Render advice

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  • fastbike1fastbike1 Posts: 4,079
    edited February 2018

    @plarff "Now i thought i am past this but my environment is not lighting anything and my indoor ILPK light settings is doing nothihg also. What am i missing?"

    If your office is enclosed you won't see any environment lighting inside. Your indoor settings are doing something becuase your interior isn't completely black

    "Im kinda dreading working with the scenen now as it takes forever to load and then to render looking fairly ok but not great.... I will soldier on"

    Perhaps start with simple scenes until you get a handle on lighting.

    Post edited by fastbike1 on
  • jag11jag11 Posts: 885
    plarff said:

    As you can see in Aux viewport no dome scene lighting...

    Lighting interiors from the outside is not an easy task, requires to enable the Architectural Sampler Optimization which sky rises render times.

    Also you need to check the materials that might block light from outside, like windows, I recommend the "Glass -Thin - Clear" shader, check that the glasses are single planes, you can hide windows not in view.

  • Is there a dome enclosing the scene?

  • FishtalesFishtales Posts: 6,216

    I'm not sure what you mean. The Viewport is showing the inside from outside but the AUX Viewport is on the inside looking out.

  • DustRiderDustRider Posts: 2,894
    edited February 2018
    Fishtales said:

    I'm not sure what you mean. The Viewport is showing the inside from outside but the AUX Viewport is on the inside looking out.

    I think the OP has the Aux Viewport set to a camera, while the main viewport is set to Perspective view. To get the viewpoerts synced he/she will need to set both viewports to the same camera.

    Post edited by DustRider on
  • plarffplarff Posts: 282
    edited February 2018
    DustRider said:
    Fishtales said:

    I'm not sure what you mean. The Viewport is showing the inside from outside but the AUX Viewport is on the inside looking out.

    I think the OP has the Aux Viewport set to a camera, while the main viewport is set to Perspective view. To get the viewpoerts synced he/she will need to set both viewports to the same camera.

    Correct... (im a dude by the way) i set it like this to show you guys the inside "hello darkness my old friend" and even though i have Set to Dome and sky selected and my dome in place i get no light coming from the outside.

    Attached is another scene where i am getting light from the dome. Also I think i setup another Sun light source for the outside and used the ILPK light sourcepack for the inside. All working pretty wonderfull. Hence my comment "i thought im am past this" meanin i should know by now what i am doing. I also set the glass shaders using Iray to clear as suggested above to let the light from the dome through...

    Thx again for everyone's help... let me see if i can use your advices and get it sorted out. LOL then i'll probably be back asking how to fix teh grain/HQ issues again...

     

    lounge-jensen-think.jpg
    1920 x 1080 - 1M
    Post edited by plarff on
  • plarffplarff Posts: 282
    edited February 2018

    OK just did a test and i put 3 Spot LIghts just outside the windows in different places/angles. They are all set to luminicity of 1000000 and as you can see light is coming through now. 

    I used the thin Glass shader as suggested for my glass surfaces and selected the glass from inside and outside and set using thin glass. 

    1. So clearly my Dome and sky is not giving out light as it should

    2. MY inside scene is not getting any light from the ILPK light source tool

    Also i noticed that my camera is kinda blurry.. i set the DOV to Off and reset the camera settings to default. 

    SpotLightTEST.JPG
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    Post edited by plarff on
  • FishtalesFishtales Posts: 6,216

    I think the problem is that there is no background to show through the glass, you need something for the light to react with, also there is some reflection on the glass of the inside suggesting that outside is darker than the inside.

    What are your environment settings (a screen shot would help)

  • plarffplarff Posts: 282
    edited February 2018
    Fishtales said:

    I think the problem is that there is no background to show through the glass, you need something for the light to react with, also there is some reflection on the glass of the inside suggesting that outside is darker than the inside.

    What are your environment settings (a screen shot would help)

    I agree with you for some reason i have blocked the background from working... Let me know if you want more info...

    I also attached a sceenshot of the outside of the office showing the dome and sun.. not sure if it makes sense.

    Also strange is that the camera is blurred... Definately no dome scene.

