When will we get a nice dForce cape?

What are the production pitfalls in creating a nice cape for super-hero types in DAZ? This would be an instant purchase for me and may actualy force me to update DAZ versions. :)

Comments

  • evilded777evilded777 Posts: 2,482
    edited February 2018

    I'm not sure I would call that one "nice".  It's... peculiar.

     

    And I second this. The older capes just are not very dForce friendly, I know because I've tried with most of them.

     

    Post edited by evilded777 on
  • RKane_1RKane_1 Posts: 3,039

    I just need a cape. Don't need the armor its attached too. I need a supermanand batman type cape.

     

  • MarkHMarkH Posts: 80

    Image result for no cape

  • SickleYieldSickleYield Posts: 7,649

    I've certainly considered a general dForce cape pack, but I always assumed that was Sshodan's wheelhouse.

  • maraichmaraich Posts: 494

    I'm interested in capes, not for superheroes, but for period pieces. Hooded cloaks, shawls, all that sort of thing that isn't really handled well by plain ol' morphs.

  • mhysell said:

    Image result for no cape

    Capes are just fine, so long as you ensure that the attachment points are sufficiently weak. If Thunderhead's cape had been properly designed, that missile would have just torn it clean off.

  • AmaranthAmaranth Posts: 436
    edited February 2018
    Post edited by Amaranth on
  • RKane_1RKane_1 Posts: 3,039

    I've certainly considered a general dForce cape pack, but I always assumed that was Sshodan's wheelhouse.

    The more capes, the better. I like having a selection. :)

  • Pretty sure there is going to be more than one to choose from. wink

  • I am so desparate for all kinds of capes! I Will pay double if its compatable to all genesis generations.

  • SickleYieldSickleYield Posts: 7,649

    I am so desparate for all kinds of capes! I Will pay double if its compatable to all genesis generations.

    A dForce-enabled cape should work on any figure if you just position it around the figure's neck area first.  I mean assuming it has enough morphs in the shoulder area to unclip it.

  • Ghosty12Ghosty12 Posts: 2,080
    edited February 2018

    There is a old Poser Dynamic cape that works very well in dforce.. If you do a google search for ODS Dynamic Long Cape you will come across this cape..

    There are many others from TerryMCG on ShareCG..

     

    HM-FR011-ODS_LongCape.jpg
    200 x 200 - 10K
    Post edited by Ghosty12 on
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