Any way to bring over clothing from a T to an A pose?

I modeled some clothing for Dawn.  I want to bring this over to Genesis 8 Female but the clothing is NOT rigged yet.  I tried to do this in ZBrush but made a mess of things.  So if there is a way to bring over a non rigged top made for a figure orginally modeled in a T pose please instruct. 

Was there a techical reason why DAZ moved away from the T pose to the A pose as the default?  I would think making clothing and even texturing the figure would be more of nightmare for the published artists out there! frown

Thank you,

Richard

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    The A pose is used often in game design, so that could be a reason.

  • nicsttnicstt Posts: 11,715

    Rig it in the tpose - G3, then convert to G8 by changing the scene identification. This usually works for me, and I don't recall it not working, but it may have.

  • Male-M3diaMale-M3dia Posts: 3,584

    The A pose is used often in game design, so that could be a reason.

    I believe it was noted in this case to work better with dynamic clothing, hence deforce. Has nothing to with games.

  • Rig it to G3. Auto fit to G8. It will switch automatically. 

    This actually applies to all Genesis figures. There's some special autofit magic built into G8 to make this work for Genesis figures.

    As has been noted elsewhere, this is hit and miss in quality, so you may need to take it back to your modeler and adjust it to get the kinks out.

  • Male-M3diaMale-M3dia Posts: 3,584

    Rig to G3F, then follow Sickleyield's instructions to move it to G8F 

  • RAMWolffRAMWolff Posts: 10,343

    Ah, makes sence.  Thanks so much everyone!

  • I think the switch to A pose is due to texture stretching: the A pose is more neutral than the T for most uses. SY's techique works well, although I've had some failures with stuff I've been working on. It might require some extra work in your modeling app.

  • nemesis10nemesis10 Posts: 3,774

    I think the switch to A pose is due to texture stretching: the A pose is more neutral than the T for most uses. SY's techique works well, although I've had some failures with stuff I've been working on. It might require some extra work in your modeling app.

    Male-M3dia actually has the correct answer; when DForce was released, Daz3d said in the forums that was the reason for the A pose....

  • RAMWolffRAMWolff Posts: 10,343

    Would have been better to keep the T pose and then have a default D-Force pose in it's place for draping. 

    I got the top brought over but having issues with the underarms due to the arms being lowered like that.  I'll get it figured out but what a PITA! 

  • L'AdairL'Adair Posts: 9,479
    RAMWolff said:

    I modeled some clothing for Dawn.  I want to bring this over to Genesis 8 Female but the clothing is NOT rigged yet.  I tried to do this in ZBrush but made a mess of things.  So if there is a way to bring over a non rigged top made for a figure orginally modeled in a T pose please instruct. 

    Was there a techical reason why DAZ moved away from the T pose to the A pose as the default?  I would think making clothing and even texturing the figure would be more of nightmare for the published artists out there! frown

    Thank you,

    Richard

    As others have stated, rig it to G3 first. Use the base female or base male, not one of the characters. But when following Sy's tutorial, apply the A-Pose to the clothing first, then with the Joint Editor Tool selected, Bake Joint Rotations. (One item at a time, unfortunately.) After you have everything fit-to your G8 base figure, (again, not a character,) you may want to tweak the bones around the collar, shoulder and upper arm for a better fit. If you do, Bake Joint Rotations, then Transfer Rigging (Figure Space) again.

    With everything now rigged to G8 with a G8 Scene ID, save as Figure/Prop Assets.

    I have found applying and baking the A-Pose to all the pieces involved in an outfit first gives better final results. IMO, of course.

  • RAMWolff said:

    Would have been better to keep the T pose and then have a default D-Force pose in it's place for draping.

    No it wouldn't have, it's much easier to model clothes dynamically around an A-pose, and the result works out better in different poses.

  • RAMWolffRAMWolff Posts: 10,343
    edited February 2018

    Never mind... these forums suck when it comes to fixing posts...

    Post edited by RAMWolff on
  • RAMWolffRAMWolff Posts: 10,343
    RAMWolff said:

    Would have been better to keep the T pose and then have a default D-Force pose in it's place for draping.

    No it wouldn't have, it's much easier to model clothes dynamically around an A-pose, and the result works out better in different poses.

    The T pose is what's more universally used.  We shall see in the next generation if the A pose remains or D-Force is mature enough to allow the T pose to return. 

  • RAMWolffRAMWolff Posts: 10,343
    L'Adair said:
    RAMWolff said:

    I modeled some clothing for Dawn.  I want to bring this over to Genesis 8 Female but the clothing is NOT rigged yet.  I tried to do this in ZBrush but made a mess of things.  So if there is a way to bring over a non rigged top made for a figure orginally modeled in a T pose please instruct. 