    Environment.JPG
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    dome sun.JPG
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    auxViewport blur.JPG
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    Post edited by plarff on
  • FishtalesFishtales Posts: 6,216

    Three observations.

    1) In your first image you have the default HDRI in the Map area which should be visible as a background.

    2) That image isn't showing in the second image, which has the camera below the ground by the way, which suggests

    3) there is a Skydome in the scene. Look in the scene tab and delete, or hide, it.

  • plarffplarff Posts: 282

    OK are you reffering to attached image? When i click on the Environment Map small image icon i get this. Should i delete it?

    scenesettigns.JPG
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  • plarffplarff Posts: 282

    Ok so i think i follow you, just delete the one in teh attached

    scene delete.JPG
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  • plarffplarff Posts: 282
    edited February 2018

    FIshtale's looks like we're coocking with gas... There is light. Although i did notice that the glass appears still to be frosted in my other image... mmmm

    office light.JPG
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    Post edited by plarff on
  • FishtalesFishtales Posts: 6,216

    Select the camera in the scene tab and then in the camera tab and see if DOF is turned on or off.

  • plarffplarff Posts: 282
    Fishtales said:

    Select the camera in the scene tab and then in the camera tab and see if DOF is turned on or off.

    Definately turned off, as i have indicated previously i even reset all the camera settings to make doubly sure.

    Ok so after around 4hrs rendering at 4500x2531 resolution and 350samples i get this, dare i say washed out grainy thing. It looks like the headlamp is on BUT it's definately not as it's set to Auto and i have the ILPK light source running so headlamp should automatically set to off.

    Attached is a screenshot i made of a VN game that i just cannot believe the quality... what i am trying to achieve with my interior shots. Using the same office i have but way way better quality and i am sure did not take 4hrs to render.

    4500x2531res350samples - Copy.png
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    gameScreen.JPG
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  • FishtalesFishtales Posts: 6,216

    Is that ILPK lighting Emissive globes? If they are then they wont shut off the headlamp so you will have to set it to off. It still looks on in your render.

  • plarffplarff Posts: 282
    Fishtales said:

    Is that ILPK lighting Emissive globes? If they are then they wont shut off the headlamp so you will have to set it to off. It still looks on in your render.

    Yes they are... OK ill switch the headlamp off. Have you used ILPK? IF so what type of intensity should i use you think?

  • FishtalesFishtales Posts: 6,216
    edited February 2018

    No I only read the synopsis on the store page smiley

    As to the intensity, one step at a time, let's see how it looks with the headlamp off.

    Post edited by Fishtales on
  • plarffplarff Posts: 282
    edited February 2018
    Fishtales said:

    No I only read the synopsis on the store page smiley

    As to the intensity, one step at a time, let's see how it looks with the headlamp off.

    LOL ok, i'll get back to you with my findings... Goign to try 500kilopascals i think they measure it in. They go up to 900...

    If i may also ask, which light source would one use to lighten up say for instance the lamp on his table to give the scene more feeling? SO in other words not really light up the scene but low light for visual stimulation only?

     

    Post edited by plarff on
  • FishtalesFishtales Posts: 6,216

    Don't touch anything just now! Let's see what it looks like with the headlamp off first.

  • plarffplarff Posts: 282

    Will do, thx Fishtales

  • plarffplarff Posts: 282
    Fishtales said:

    Don't touch anything just now! Let's see what it looks like with the headlamp off first.

    OK i was naughty as i received advice from another forum. I removed the roof of the scene building so the dome light can pour in. I also deleted the ILPK light source and placed 6 spotlights with 10000 lumens each on the scene with certain angles. It's well light up now with some more shadows (which was lacking previously ) but i started to render it with too low Resolution and Max samples. The scene looked blurry and out of focus.

    I will up both tonight and let you all know.

  • FishtalesFishtales Posts: 6,216

    If you are happy with the results then that is all that matters, I wouldn't have done it that way though smiley

  • plarffplarff Posts: 282
    edited February 2018

    So i think i'll settle for this one. I actually like teh shadows even though they are in an office i wanted ( in next scene it will make sense ) the morning light to cast the shadows..

