading anything from the 'Really Short Hair' DAZ Store product.
Thanks, V. I took the punt and got him. He has undergone a slight butchification
Here is my usual test render with all of the Edward 8 figures
Jason
Finn is my favorite too although like the Alexandra 8 I'm skipping these for the time being. If what I'm waiting for doesn't become available during March Madness I'll probably buy them both then. Or maybe the Monique & Darius Pro Bundles as they have more stylish modern clothing.
Here's my version of Finn, with a dash of Butch.
It's definitely not the Laticis Really Short Hair freebie. That hair comes down to a pointy widow's peak in the front.
Laurie
Hi all. Thought I’d drop in real quick about the ‘paper thin’ comments. Here’s the issue. I’ve spent A LOT of time working with dForce and there are a lot of limitations on the dynamics that us PA’s must work with. First thing is Polygon count and spacing. If we ramp up the poly count we run into major issues with things as we would with normal conforming clothing. Then we add in issues like memory consumption, mesh explosions, simulation timing and calculations, DS crashing and more. Then there’s the other end of the stick, low poly count, where the fabric has too little poly count and doesn’t drape properly, kinda scrunching more like paper would and bulging in places where there aren’t enough vertices to calculate realistic folds and wrinkles. This also tend to cause more ‘poke thru’ on the base figure. When is comes to stiffness of the fabric, this is really difficult, as it involves a LOT of factors. For some reason, dForce becomes very unstable if you play with the surface settings. Then these settings mostly come into effect when you change the simulation settings. These simulation settings are all going to affect how the end user wants to simulate and the how their scene is setup, how much memory they want/can afford to use in the simulation, how high end their machine is, what quality of simulation they want, resolution, time, the list goes on. And even then, with the most high end machine, some poses will make dForce lose its mind and the mesh will explode with the simple bend of an elbow. So us PAs do our best to provide a product that is ‘ready to use’ in most situations, allowing our end users the ability to make minor tweaks to get the product perfect for ‘their’ scene in ‘their” hardware capabilities. The other issue is thickness of fabric. With conforming clothing, us PA’s are able to give the illusion of thick fabric by modeling it in and keeping it stiff during conforming. However, once you add dynamics and calculations into it, the control is then taken out of your hands and given over to the simulation system to do what it will. Now, dForce is not happy when we add thickness to the open edges of fabrics, or modelled seams where clothing would typically be ‘stitched’ in real world. This is due to the proximity of the polygons coming into contact with each other as they go through the simulation. I, personally, try to add seams where I can and test drive the model many times, in many poses, before I arrive at a final product ready to rig. As we all move forward with dForce, i’m Excited to see how it evolves and the opens up possibilities for us PAs to bring you guys some truly creative products.
cheers
Nikisatez
Esha has done an outstanding job, in my opinion, with her Little Red Dress. She has morphs to apply after simulation to give a nice thickness effect at the edges. This is the pink texture with the morphs applied. I think it looks appropriately thick.
Finn has a very strong chin cleft when I render him. It is controlled by the Finn head morph. I don't see that deep chin cleft in the promo images.
I love that idea! I might just have a look at that! Esha is a genius PA so she would definitely be the one to figure a way to fix known issues. Thanks for showcasing that. She’s truly a pioneer!
It's there but hard to see in the promos due to the facial hair in the promos as well as the lighting. But if you look closely it's there. I didn't realize his chin was cleft like that until you pointed it out though. It wasn't something that the promos made clear.