    Was there a techical reason why DAZ moved away from the T pose to the A pose as the default?  I would think making clothing and even texturing the figure would be more of nightmare for the published artists out there! frown

    Thank you,

    Richard

    As others have stated, rig it to G3 first. Use the base female or base male, not one of the characters. But when following Sy's tutorial, apply the A-Pose to the clothing first, then with the Joint Editor Tool selected, Bake Joint Rotations. (One item at a time, unfortunately.) After you have everything fit-to your G8 base figure, (again, not a character,) you may want to tweak the bones around the collar, shoulder and upper arm for a better fit. If you do, Bake Joint Rotations, then Transfer Rigging (Figure Space) again.

    With everything now rigged to G8 with a G8 Scene ID, save as Figure/Prop Assets.

    I have found applying and baking the A-Pose to all the pieces involved in an outfit first gives better final results. IMO, of course.

    Thank you.  I'll add that to my notes

  • RAMWolff said:
    RAMWolff said:

    Would have been better to keep the T pose and then have a default D-Force pose in it's place for draping.

    No it wouldn't have, it's much easier to model clothes dynamically around an A-pose, and the result works out better in different poses.

    The T pose is what's more universally used.  We shall see in the next generation if the A pose remains or D-Force is mature enough to allow the T pose to return. 

    True, in the 3D content world, but not in real life. The A pose is much closer to how real clothing is made, thus I suspect it will remain as the default pose.

  • If you are likely going to have to tweak it after auto-fit anyway, I wonder if it would be simpler to just give it a basic rig on it's own and re-pose it from a T to an A, then remove the rig? I don't know if that's a possibilty in whatever you use to model but it seems easier and quicker than jumping back and forth.

  • DaWaterRatDaWaterRat Posts: 2,885
    RAMWolff said:
    RAMWolff said:

    Would have been better to keep the T pose and then have a default D-Force pose in it's place for draping.

    No it wouldn't have, it's much easier to model clothes dynamically around an A-pose, and the result works out better in different poses.

    The T pose is what's more universally used.  We shall see in the next generation if the A pose remains or D-Force is mature enough to allow the T pose to return. 

    True, in the 3D content world, but not in real life. The A pose is much closer to how real clothing is made, thus I suspect it will remain as the default pose.

    That really depends on how the shoulders are set.  Inset sleeves work better with an A pose.  Raglan and cap shoulder sleeves (like... kimono robes) work better with a T pose.  Now, the vast majority of western clothing uses an inset sleeve, but not everything.  (T-shirts, for example, tend to be cap or raglan)

  • Richard HaseltineRichard Haseltine Posts: 108,004
    edited February 2018

    People fairly regularly posted wanting an A pose when the T pose was all that we had. it seems to be one of those big-endian/little-endian things where opinions are sharply divided.

    Post edited by Richard Haseltine on
  • RAMWolffRAMWolff Posts: 10,343

    I tried to figure out how to do a basic rig to move the sleeves down to where I need them and as mentioned further up I tried doing this in ZBrush but alas I failed at both attempts.  Be nice if there was a basic donor rig that we could get out mits on to apply to an obj and then move the arms to the position we need, bake and remove.  What I ended up doing for the poke throughs, which was more than I expected to have to do, was I took G8F and the blouse into ZBrush and after some time got the underarms were I wanted them, saved that out as a morph target, applied that to it in DS and then resaved out the blouse as the default obj and re rigged the whole thing.  Time consuming but I really liked this blouse that never saw the light of day for Dawn so at least Genesis 8 can enjoy it.  I still need to do the jcm's for it as well as any extreme shapes that I want to use it for but the main item is now saved out as a wearable for her. 

    Also got most of my Training Gear product pack I made originally for Dawn is converted over to G8F including my gear shoes, which I have allot of pride for since they are my 5th (but very detailed) shoe I ever made.  I've got the training pants done too. All saved out as wearables.  I tend to buy little clothing and like making my own even though I may never make any of it available for sale but love using it in promo images and artsy stuff.  wink

  • Richard HaseltineRichard Haseltine Posts: 108,004
    edited February 2018

    The bake rotations step is applied to Genesis 8, not the clothing. Pose Genesis 8 to match Genesis 3, clear the JCMs that will have been triggered, bake rotations, rig from that, then pose the (now rigged) clothing to match the Genesis 8 default, bake rotations, and continue from there as if you'd rigged normally.

    Post edited by Richard Haseltine on
  • RAMWolffRAMWolff Posts: 10,343

    Hmmm, OK.  New to that.  Seems to be a day of conversions.... right now I'm saving out the Training Top but not sure what DAZ Studio is saving.  Usually it takes a few seconds but this is going on minutes and I didn't add in any of the morphs for the top yet so not sure why it's taking so long!  surprise

  • RAMWolffRAMWolff Posts: 10,343

    Ended the task via the task manager.  Something was up with that save.  Weird.

  • RAMWolffRAMWolff Posts: 10,343

    Restarted DS and the top saved out in seconds.  Yea, that was weird!

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