    Resolution is 4500x2531 Max samples 15000 and set the render time to 4000sec. I did not check to see how long it took but i think was around 1h20min

    BrewsterJensenShake.jpg
    1920 x 1080 - 826K
    Post edited by plarff on
  • plarff said:

    Resolution is 4500x2531 Max samples 15000 and set the render time to 4000sec. I did not check to see how long it took but i think was around 1h20min

    It couldn't have taken 1h20min, because you set the maximum  render time to 1hr 6min 40sec.

    Personally, I see no point in setting targets for max samples or max render time. What if you hadn't been happy with the quality of the image after your time limit was reached? That's an hour-and-a-bit totally wasted. I'd set both max samples and max time to the highest value you can. The only target value that matters is convergence - set that to 95% or more and let it rip. Remember that you can look at the image while it's rendering and - if you're happy with what you see (regardless of convergence level achieved) - stop it by pressing the cancel button on the image window. Trying to guess beforehand how long something might take and setting limits accordingly is a fool's errand.

    Also, be aware that you can change some settings during a render, one of them being tone mapping. Look carefully at the left hand side of the render window and you'll see a little arrow. Click on it and it opens a panel of render settings that you can change on the fly. So if a render is coming out a little dark, open that panel and change the exposure value parameter (lower values give lighter images). After a pause the render will start applying the new settings.

  • plarffplarff Posts: 282
    plarff said:

    Resolution is 4500x2531 Max samples 15000 and set the render time to 4000sec. I did not check to see how long it took but i think was around 1h20min

    It couldn't have taken 1h20min, because you set the maximum  render time to 1hr 6min 40sec.

    Personally, I see no point in setting targets for max samples or max render time. What if you hadn't been happy with the quality of the image after your time limit was reached? That's an hour-and-a-bit totally wasted. I'd set both max samples and max time to the highest value you can. The only target value that matters is convergence - set that to 95% or more and let it rip. Remember that you can look at the image while it's rendering and - if you're happy with what you see (regardless of convergence level achieved) - stop it by pressing the cancel button on the image window. Trying to guess beforehand how long something might take and setting limits accordingly is a fool's errand.

    Also, be aware that you can change some settings during a render, one of them being tone mapping. Look carefully at the left hand side of the render window and you'll see a little arrow. Click on it and it opens a panel of render settings that you can change on the fly. So if a render is coming out a little dark, open that panel and change the exposure value parameter (lower values give lighter images). After a pause the render will start applying the new settings.

    You are probably correct as i did say " i think was around 1h20min" and not sure. I did other tests where i set it to 2000seconds and render was done in 38min.

    If i leave Max settign and Time limit on default i think it's 5000 and 7000 then it takes hours to render. I am also trying to speed up the renders BUT still get good results. But am going to try your suggestions.

    Thx for your tips, i'll practice what you suggested.

  • FishtalesFishtales Posts: 6,216

    At 2000 secs it isn't speeding up your render it is stopping it at 38 mins (actually 33 which is 2000 secs) which means it wont be fully rendered. That is why the previous information about letting it run and stopping it when you are happy with the render is valid. The render will stop otherwise when it reaches whichever settings are the lowest and will look noisy.

  • plarffplarff Posts: 282
    edited February 2018
    Fishtales said:

    At 2000 secs it isn't speeding up your render it is stopping it at 38 mins (actually 33 which is 2000 secs) which means it wont be fully rendered. That is why the previous information about letting it run and stopping it when you are happy with the render is valid. The render will stop otherwise when it reaches whichever settings are the lowest and will look noisy.

    Here's my latest renders which i am happy with. I am sure it can look better but to this eye of the beholder it's perfect.

    What i have learned is this. Use Tone mapping, leave render time on 7000, play with Max Samples, higher better and use Doom or HDRI lighting for outside and have indoor lighting also. Very important.

    Mr. Brewster shakes your hands for all your help.

     

    brewsterjensenshake.jpg
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    jensenoutsidesit_.jpg
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    Post edited by plarff on
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