Question about DForce Supervillain Armor
Odaa
Posts: 1,548
in The Commons
I think the supervillain armor is pretty cool, and I'm seriously tempted to violate my own rule about not trying to autofit armor between generations and buy it. But there's this weird "hump" at the top of the cape, most visible in this image. Why is that there? It doesn't seem like the rigid parts of the armor are causing it, and although I am not an expert on the comic book character being homaged, I don't recall his cape doing that in the movies/comics involving him that I've run across.

Comments
I'm pretty sure it's Magneto inspired, based on the helmet, although it's not a close match to what he wears in the movies or the handful of comics that I've seen.
The cloak at rest has the arch up. So my guess is that area is stiffer to allow it to be visible from the front, otherwise it would hang down and not be seen. I would say its a design feature.... It does however affect the way the cloak billows to have the top portion be stiffer which may be the reason for the bump visible from behind.
There are a few reason I chose to go with this style. Firstly very much a design choice keeping inline with the comic book style I was aiming for. The billow shape at the top also keeps the cloak a little out from the body for easier cloth simulation with Dforce during posing. I was also trying to do something a little different than a typical super hero cloak, of which there are a few in the store already available.
I do understand the style may not be for everyone. So I have created two additional shaping morphs which I will add to the official version in an update. But in the mean time you can download and install the two new morphs using the zip attached with simple instructions.
Please let me know if you would like to see any other additions to the suit.
Thank you! I totally understand your desire to keep the cape clear of any pokethrough, and the new morphs are a very generous addition.
the cape and everything is fantastic as it is, the only thing I would add is the option to not have spikes and an alternative color to red, like a blackish purple or a blue circuitry print
Thanks for the comment, some good ideas. The Suit takes shaders presets well, so that's one option for some variety in color. I will have a look into how much work it would be to add some hide morphs for those spikes. Here's a render of the suit using some base shaders that come with DS and some fabric shaders for the cloth.
Thanks very much!!!
Different is always good along with options. You are doing great thing by supporting your customerbase with additional add-ons and being receptive to suggestions. Usually when people make a masterpiece, they don't want to change it at all.
Congrats on the release. looks great.
DA you are the man, Love it !!!
Thanks Midnight!
This is probably going to be too obscure for this forum, but I see less Magneto and more Golbez from Final Fantasy 4.
I can't be the only person who sees that in this product, lmao.
Having some fun with this one. Please note that although I did run a dforce simulation, most of the cape billowing comes from using the pose dials.
Looks awesome, love your customisation!
Thanks for sharing!
Thank you! The shaders for plate surfaces come from the Gemology Vol 1 set (Ignis Serpentis), the trim surfaces have Ancient Metal shaders (JGreenlees) and the cloth bits are Parrotdolphin. :)